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Side by Side Diff: ui/gfx/vector2d_f.h

Issue 12147005: Hardcode scrollbar rendering for Android (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: hardcoded scrollbar not using layer structure. similar to M18 approach Created 7 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Defines a simple float vector class. This class is used to indicate a 5 // Defines a simple float vector class. This class is used to indicate a
6 // distance in two dimensions between two points. Subtracting two points should 6 // distance in two dimensions between two points. Subtracting two points should
7 // produce a vector, and adding a vector to a point produces the point at the 7 // produce a vector, and adding a vector to a point produces the point at the
8 // vector's distance from the original point. 8 // vector's distance from the original point.
9 9
10 #ifndef UI_GFX_VECTOR2D_F_H_ 10 #ifndef UI_GFX_VECTOR2D_F_H_
(...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after
63 63
64 private: 64 private:
65 float x_; 65 float x_;
66 float y_; 66 float y_;
67 }; 67 };
68 68
69 inline bool operator==(const Vector2dF& lhs, const Vector2dF& rhs) { 69 inline bool operator==(const Vector2dF& lhs, const Vector2dF& rhs) {
70 return lhs.x() == rhs.x() && lhs.y() == rhs.y(); 70 return lhs.x() == rhs.x() && lhs.y() == rhs.y();
71 } 71 }
72 72
73 inline bool operator!=(const Vector2dF& lhs, const Vector2dF& rhs) {
74 return !(lhs == rhs);
75 }
76
73 inline Vector2dF operator-(const Vector2dF& v) { 77 inline Vector2dF operator-(const Vector2dF& v) {
74 return Vector2dF(-v.x(), -v.y()); 78 return Vector2dF(-v.x(), -v.y());
75 } 79 }
76 80
77 inline Vector2dF operator+(const Vector2dF& lhs, const Vector2dF& rhs) { 81 inline Vector2dF operator+(const Vector2dF& lhs, const Vector2dF& rhs) {
78 Vector2dF result = lhs; 82 Vector2dF result = lhs;
79 result.Add(rhs); 83 result.Add(rhs);
80 return result; 84 return result;
81 } 85 }
82 86
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99 float y_scale); 103 float y_scale);
100 104
101 // Return a vector that is |v| scaled by the given scale factor. 105 // Return a vector that is |v| scaled by the given scale factor.
102 inline Vector2dF ScaleVector2d(const Vector2dF& v, float scale) { 106 inline Vector2dF ScaleVector2d(const Vector2dF& v, float scale) {
103 return ScaleVector2d(v, scale, scale); 107 return ScaleVector2d(v, scale, scale);
104 } 108 }
105 109
106 } // namespace gfx 110 } // namespace gfx
107 111
108 #endif // UI_GFX_VECTOR2D_F_H_ 112 #endif // UI_GFX_VECTOR2D_F_H_
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