DescriptionMove AnimationValue onto the heap
This changes AnimationValue from a struct on the stack to being an
object on the heap. This simplifies the implementation of AnimationValue
as it no longer needs to reimplement nullptr behaviours and makes
future use of this class simpler by reusing the move operations
provided by OwnPtr.
This change makes FlipPrimitiveInterpolation::Side redundant and removes it.
BUG=437696
Committed: https://src.chromium.org/viewvc/blink?view=rev&revision=197963
Patch Set 1 #
Messages
Total messages: 6 (2 generated)
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