Index: Source/platform/audio/Reverb.h |
diff --git a/Source/platform/audio/Reverb.h b/Source/platform/audio/Reverb.h |
index 191b2576a1eb5ab3f000bfe8dae71f77d2ad12c4..4a5d670a8ebe001b0fbb7793b5e619ac8282e1fd 100644 |
--- a/Source/platform/audio/Reverb.h |
+++ b/Source/platform/audio/Reverb.h |
@@ -45,7 +45,7 @@ public: |
enum { MaxFrameSize = 256 }; |
// renderSliceSize is a rendering hint, so the FFTs can be optimized to not all occur at the same time (very bad when rendering on a real-time thread). |
- Reverb(AudioBus* impulseResponseBuffer, size_t renderSliceSize, size_t maxFFTSize, size_t numberOfChannels, bool useBackgroundThreads, bool normalize); |
+ Reverb(AudioBus* impulseResponseBuffer, size_t renderSliceSize, size_t maxFFTSize, size_t numberOfChannels, bool hasRealtimeConstraint, bool normalize); |
Raymond Toy
2015/06/27 15:38:11
DBC: I think useBackgroundThreads is clearer than
|
void process(const AudioBus* sourceBus, AudioBus* destinationBus, size_t framesToProcess); |
void reset(); |