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Unified Diff: Source/platform/audio/Reverb.h

Issue 1214463003: Split "Online" and "Offline" AudioContext processing (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 6 months ago
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Index: Source/platform/audio/Reverb.h
diff --git a/Source/platform/audio/Reverb.h b/Source/platform/audio/Reverb.h
index 191b2576a1eb5ab3f000bfe8dae71f77d2ad12c4..4a5d670a8ebe001b0fbb7793b5e619ac8282e1fd 100644
--- a/Source/platform/audio/Reverb.h
+++ b/Source/platform/audio/Reverb.h
@@ -45,7 +45,7 @@ public:
enum { MaxFrameSize = 256 };
// renderSliceSize is a rendering hint, so the FFTs can be optimized to not all occur at the same time (very bad when rendering on a real-time thread).
- Reverb(AudioBus* impulseResponseBuffer, size_t renderSliceSize, size_t maxFFTSize, size_t numberOfChannels, bool useBackgroundThreads, bool normalize);
+ Reverb(AudioBus* impulseResponseBuffer, size_t renderSliceSize, size_t maxFFTSize, size_t numberOfChannels, bool hasRealtimeConstraint, bool normalize);
Raymond Toy 2015/06/27 15:38:11 DBC: I think useBackgroundThreads is clearer than
void process(const AudioBus* sourceBus, AudioBus* destinationBus, size_t framesToProcess);
void reset();

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