OLD | NEW |
---|---|
1 /* | 1 /* |
2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
(...skipping 27 matching lines...) Expand all Loading... | |
38 class AudioBus; | 38 class AudioBus; |
39 | 39 |
40 // Multi-channel convolution reverb with channel matrixing - one or more ReverbC onvolver objects are used internally. | 40 // Multi-channel convolution reverb with channel matrixing - one or more ReverbC onvolver objects are used internally. |
41 | 41 |
42 class PLATFORM_EXPORT Reverb { | 42 class PLATFORM_EXPORT Reverb { |
43 WTF_MAKE_NONCOPYABLE(Reverb); | 43 WTF_MAKE_NONCOPYABLE(Reverb); |
44 public: | 44 public: |
45 enum { MaxFrameSize = 256 }; | 45 enum { MaxFrameSize = 256 }; |
46 | 46 |
47 // renderSliceSize is a rendering hint, so the FFTs can be optimized to not all occur at the same time (very bad when rendering on a real-time thread). | 47 // renderSliceSize is a rendering hint, so the FFTs can be optimized to not all occur at the same time (very bad when rendering on a real-time thread). |
48 Reverb(AudioBus* impulseResponseBuffer, size_t renderSliceSize, size_t maxFF TSize, size_t numberOfChannels, bool useBackgroundThreads, bool normalize); | 48 Reverb(AudioBus* impulseResponseBuffer, size_t renderSliceSize, size_t maxFF TSize, size_t numberOfChannels, bool hasRealtimeConstraint, bool normalize); |
Raymond Toy
2015/06/27 15:38:11
DBC: I think useBackgroundThreads is clearer than
| |
49 | 49 |
50 void process(const AudioBus* sourceBus, AudioBus* destinationBus, size_t fra mesToProcess); | 50 void process(const AudioBus* sourceBus, AudioBus* destinationBus, size_t fra mesToProcess); |
51 void reset(); | 51 void reset(); |
52 | 52 |
53 size_t impulseResponseLength() const { return m_impulseResponseLength; } | 53 size_t impulseResponseLength() const { return m_impulseResponseLength; } |
54 size_t latencyFrames() const; | 54 size_t latencyFrames() const; |
55 | 55 |
56 private: | 56 private: |
57 void initialize(AudioBus* impulseResponseBuffer, size_t renderSliceSize, siz e_t maxFFTSize, size_t numberOfChannels, bool useBackgroundThreads); | 57 void initialize(AudioBus* impulseResponseBuffer, size_t renderSliceSize, siz e_t maxFFTSize, size_t numberOfChannels, bool useBackgroundThreads); |
58 | 58 |
59 size_t m_impulseResponseLength; | 59 size_t m_impulseResponseLength; |
60 | 60 |
61 Vector<OwnPtr<ReverbConvolver>> m_convolvers; | 61 Vector<OwnPtr<ReverbConvolver>> m_convolvers; |
62 | 62 |
63 // For "True" stereo processing | 63 // For "True" stereo processing |
64 RefPtr<AudioBus> m_tempBuffer; | 64 RefPtr<AudioBus> m_tempBuffer; |
65 }; | 65 }; |
66 | 66 |
67 } // namespace blink | 67 } // namespace blink |
68 | 68 |
69 #endif // Reverb_h | 69 #endif // Reverb_h |
OLD | NEW |