Index: include/private/SkRecords.h |
diff --git a/include/private/SkRecords.h b/include/private/SkRecords.h |
deleted file mode 100644 |
index 4c9833cfc02135910498fe68ee654abb9bafd3f6..0000000000000000000000000000000000000000 |
--- a/include/private/SkRecords.h |
+++ /dev/null |
@@ -1,392 +0,0 @@ |
-/* |
- * Copyright 2014 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#ifndef SkRecords_DEFINED |
-#define SkRecords_DEFINED |
- |
-#include "SkCanvas.h" |
-#include "SkDrawable.h" |
-#include "SkPathPriv.h" |
-#include "SkPicture.h" |
-#include "SkRSXform.h" |
-#include "SkTextBlob.h" |
- |
-namespace SkRecords { |
- |
-// A list of all the types of canvas calls we can record. |
-// Each of these is reified into a struct below. |
-// |
-// (We're using the macro-of-macro trick here to do several different things with the same list.) |
-// |
-// We leave this SK_RECORD_TYPES macro defined for use by code that wants to operate on SkRecords |
-// types polymorphically. (See SkRecord::Record::{visit,mutate} for an example.) |
-// |
-// Order doesn't technically matter here, but the compiler can generally generate better code if |
-// you keep them semantically grouped, especially the Draws. It's also nice to leave NoOp at 0. |
-#define SK_RECORD_TYPES(M) \ |
- M(NoOp) \ |
- M(Restore) \ |
- M(Save) \ |
- M(SaveLayer) \ |
- M(SetMatrix) \ |
- M(ClipPath) \ |
- M(ClipRRect) \ |
- M(ClipRect) \ |
- M(ClipRegion) \ |
- M(DrawBitmap) \ |
- M(DrawBitmapNine) \ |
- M(DrawBitmapRectToRect) \ |
- M(DrawBitmapRectToRectBleed) \ |
- M(DrawDrawable) \ |
- M(DrawImage) \ |
- M(DrawImageRect) \ |
- M(DrawImageNine) \ |
- M(DrawDRRect) \ |
- M(DrawOval) \ |
- M(DrawPaint) \ |
- M(DrawPath) \ |
- M(DrawPatch) \ |
- M(DrawPicture) \ |
- M(DrawPoints) \ |
- M(DrawPosText) \ |
- M(DrawPosTextH) \ |
- M(DrawText) \ |
- M(DrawTextOnPath) \ |
- M(DrawRRect) \ |
- M(DrawRect) \ |
- M(DrawSprite) \ |
- M(DrawTextBlob) \ |
- M(DrawAtlas) \ |
- M(DrawVertices) |
- |
-// Defines SkRecords::Type, an enum of all record types. |
-#define ENUM(T) T##_Type, |
-enum Type { SK_RECORD_TYPES(ENUM) }; |
-#undef ENUM |
- |
-// Macros to make it easier to define a record for a draw call with 0 args, 1 args, 2 args, etc. |
-// These should be clearer when you look at their use below. |
-#define RECORD0(T) \ |
-struct T { \ |
- static const Type kType = T##_Type; \ |
-}; |
- |
-// Instead of requring the exact type A here, we take any type Z which implicitly casts to A. |
-// This lets our wrappers like ImmutableBitmap work seamlessly. |
- |
-#define RECORD1(T, A, a) \ |
-struct T { \ |
- static const Type kType = T##_Type; \ |
- T() {} \ |
- template <typename Z> \ |
- T(const Z& a) : a(a) {} \ |
- A a; \ |
-}; |
- |
-#define RECORD2(T, A, a, B, b) \ |
-struct T { \ |
- static const Type kType = T##_Type; \ |
- T() {} \ |
- template <typename Z, typename Y> \ |
- T(const Z& a, const Y& b) : a(a), b(b) {} \ |
- A a; B b; \ |
-}; |
- |
-#define RECORD3(T, A, a, B, b, C, c) \ |
-struct T { \ |
- static const Type kType = T##_Type; \ |
- T() {} \ |
- template <typename Z, typename Y, typename X> \ |
- T(const Z& a, const Y& b, const X& c) : a(a), b(b), c(c) {} \ |
- A a; B b; C c; \ |
-}; |
- |
-#define RECORD4(T, A, a, B, b, C, c, D, d) \ |
-struct T { \ |
- static const Type kType = T##_Type; \ |
- T() {} \ |
- template <typename Z, typename Y, typename X, typename W> \ |
- T(const Z& a, const Y& b, const X& c, const W& d) : a(a), b(b), c(c), d(d) {} \ |
- A a; B b; C c; D d; \ |
-}; |
- |
-#define RECORD5(T, A, a, B, b, C, c, D, d, E, e) \ |
-struct T { \ |
- static const Type kType = T##_Type; \ |
- T() {} \ |
- template <typename Z, typename Y, typename X, typename W, typename V> \ |
- T(const Z& a, const Y& b, const X& c, const W& d, const V& e) \ |
- : a(a), b(b), c(c), d(d), e(e) {} \ |
- A a; B b; C c; D d; E e; \ |
-}; |
- |
-#define RECORD8(T, A, a, B, b, C, c, D, d, E, e, F, f, G, g, H, h) \ |
-struct T { \ |
- static const Type kType = T##_Type; \ |
- T() {} \ |
- template <typename Z, typename Y, typename X, typename W, \ |
- typename V, typename U, typename S, typename R> \ |
- T(const Z& a, const Y& b, const X& c, const W& d, \ |
- const V& e, const U& f, const S& g, const R& h) \ |
- : a(a), b(b), c(c), d(d), e(e), f(f), g(g), h(h) {} \ |
- A a; B b; C c; D d; E e; F f; G g; H h; \ |
-}; |
- |
-#define ACT_AS_PTR(ptr) \ |
- operator T*() const { return ptr; } \ |
- T* operator->() const { return ptr; } |
- |
-template <typename T> |
-class RefBox : SkNoncopyable { |
-public: |
- RefBox() {} |
- RefBox(T* obj) : fObj(SkSafeRef(obj)) {} |
- ~RefBox() { SkSafeUnref(fObj); } |
- |
- ACT_AS_PTR(fObj); |
- |
-private: |
- T* fObj; |
-}; |
- |
-// An Optional doesn't own the pointer's memory, but may need to destroy non-POD data. |
-template <typename T> |
-class Optional : SkNoncopyable { |
-public: |
- Optional() : fPtr(nullptr) {} |
- Optional(T* ptr) : fPtr(ptr) {} |
- ~Optional() { if (fPtr) fPtr->~T(); } |
- |
- ACT_AS_PTR(fPtr); |
-private: |
- T* fPtr; |
-}; |
- |
-// Like Optional, but ptr must not be NULL. |
-template <typename T> |
-class Adopted : SkNoncopyable { |
-public: |
- Adopted(T* ptr) : fPtr(ptr) { SkASSERT(fPtr); } |
- Adopted(Adopted* source) { |
- // Transfer ownership from source to this. |
- fPtr = source->fPtr; |
- source->fPtr = NULL; |
- } |
- ~Adopted() { if (fPtr) fPtr->~T(); } |
- |
- ACT_AS_PTR(fPtr); |
-private: |
- T* fPtr; |
-}; |
- |
-// PODArray doesn't own the pointer's memory, and we assume the data is POD. |
-template <typename T> |
-class PODArray { |
-public: |
- PODArray() {} |
- PODArray(T* ptr) : fPtr(ptr) {} |
- // Default copy and assign. |
- |
- ACT_AS_PTR(fPtr); |
-private: |
- T* fPtr; |
-}; |
- |
-#undef ACT_AS_PTR |
- |
-// Like SkBitmap, but deep copies pixels if they're not immutable. |
-// Using this, we guarantee the immutability of all bitmaps we record. |
-class ImmutableBitmap : SkNoncopyable { |
-public: |
- ImmutableBitmap() {} |
- explicit ImmutableBitmap(const SkBitmap& bitmap) { |
- if (bitmap.isImmutable()) { |
- fBitmap = bitmap; |
- } else { |
- bitmap.copyTo(&fBitmap); |
- } |
- fBitmap.setImmutable(); |
- } |
- |
- int width() const { return fBitmap.width(); } |
- int height() const { return fBitmap.height(); } |
- |
- // While the pixels are immutable, SkBitmap itself is not thread-safe, so return a copy. |
- SkBitmap shallowCopy() const { return fBitmap; } |
-private: |
- SkBitmap fBitmap; |
-}; |
- |
-// SkPath::getBounds() isn't thread safe unless we precache the bounds in a singlethreaded context. |
-// SkPath::cheapComputeDirection() is similar. |
-// Recording is a convenient time to cache these, or we can delay it to between record and playback. |
-struct PreCachedPath : public SkPath { |
- PreCachedPath() {} |
- explicit PreCachedPath(const SkPath& path) : SkPath(path) { |
- this->updateBoundsCache(); |
-#if 0 // Disabled to see if we ever really race on this. It costs time, chromium:496982. |
- SkPathPriv::FirstDirection junk; |
- (void)SkPathPriv::CheapComputeFirstDirection(*this, &junk); |
-#endif |
- } |
-}; |
- |
-// Like SkPath::getBounds(), SkMatrix::getType() isn't thread safe unless we precache it. |
-// This may not cover all SkMatrices used by the picture (e.g. some could be hiding in a shader). |
-struct TypedMatrix : public SkMatrix { |
- TypedMatrix() {} |
- explicit TypedMatrix(const SkMatrix& matrix) : SkMatrix(matrix) { |
- (void)this->getType(); |
- } |
-}; |
- |
-RECORD0(NoOp); |
- |
-RECORD2(Restore, SkIRect, devBounds, TypedMatrix, matrix); |
-RECORD0(Save); |
-RECORD3(SaveLayer, Optional<SkRect>, bounds, Optional<SkPaint>, paint, SkCanvas::SaveFlags, flags); |
- |
-RECORD1(SetMatrix, TypedMatrix, matrix); |
- |
-struct RegionOpAndAA { |
- RegionOpAndAA() {} |
- RegionOpAndAA(SkRegion::Op op, bool aa) : op(op), aa(aa) {} |
- SkRegion::Op op : 31; // This really only needs to be 3, but there's no win today to do so. |
- unsigned aa : 1; // MSVC won't pack an enum with an bool, so we call this an unsigned. |
-}; |
-SK_COMPILE_ASSERT(sizeof(RegionOpAndAA) == 4, RegionOpAndAASize); |
- |
-RECORD3(ClipPath, SkIRect, devBounds, PreCachedPath, path, RegionOpAndAA, opAA); |
-RECORD3(ClipRRect, SkIRect, devBounds, SkRRect, rrect, RegionOpAndAA, opAA); |
-RECORD3(ClipRect, SkIRect, devBounds, SkRect, rect, RegionOpAndAA, opAA); |
-RECORD3(ClipRegion, SkIRect, devBounds, SkRegion, region, SkRegion::Op, op); |
- |
-// While not strictly required, if you have an SkPaint, it's fastest to put it first. |
-RECORD4(DrawBitmap, Optional<SkPaint>, paint, |
- ImmutableBitmap, bitmap, |
- SkScalar, left, |
- SkScalar, top); |
-RECORD4(DrawBitmapNine, Optional<SkPaint>, paint, |
- ImmutableBitmap, bitmap, |
- SkIRect, center, |
- SkRect, dst); |
-RECORD4(DrawBitmapRectToRect, Optional<SkPaint>, paint, |
- ImmutableBitmap, bitmap, |
- Optional<SkRect>, src, |
- SkRect, dst); |
-RECORD4(DrawBitmapRectToRectBleed, Optional<SkPaint>, paint, |
- ImmutableBitmap, bitmap, |
- Optional<SkRect>, src, |
- SkRect, dst); |
-RECORD3(DrawDRRect, SkPaint, paint, SkRRect, outer, SkRRect, inner); |
-RECORD2(DrawDrawable, SkRect, worstCaseBounds, int32_t, index); |
-RECORD4(DrawImage, Optional<SkPaint>, paint, |
- RefBox<const SkImage>, image, |
- SkScalar, left, |
- SkScalar, top); |
-RECORD4(DrawImageRect, Optional<SkPaint>, paint, |
- RefBox<const SkImage>, image, |
- Optional<SkRect>, src, |
- SkRect, dst); |
-RECORD4(DrawImageNine, Optional<SkPaint>, paint, |
- RefBox<const SkImage>, image, |
- SkIRect, center, |
- SkRect, dst); |
-RECORD2(DrawOval, SkPaint, paint, SkRect, oval); |
-RECORD1(DrawPaint, SkPaint, paint); |
-RECORD2(DrawPath, SkPaint, paint, PreCachedPath, path); |
-RECORD3(DrawPicture, Optional<SkPaint>, paint, |
- RefBox<const SkPicture>, picture, |
- TypedMatrix, matrix); |
-RECORD4(DrawPoints, SkPaint, paint, SkCanvas::PointMode, mode, unsigned, count, SkPoint*, pts); |
-RECORD4(DrawPosText, SkPaint, paint, |
- PODArray<char>, text, |
- size_t, byteLength, |
- PODArray<SkPoint>, pos); |
-RECORD5(DrawPosTextH, SkPaint, paint, |
- PODArray<char>, text, |
- unsigned, byteLength, |
- SkScalar, y, |
- PODArray<SkScalar>, xpos); |
-RECORD2(DrawRRect, SkPaint, paint, SkRRect, rrect); |
-RECORD2(DrawRect, SkPaint, paint, SkRect, rect); |
-RECORD4(DrawSprite, Optional<SkPaint>, paint, ImmutableBitmap, bitmap, int, left, int, top); |
-RECORD5(DrawText, SkPaint, paint, |
- PODArray<char>, text, |
- size_t, byteLength, |
- SkScalar, x, |
- SkScalar, y); |
-RECORD4(DrawTextBlob, SkPaint, paint, |
- RefBox<const SkTextBlob>, blob, |
- SkScalar, x, |
- SkScalar, y); |
-RECORD5(DrawTextOnPath, SkPaint, paint, |
- PODArray<char>, text, |
- size_t, byteLength, |
- PreCachedPath, path, |
- TypedMatrix, matrix); |
- |
-RECORD5(DrawPatch, SkPaint, paint, |
- PODArray<SkPoint>, cubics, |
- PODArray<SkColor>, colors, |
- PODArray<SkPoint>, texCoords, |
- RefBox<SkXfermode>, xmode); |
- |
-RECORD8(DrawAtlas, Optional<SkPaint>, paint, |
- RefBox<const SkImage>, atlas, |
- PODArray<SkRSXform>, xforms, |
- PODArray<SkRect>, texs, |
- PODArray<SkColor>, colors, |
- int, count, |
- SkXfermode::Mode, mode, |
- Optional<SkRect>, cull); |
- |
-// This guy is so ugly we just write it manually. |
-struct DrawVertices { |
- static const Type kType = DrawVertices_Type; |
- |
- DrawVertices(const SkPaint& paint, |
- SkCanvas::VertexMode vmode, |
- int vertexCount, |
- SkPoint* vertices, |
- SkPoint* texs, |
- SkColor* colors, |
- SkXfermode* xmode, |
- uint16_t* indices, |
- int indexCount) |
- : paint(paint) |
- , vmode(vmode) |
- , vertexCount(vertexCount) |
- , vertices(vertices) |
- , texs(texs) |
- , colors(colors) |
- , xmode(SkSafeRef(xmode)) |
- , indices(indices) |
- , indexCount(indexCount) {} |
- |
- SkPaint paint; |
- SkCanvas::VertexMode vmode; |
- int vertexCount; |
- PODArray<SkPoint> vertices; |
- PODArray<SkPoint> texs; |
- PODArray<SkColor> colors; |
- SkAutoTUnref<SkXfermode> xmode; |
- PODArray<uint16_t> indices; |
- int indexCount; |
-}; |
- |
-#undef RECORD0 |
-#undef RECORD1 |
-#undef RECORD2 |
-#undef RECORD3 |
-#undef RECORD4 |
-#undef RECORD5 |
-#undef RECORD8 |
- |
-} // namespace SkRecords |
- |
-#endif//SkRecords_DEFINED |