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Unified Diff: experimental/SkV8Example/SkV8Example.cpp

Issue 121303004: Fleshed out a lot of the Path interfac (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: unused imports Created 6 years, 11 months ago
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Index: experimental/SkV8Example/SkV8Example.cpp
diff --git a/experimental/SkV8Example/SkV8Example.cpp b/experimental/SkV8Example/SkV8Example.cpp
index fb4f42d705f809e4da15b338f7566a1d4c8e2504..7dc7db0b4e309e5132edcedd146aaef3374df5c9 100644
--- a/experimental/SkV8Example/SkV8Example.cpp
+++ b/experimental/SkV8Example/SkV8Example.cpp
@@ -12,6 +12,8 @@ using namespace v8;
#include "SkV8Example.h"
#include "Global.h"
+#include "JsContext.h"
+#include "Path.h"
#include "gl/GrGLUtil.h"
#include "gl/GrGLDefines.h"
@@ -37,221 +39,10 @@ void application_term() {
SkGraphics::Term();
}
-// Extracts a C string from a V8 Utf8Value.
-// TODO(jcgregrio) Currently dup'd in two files, fix.
-static const char* to_cstring(const v8::String::Utf8Value& value) {
- return *value ? *value : "<string conversion failed>";
-}
-
-
-JsCanvas* JsCanvas::Unwrap(Handle<Object> obj) {
- Handle<External> field = Handle<External>::Cast(obj->GetInternalField(0));
- void* ptr = field->Value();
- return static_cast<JsCanvas*>(ptr);
-}
-
-void JsCanvas::FillRect(const v8::FunctionCallbackInfo<Value>& args) {
- JsCanvas* jsCanvas = Unwrap(args.This());
- SkCanvas* canvas = jsCanvas->fCanvas;
-
- if (args.Length() != 4) {
- args.GetIsolate()->ThrowException(
- v8::String::NewFromUtf8(
- args.GetIsolate(), "Error: 4 arguments required."));
- return;
- }
- // TODO(jcgregorio) Really figure out the conversion from JS numbers to
- // SkScalars. Maybe test if int first? Not sure of the performance impact.
- double x = args[0]->NumberValue();
- double y = args[1]->NumberValue();
- double w = args[2]->NumberValue();
- double h = args[3]->NumberValue();
-
- SkRect rect = {
- SkDoubleToScalar(x),
- SkDoubleToScalar(y),
- SkDoubleToScalar(x) + SkDoubleToScalar(w),
- SkDoubleToScalar(y) + SkDoubleToScalar(h)
- };
- canvas->drawRect(rect, jsCanvas->fFillStyle);
-}
-
-void JsCanvas::GetFillStyle(Local<String> name,
- const PropertyCallbackInfo<Value>& info) {
- JsCanvas* jsCanvas = Unwrap(info.This());
- SkColor color = jsCanvas->fFillStyle.getColor();
- char buf[8];
- sprintf(buf, "#%02X%02X%02X", SkColorGetR(color), SkColorGetG(color),
- SkColorGetB(color));
-
- info.GetReturnValue().Set(String::NewFromUtf8(info.GetIsolate(), buf));
-}
-
-void JsCanvas::SetFillStyle(Local<String> name, Local<Value> value,
- const PropertyCallbackInfo<void>& info) {
- JsCanvas* jsCanvas = Unwrap(info.This());
- Local<String> s = value->ToString();
- if (s->Length() != 7) {
- info.GetIsolate()->ThrowException(
- v8::String::NewFromUtf8(
- info.GetIsolate(), "Invalid fill style format."));
- return;
- }
- char buf[8];
- s->WriteUtf8(buf, sizeof(buf));
-
- if (buf[0] != '#') {
- info.GetIsolate()->ThrowException(
- v8::String::NewFromUtf8(
- info.GetIsolate(), "Invalid fill style format."));
- return;
- }
-
- long color = strtol(buf+1, NULL, 16);
- jsCanvas->fFillStyle.setColor(SkColorSetA(SkColor(color), SK_AlphaOPAQUE));
-}
-
-
-Persistent<ObjectTemplate> JsCanvas::fCanvasTemplate;
-
-Handle<ObjectTemplate> JsCanvas::makeCanvasTemplate() {
- EscapableHandleScope handleScope(fGlobal->getIsolate());
-
- Local<ObjectTemplate> result = ObjectTemplate::New();
-
- // Add a field to store the pointer to a JsCanvas instance.
- result->SetInternalFieldCount(1);
-
- // Add accessors for each of the fields of the canvas object.
- result->SetAccessor(
- String::NewFromUtf8(
- fGlobal->getIsolate(), "fillStyle", String::kInternalizedString),
- GetFillStyle, SetFillStyle);
-
- // Add methods.
- result->Set(
- String::NewFromUtf8(
- fGlobal->getIsolate(), "fillRect",
- String::kInternalizedString),
- FunctionTemplate::New(FillRect));
-
- // Return the result through the current handle scope.
- return handleScope.Escape(result);
-}
-
-
-// Wraps 'this' in a Javascript object.
-Handle<Object> JsCanvas::wrap() {
- // Handle scope for temporary handles.
- EscapableHandleScope handleScope(fGlobal->getIsolate());
-
- // Fetch the template for creating JavaScript JsCanvas wrappers.
- // It only has to be created once, which we do on demand.
- if (fCanvasTemplate.IsEmpty()) {
- Handle<ObjectTemplate> raw_template = this->makeCanvasTemplate();
- fCanvasTemplate.Reset(fGlobal->getIsolate(), raw_template);
- }
- Handle<ObjectTemplate> templ =
- Local<ObjectTemplate>::New(fGlobal->getIsolate(), fCanvasTemplate);
-
- // Create an empty JsCanvas wrapper.
- Local<Object> result = templ->NewInstance();
-
- // Wrap the raw C++ pointer in an External so it can be referenced
- // from within JavaScript.
- Handle<External> canvasPtr = External::New(fGlobal->getIsolate(), this);
-
- // Store the canvas pointer in the JavaScript wrapper.
- result->SetInternalField(0, canvasPtr);
-
- // Return the result through the current handle scope. Since each
- // of these handles will go away when the handle scope is deleted
- // we need to call Close to let one, the result, escape into the
- // outer handle scope.
- return handleScope.Escape(result);
-}
-
-void JsCanvas::onDraw(SkCanvas* canvas) {
- // Record canvas and window in this.
- fCanvas = canvas;
-
- // Create a handle scope to keep the temporary object references.
- HandleScope handleScope(fGlobal->getIsolate());
-
- // Create a local context from our global context.
- Local<Context> context = fGlobal->getContext();
-
- // Enter the context so all the remaining operations take place there.
- Context::Scope contextScope(context);
-
- // Wrap the C++ this pointer in a JavaScript wrapper.
- Handle<Object> canvasObj = this->wrap();
-
- // Set up an exception handler before calling the Process function.
- TryCatch tryCatch;
-
- // Invoke the process function, giving the global object as 'this'
- // and one argument, this JsCanvas.
- const int argc = 1;
- Handle<Value> argv[argc] = { canvasObj };
- Local<Function> onDraw =
- Local<Function>::New(fGlobal->getIsolate(), fOnDraw);
- Handle<Value> result = onDraw->Call(context->Global(), argc, argv);
-
- // Handle any exceptions or output.
- if (result.IsEmpty()) {
- SkASSERT(tryCatch.HasCaught());
- // Print errors that happened during execution.
- fGlobal->reportException(&tryCatch);
- } else {
- SkASSERT(!tryCatch.HasCaught());
- if (!result->IsUndefined()) {
- // If all went well and the result wasn't undefined then print
- // the returned value.
- String::Utf8Value str(result);
- const char* cstr = to_cstring(str);
- printf("%s\n", cstr);
- }
- }
-}
-
-// Fetch the onDraw function from the global context.
-bool JsCanvas::initialize() {
-
- // Create a stack-allocated handle scope.
- HandleScope handleScope(fGlobal->getIsolate());
-
- // Create a local context from our global context.
- Local<Context> context = fGlobal->getContext();
-
- // Enter the scope so all operations take place in the scope.
- Context::Scope contextScope(context);
-
- v8::TryCatch try_catch;
-
- Handle<String> fn_name = String::NewFromUtf8(
- fGlobal->getIsolate(), "onDraw");
- Handle<Value> fn_val = context->Global()->Get(fn_name);
-
- if (!fn_val->IsFunction()) {
- printf("Not a function.\n");
- return false;
- }
-
- // It is a function; cast it to a Function.
- Handle<Function> fn_fun = Handle<Function>::Cast(fn_val);
-
- // Store the function in a Persistent handle, since we also want that to
- // remain after this call returns.
- fOnDraw.Reset(fGlobal->getIsolate(), fn_fun);
-
- return true;
-}
-
-SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsCanvas* canvas)
+SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsContext* context)
: INHERITED(hwnd)
- , fJsCanvas(canvas)
+ , fJsContext(context)
{
this->setConfig(SkBitmap::kARGB_8888_Config);
this->setVisibleP(true);
@@ -264,7 +55,7 @@ void SkV8ExampleWindow::onDraw(SkCanvas* canvas) {
canvas->drawColor(SK_ColorWHITE);
// Now jump into JS and call the onDraw(canvas) method defined there.
- fJsCanvas->onDraw(canvas);
+ fJsContext->onDraw(canvas);
canvas->restore();
@@ -308,19 +99,20 @@ SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) {
printf("Could not load file: %s.\n", FLAGS_infile[0]);
exit(1);
}
+ Path::AddToGlobal(global);
if (!global->parseScript(script)) {
printf("Failed to parse file: %s.\n", FLAGS_infile[0]);
exit(1);
}
- JsCanvas* jsCanvas = new JsCanvas(global);
+ JsContext* jsContext = new JsContext(global);
- if (!jsCanvas->initialize()) {
+ if (!jsContext->initialize()) {
printf("Failed to initialize.\n");
exit(1);
}
- SkV8ExampleWindow* win = new SkV8ExampleWindow(hwnd, jsCanvas);
+ SkV8ExampleWindow* win = new SkV8ExampleWindow(hwnd, jsContext);
global->setWindow(win);
return win;
}
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