Index: experimental/SkV8Example/SkV8Example.cpp |
diff --git a/experimental/SkV8Example/SkV8Example.cpp b/experimental/SkV8Example/SkV8Example.cpp |
index fb4f42d705f809e4da15b338f7566a1d4c8e2504..7dc7db0b4e309e5132edcedd146aaef3374df5c9 100644 |
--- a/experimental/SkV8Example/SkV8Example.cpp |
+++ b/experimental/SkV8Example/SkV8Example.cpp |
@@ -12,6 +12,8 @@ using namespace v8; |
#include "SkV8Example.h" |
#include "Global.h" |
+#include "JsContext.h" |
+#include "Path.h" |
#include "gl/GrGLUtil.h" |
#include "gl/GrGLDefines.h" |
@@ -37,221 +39,10 @@ void application_term() { |
SkGraphics::Term(); |
} |
-// Extracts a C string from a V8 Utf8Value. |
-// TODO(jcgregrio) Currently dup'd in two files, fix. |
-static const char* to_cstring(const v8::String::Utf8Value& value) { |
- return *value ? *value : "<string conversion failed>"; |
-} |
- |
- |
-JsCanvas* JsCanvas::Unwrap(Handle<Object> obj) { |
- Handle<External> field = Handle<External>::Cast(obj->GetInternalField(0)); |
- void* ptr = field->Value(); |
- return static_cast<JsCanvas*>(ptr); |
-} |
- |
-void JsCanvas::FillRect(const v8::FunctionCallbackInfo<Value>& args) { |
- JsCanvas* jsCanvas = Unwrap(args.This()); |
- SkCanvas* canvas = jsCanvas->fCanvas; |
- |
- if (args.Length() != 4) { |
- args.GetIsolate()->ThrowException( |
- v8::String::NewFromUtf8( |
- args.GetIsolate(), "Error: 4 arguments required.")); |
- return; |
- } |
- // TODO(jcgregorio) Really figure out the conversion from JS numbers to |
- // SkScalars. Maybe test if int first? Not sure of the performance impact. |
- double x = args[0]->NumberValue(); |
- double y = args[1]->NumberValue(); |
- double w = args[2]->NumberValue(); |
- double h = args[3]->NumberValue(); |
- |
- SkRect rect = { |
- SkDoubleToScalar(x), |
- SkDoubleToScalar(y), |
- SkDoubleToScalar(x) + SkDoubleToScalar(w), |
- SkDoubleToScalar(y) + SkDoubleToScalar(h) |
- }; |
- canvas->drawRect(rect, jsCanvas->fFillStyle); |
-} |
- |
-void JsCanvas::GetFillStyle(Local<String> name, |
- const PropertyCallbackInfo<Value>& info) { |
- JsCanvas* jsCanvas = Unwrap(info.This()); |
- SkColor color = jsCanvas->fFillStyle.getColor(); |
- char buf[8]; |
- sprintf(buf, "#%02X%02X%02X", SkColorGetR(color), SkColorGetG(color), |
- SkColorGetB(color)); |
- |
- info.GetReturnValue().Set(String::NewFromUtf8(info.GetIsolate(), buf)); |
-} |
- |
-void JsCanvas::SetFillStyle(Local<String> name, Local<Value> value, |
- const PropertyCallbackInfo<void>& info) { |
- JsCanvas* jsCanvas = Unwrap(info.This()); |
- Local<String> s = value->ToString(); |
- if (s->Length() != 7) { |
- info.GetIsolate()->ThrowException( |
- v8::String::NewFromUtf8( |
- info.GetIsolate(), "Invalid fill style format.")); |
- return; |
- } |
- char buf[8]; |
- s->WriteUtf8(buf, sizeof(buf)); |
- |
- if (buf[0] != '#') { |
- info.GetIsolate()->ThrowException( |
- v8::String::NewFromUtf8( |
- info.GetIsolate(), "Invalid fill style format.")); |
- return; |
- } |
- |
- long color = strtol(buf+1, NULL, 16); |
- jsCanvas->fFillStyle.setColor(SkColorSetA(SkColor(color), SK_AlphaOPAQUE)); |
-} |
- |
- |
-Persistent<ObjectTemplate> JsCanvas::fCanvasTemplate; |
- |
-Handle<ObjectTemplate> JsCanvas::makeCanvasTemplate() { |
- EscapableHandleScope handleScope(fGlobal->getIsolate()); |
- |
- Local<ObjectTemplate> result = ObjectTemplate::New(); |
- |
- // Add a field to store the pointer to a JsCanvas instance. |
- result->SetInternalFieldCount(1); |
- |
- // Add accessors for each of the fields of the canvas object. |
- result->SetAccessor( |
- String::NewFromUtf8( |
- fGlobal->getIsolate(), "fillStyle", String::kInternalizedString), |
- GetFillStyle, SetFillStyle); |
- |
- // Add methods. |
- result->Set( |
- String::NewFromUtf8( |
- fGlobal->getIsolate(), "fillRect", |
- String::kInternalizedString), |
- FunctionTemplate::New(FillRect)); |
- |
- // Return the result through the current handle scope. |
- return handleScope.Escape(result); |
-} |
- |
- |
-// Wraps 'this' in a Javascript object. |
-Handle<Object> JsCanvas::wrap() { |
- // Handle scope for temporary handles. |
- EscapableHandleScope handleScope(fGlobal->getIsolate()); |
- |
- // Fetch the template for creating JavaScript JsCanvas wrappers. |
- // It only has to be created once, which we do on demand. |
- if (fCanvasTemplate.IsEmpty()) { |
- Handle<ObjectTemplate> raw_template = this->makeCanvasTemplate(); |
- fCanvasTemplate.Reset(fGlobal->getIsolate(), raw_template); |
- } |
- Handle<ObjectTemplate> templ = |
- Local<ObjectTemplate>::New(fGlobal->getIsolate(), fCanvasTemplate); |
- |
- // Create an empty JsCanvas wrapper. |
- Local<Object> result = templ->NewInstance(); |
- |
- // Wrap the raw C++ pointer in an External so it can be referenced |
- // from within JavaScript. |
- Handle<External> canvasPtr = External::New(fGlobal->getIsolate(), this); |
- |
- // Store the canvas pointer in the JavaScript wrapper. |
- result->SetInternalField(0, canvasPtr); |
- |
- // Return the result through the current handle scope. Since each |
- // of these handles will go away when the handle scope is deleted |
- // we need to call Close to let one, the result, escape into the |
- // outer handle scope. |
- return handleScope.Escape(result); |
-} |
- |
-void JsCanvas::onDraw(SkCanvas* canvas) { |
- // Record canvas and window in this. |
- fCanvas = canvas; |
- |
- // Create a handle scope to keep the temporary object references. |
- HandleScope handleScope(fGlobal->getIsolate()); |
- |
- // Create a local context from our global context. |
- Local<Context> context = fGlobal->getContext(); |
- |
- // Enter the context so all the remaining operations take place there. |
- Context::Scope contextScope(context); |
- |
- // Wrap the C++ this pointer in a JavaScript wrapper. |
- Handle<Object> canvasObj = this->wrap(); |
- |
- // Set up an exception handler before calling the Process function. |
- TryCatch tryCatch; |
- |
- // Invoke the process function, giving the global object as 'this' |
- // and one argument, this JsCanvas. |
- const int argc = 1; |
- Handle<Value> argv[argc] = { canvasObj }; |
- Local<Function> onDraw = |
- Local<Function>::New(fGlobal->getIsolate(), fOnDraw); |
- Handle<Value> result = onDraw->Call(context->Global(), argc, argv); |
- |
- // Handle any exceptions or output. |
- if (result.IsEmpty()) { |
- SkASSERT(tryCatch.HasCaught()); |
- // Print errors that happened during execution. |
- fGlobal->reportException(&tryCatch); |
- } else { |
- SkASSERT(!tryCatch.HasCaught()); |
- if (!result->IsUndefined()) { |
- // If all went well and the result wasn't undefined then print |
- // the returned value. |
- String::Utf8Value str(result); |
- const char* cstr = to_cstring(str); |
- printf("%s\n", cstr); |
- } |
- } |
-} |
- |
-// Fetch the onDraw function from the global context. |
-bool JsCanvas::initialize() { |
- |
- // Create a stack-allocated handle scope. |
- HandleScope handleScope(fGlobal->getIsolate()); |
- |
- // Create a local context from our global context. |
- Local<Context> context = fGlobal->getContext(); |
- |
- // Enter the scope so all operations take place in the scope. |
- Context::Scope contextScope(context); |
- |
- v8::TryCatch try_catch; |
- |
- Handle<String> fn_name = String::NewFromUtf8( |
- fGlobal->getIsolate(), "onDraw"); |
- Handle<Value> fn_val = context->Global()->Get(fn_name); |
- |
- if (!fn_val->IsFunction()) { |
- printf("Not a function.\n"); |
- return false; |
- } |
- |
- // It is a function; cast it to a Function. |
- Handle<Function> fn_fun = Handle<Function>::Cast(fn_val); |
- |
- // Store the function in a Persistent handle, since we also want that to |
- // remain after this call returns. |
- fOnDraw.Reset(fGlobal->getIsolate(), fn_fun); |
- |
- return true; |
-} |
- |
-SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsCanvas* canvas) |
+SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsContext* context) |
: INHERITED(hwnd) |
- , fJsCanvas(canvas) |
+ , fJsContext(context) |
{ |
this->setConfig(SkBitmap::kARGB_8888_Config); |
this->setVisibleP(true); |
@@ -264,7 +55,7 @@ void SkV8ExampleWindow::onDraw(SkCanvas* canvas) { |
canvas->drawColor(SK_ColorWHITE); |
// Now jump into JS and call the onDraw(canvas) method defined there. |
- fJsCanvas->onDraw(canvas); |
+ fJsContext->onDraw(canvas); |
canvas->restore(); |
@@ -308,19 +99,20 @@ SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) { |
printf("Could not load file: %s.\n", FLAGS_infile[0]); |
exit(1); |
} |
+ Path::AddToGlobal(global); |
if (!global->parseScript(script)) { |
printf("Failed to parse file: %s.\n", FLAGS_infile[0]); |
exit(1); |
} |
- JsCanvas* jsCanvas = new JsCanvas(global); |
+ JsContext* jsContext = new JsContext(global); |
- if (!jsCanvas->initialize()) { |
+ if (!jsContext->initialize()) { |
printf("Failed to initialize.\n"); |
exit(1); |
} |
- SkV8ExampleWindow* win = new SkV8ExampleWindow(hwnd, jsCanvas); |
+ SkV8ExampleWindow* win = new SkV8ExampleWindow(hwnd, jsContext); |
global->setWindow(win); |
return win; |
} |