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Side by Side Diff: experimental/SkV8Example/SkV8Example.cpp

Issue 121303004: Fleshed out a lot of the Path interfac (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: unused imports Created 6 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 * 7 *
8 */ 8 */
9 #include <v8.h> 9 #include <v8.h>
10 10
11 using namespace v8; 11 using namespace v8;
12 12
13 #include "SkV8Example.h" 13 #include "SkV8Example.h"
14 #include "Global.h" 14 #include "Global.h"
15 #include "JsContext.h"
16 #include "Path.h"
15 17
16 #include "gl/GrGLUtil.h" 18 #include "gl/GrGLUtil.h"
17 #include "gl/GrGLDefines.h" 19 #include "gl/GrGLDefines.h"
18 #include "gl/GrGLInterface.h" 20 #include "gl/GrGLInterface.h"
19 #include "SkApplication.h" 21 #include "SkApplication.h"
20 #include "SkCommandLineFlags.h" 22 #include "SkCommandLineFlags.h"
21 #include "SkData.h" 23 #include "SkData.h"
22 #include "SkDraw.h" 24 #include "SkDraw.h"
23 #include "SkGpuDevice.h" 25 #include "SkGpuDevice.h"
24 #include "SkGraphics.h" 26 #include "SkGraphics.h"
25 #include "SkScalar.h" 27 #include "SkScalar.h"
26 28
27 29
28 DEFINE_string2(infile, i, NULL, "Name of file to load JS from.\n"); 30 DEFINE_string2(infile, i, NULL, "Name of file to load JS from.\n");
29 31
30 void application_init() { 32 void application_init() {
31 SkGraphics::Init(); 33 SkGraphics::Init();
32 SkEvent::Init(); 34 SkEvent::Init();
33 } 35 }
34 36
35 void application_term() { 37 void application_term() {
36 SkEvent::Term(); 38 SkEvent::Term();
37 SkGraphics::Term(); 39 SkGraphics::Term();
38 } 40 }
39 41
40 // Extracts a C string from a V8 Utf8Value.
41 // TODO(jcgregrio) Currently dup'd in two files, fix.
42 static const char* to_cstring(const v8::String::Utf8Value& value) {
43 return *value ? *value : "<string conversion failed>";
44 }
45 42
46 43 SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsContext* context)
47 JsCanvas* JsCanvas::Unwrap(Handle<Object> obj) {
48 Handle<External> field = Handle<External>::Cast(obj->GetInternalField(0));
49 void* ptr = field->Value();
50 return static_cast<JsCanvas*>(ptr);
51 }
52
53 void JsCanvas::FillRect(const v8::FunctionCallbackInfo<Value>& args) {
54 JsCanvas* jsCanvas = Unwrap(args.This());
55 SkCanvas* canvas = jsCanvas->fCanvas;
56
57 if (args.Length() != 4) {
58 args.GetIsolate()->ThrowException(
59 v8::String::NewFromUtf8(
60 args.GetIsolate(), "Error: 4 arguments required."));
61 return;
62 }
63 // TODO(jcgregorio) Really figure out the conversion from JS numbers to
64 // SkScalars. Maybe test if int first? Not sure of the performance impact.
65 double x = args[0]->NumberValue();
66 double y = args[1]->NumberValue();
67 double w = args[2]->NumberValue();
68 double h = args[3]->NumberValue();
69
70 SkRect rect = {
71 SkDoubleToScalar(x),
72 SkDoubleToScalar(y),
73 SkDoubleToScalar(x) + SkDoubleToScalar(w),
74 SkDoubleToScalar(y) + SkDoubleToScalar(h)
75 };
76 canvas->drawRect(rect, jsCanvas->fFillStyle);
77 }
78
79 void JsCanvas::GetFillStyle(Local<String> name,
80 const PropertyCallbackInfo<Value>& info) {
81 JsCanvas* jsCanvas = Unwrap(info.This());
82 SkColor color = jsCanvas->fFillStyle.getColor();
83 char buf[8];
84 sprintf(buf, "#%02X%02X%02X", SkColorGetR(color), SkColorGetG(color),
85 SkColorGetB(color));
86
87 info.GetReturnValue().Set(String::NewFromUtf8(info.GetIsolate(), buf));
88 }
89
90 void JsCanvas::SetFillStyle(Local<String> name, Local<Value> value,
91 const PropertyCallbackInfo<void>& info) {
92 JsCanvas* jsCanvas = Unwrap(info.This());
93 Local<String> s = value->ToString();
94 if (s->Length() != 7) {
95 info.GetIsolate()->ThrowException(
96 v8::String::NewFromUtf8(
97 info.GetIsolate(), "Invalid fill style format."));
98 return;
99 }
100 char buf[8];
101 s->WriteUtf8(buf, sizeof(buf));
102
103 if (buf[0] != '#') {
104 info.GetIsolate()->ThrowException(
105 v8::String::NewFromUtf8(
106 info.GetIsolate(), "Invalid fill style format."));
107 return;
108 }
109
110 long color = strtol(buf+1, NULL, 16);
111 jsCanvas->fFillStyle.setColor(SkColorSetA(SkColor(color), SK_AlphaOPAQUE));
112 }
113
114
115 Persistent<ObjectTemplate> JsCanvas::fCanvasTemplate;
116
117 Handle<ObjectTemplate> JsCanvas::makeCanvasTemplate() {
118 EscapableHandleScope handleScope(fGlobal->getIsolate());
119
120 Local<ObjectTemplate> result = ObjectTemplate::New();
121
122 // Add a field to store the pointer to a JsCanvas instance.
123 result->SetInternalFieldCount(1);
124
125 // Add accessors for each of the fields of the canvas object.
126 result->SetAccessor(
127 String::NewFromUtf8(
128 fGlobal->getIsolate(), "fillStyle", String::kInternalizedString),
129 GetFillStyle, SetFillStyle);
130
131 // Add methods.
132 result->Set(
133 String::NewFromUtf8(
134 fGlobal->getIsolate(), "fillRect",
135 String::kInternalizedString),
136 FunctionTemplate::New(FillRect));
137
138 // Return the result through the current handle scope.
139 return handleScope.Escape(result);
140 }
141
142
143 // Wraps 'this' in a Javascript object.
144 Handle<Object> JsCanvas::wrap() {
145 // Handle scope for temporary handles.
146 EscapableHandleScope handleScope(fGlobal->getIsolate());
147
148 // Fetch the template for creating JavaScript JsCanvas wrappers.
149 // It only has to be created once, which we do on demand.
150 if (fCanvasTemplate.IsEmpty()) {
151 Handle<ObjectTemplate> raw_template = this->makeCanvasTemplate();
152 fCanvasTemplate.Reset(fGlobal->getIsolate(), raw_template);
153 }
154 Handle<ObjectTemplate> templ =
155 Local<ObjectTemplate>::New(fGlobal->getIsolate(), fCanvasTemplate);
156
157 // Create an empty JsCanvas wrapper.
158 Local<Object> result = templ->NewInstance();
159
160 // Wrap the raw C++ pointer in an External so it can be referenced
161 // from within JavaScript.
162 Handle<External> canvasPtr = External::New(fGlobal->getIsolate(), this);
163
164 // Store the canvas pointer in the JavaScript wrapper.
165 result->SetInternalField(0, canvasPtr);
166
167 // Return the result through the current handle scope. Since each
168 // of these handles will go away when the handle scope is deleted
169 // we need to call Close to let one, the result, escape into the
170 // outer handle scope.
171 return handleScope.Escape(result);
172 }
173
174 void JsCanvas::onDraw(SkCanvas* canvas) {
175 // Record canvas and window in this.
176 fCanvas = canvas;
177
178 // Create a handle scope to keep the temporary object references.
179 HandleScope handleScope(fGlobal->getIsolate());
180
181 // Create a local context from our global context.
182 Local<Context> context = fGlobal->getContext();
183
184 // Enter the context so all the remaining operations take place there.
185 Context::Scope contextScope(context);
186
187 // Wrap the C++ this pointer in a JavaScript wrapper.
188 Handle<Object> canvasObj = this->wrap();
189
190 // Set up an exception handler before calling the Process function.
191 TryCatch tryCatch;
192
193 // Invoke the process function, giving the global object as 'this'
194 // and one argument, this JsCanvas.
195 const int argc = 1;
196 Handle<Value> argv[argc] = { canvasObj };
197 Local<Function> onDraw =
198 Local<Function>::New(fGlobal->getIsolate(), fOnDraw);
199 Handle<Value> result = onDraw->Call(context->Global(), argc, argv);
200
201 // Handle any exceptions or output.
202 if (result.IsEmpty()) {
203 SkASSERT(tryCatch.HasCaught());
204 // Print errors that happened during execution.
205 fGlobal->reportException(&tryCatch);
206 } else {
207 SkASSERT(!tryCatch.HasCaught());
208 if (!result->IsUndefined()) {
209 // If all went well and the result wasn't undefined then print
210 // the returned value.
211 String::Utf8Value str(result);
212 const char* cstr = to_cstring(str);
213 printf("%s\n", cstr);
214 }
215 }
216 }
217
218 // Fetch the onDraw function from the global context.
219 bool JsCanvas::initialize() {
220
221 // Create a stack-allocated handle scope.
222 HandleScope handleScope(fGlobal->getIsolate());
223
224 // Create a local context from our global context.
225 Local<Context> context = fGlobal->getContext();
226
227 // Enter the scope so all operations take place in the scope.
228 Context::Scope contextScope(context);
229
230 v8::TryCatch try_catch;
231
232 Handle<String> fn_name = String::NewFromUtf8(
233 fGlobal->getIsolate(), "onDraw");
234 Handle<Value> fn_val = context->Global()->Get(fn_name);
235
236 if (!fn_val->IsFunction()) {
237 printf("Not a function.\n");
238 return false;
239 }
240
241 // It is a function; cast it to a Function.
242 Handle<Function> fn_fun = Handle<Function>::Cast(fn_val);
243
244 // Store the function in a Persistent handle, since we also want that to
245 // remain after this call returns.
246 fOnDraw.Reset(fGlobal->getIsolate(), fn_fun);
247
248 return true;
249 }
250
251
252 SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsCanvas* canvas)
253 : INHERITED(hwnd) 44 : INHERITED(hwnd)
254 , fJsCanvas(canvas) 45 , fJsContext(context)
255 { 46 {
256 this->setConfig(SkBitmap::kARGB_8888_Config); 47 this->setConfig(SkBitmap::kARGB_8888_Config);
257 this->setVisibleP(true); 48 this->setVisibleP(true);
258 this->setClipToBounds(false); 49 this->setClipToBounds(false);
259 } 50 }
260 51
261 void SkV8ExampleWindow::onDraw(SkCanvas* canvas) { 52 void SkV8ExampleWindow::onDraw(SkCanvas* canvas) {
262 53
263 canvas->save(); 54 canvas->save();
264 canvas->drawColor(SK_ColorWHITE); 55 canvas->drawColor(SK_ColorWHITE);
265 56
266 // Now jump into JS and call the onDraw(canvas) method defined there. 57 // Now jump into JS and call the onDraw(canvas) method defined there.
267 fJsCanvas->onDraw(canvas); 58 fJsContext->onDraw(canvas);
268 59
269 canvas->restore(); 60 canvas->restore();
270 61
271 INHERITED::onDraw(canvas); 62 INHERITED::onDraw(canvas);
272 } 63 }
273 64
274 65
275 #ifdef SK_BUILD_FOR_WIN 66 #ifdef SK_BUILD_FOR_WIN
276 void SkV8ExampleWindow::onHandleInval(const SkIRect& rect) { 67 void SkV8ExampleWindow::onHandleInval(const SkIRect& rect) {
277 RECT winRect; 68 RECT winRect;
(...skipping 23 matching lines...) Expand all
301 92
302 SkAutoTUnref<SkData> data; 93 SkAutoTUnref<SkData> data;
303 if (FLAGS_infile.count()) { 94 if (FLAGS_infile.count()) {
304 data.reset(SkData::NewFromFileName(FLAGS_infile[0])); 95 data.reset(SkData::NewFromFileName(FLAGS_infile[0]));
305 script = static_cast<const char*>(data->data()); 96 script = static_cast<const char*>(data->data());
306 } 97 }
307 if (NULL == script) { 98 if (NULL == script) {
308 printf("Could not load file: %s.\n", FLAGS_infile[0]); 99 printf("Could not load file: %s.\n", FLAGS_infile[0]);
309 exit(1); 100 exit(1);
310 } 101 }
102 Path::AddToGlobal(global);
311 103
312 if (!global->parseScript(script)) { 104 if (!global->parseScript(script)) {
313 printf("Failed to parse file: %s.\n", FLAGS_infile[0]); 105 printf("Failed to parse file: %s.\n", FLAGS_infile[0]);
314 exit(1); 106 exit(1);
315 } 107 }
316 108
317 JsCanvas* jsCanvas = new JsCanvas(global); 109 JsContext* jsContext = new JsContext(global);
318 110
319 if (!jsCanvas->initialize()) { 111 if (!jsContext->initialize()) {
320 printf("Failed to initialize.\n"); 112 printf("Failed to initialize.\n");
321 exit(1); 113 exit(1);
322 } 114 }
323 SkV8ExampleWindow* win = new SkV8ExampleWindow(hwnd, jsCanvas); 115 SkV8ExampleWindow* win = new SkV8ExampleWindow(hwnd, jsContext);
324 global->setWindow(win); 116 global->setWindow(win);
325 return win; 117 return win;
326 } 118 }
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