Index: cc/layer_tree_host_impl.cc |
diff --git a/cc/layer_tree_host_impl.cc b/cc/layer_tree_host_impl.cc |
index 1c60e798136e1599d8360977ec278348159225d0..6847ef690ea0d2f16c25c0dae11171c00692c524 100644 |
--- a/cc/layer_tree_host_impl.cc |
+++ b/cc/layer_tree_host_impl.cc |
@@ -132,6 +132,7 @@ scoped_ptr<LayerTreeHostImpl> LayerTreeHostImpl::create(const LayerTreeSettings& |
LayerTreeHostImpl::LayerTreeHostImpl(const LayerTreeSettings& settings, LayerTreeHostImplClient* client, Proxy* proxy) |
: m_client(client) |
, m_proxy(proxy) |
+ , m_didScrollOnce(false) |
, m_scrollDeltaIsInViewportSpace(false) |
, m_settings(settings) |
, m_debugState(settings.initialDebugState) |
@@ -1174,6 +1175,7 @@ InputHandlerClient::ScrollStatus LayerTreeHostImpl::scrollBegin(gfx::Point viewp |
DCHECK(!currentlyScrollingLayer()); |
clearCurrentlyScrollingLayer(); |
+ m_didScrollOnce = false; |
if (!ensureRenderSurfaceLayerList()) |
return ScrollIgnored; |
@@ -1287,7 +1289,8 @@ static gfx::Vector2dF scrollLayerWithLocalDelta(LayerImpl& layerImpl, gfx::Vecto |
} |
bool LayerTreeHostImpl::scrollBy(const gfx::Point& viewportPoint, |
- const gfx::Vector2d& scrollDelta) |
+ const gfx::Vector2d& scrollDelta, |
+ bool shouldBubble) |
{ |
TRACE_EVENT0("cc", "LayerTreeHostImpl::scrollBy"); |
if (!currentlyScrollingLayer()) |
@@ -1312,9 +1315,14 @@ bool LayerTreeHostImpl::scrollBy(const gfx::Point& viewportPoint, |
// If the layer wasn't able to move, try the next one in the hierarchy. |
float moveThresholdSquared = 0.1f * 0.1f; |
- if (appliedDelta.LengthSquared() < moveThresholdSquared) |
- continue; |
+ if (appliedDelta.LengthSquared() < moveThresholdSquared) { |
+ if (shouldBubble || !m_didScrollOnce) |
Sami
2013/01/29 11:42:34
I'm not sure this is correct. When we're not bubbl
Yusuf
2013/01/29 18:59:21
Yes, I think you are right. I somehow thought the
|
+ continue; |
+ else |
+ break; |
Sami
2013/01/29 11:42:34
Indentation seem off.
|
+ } |
didScroll = true; |
+ m_didScrollOnce = true; |
// If the applied delta is within 45 degrees of the input delta, bail out to make it easier |
// to scroll just one layer in one direction without affecting any of its parents. |