Index: cc/input_handler.h |
diff --git a/cc/input_handler.h b/cc/input_handler.h |
index 2016f282c75c887f9e49bc68cc50fc7358e5ceab..662cae4b25c8742b5a659388911586d4e52cfe04 100644 |
--- a/cc/input_handler.h |
+++ b/cc/input_handler.h |
@@ -46,7 +46,7 @@ public: |
// direction at all, then false is returned. If any layer is moved, then |
// true is returned. |
// Should only be called if scrollBegin() returned ScrollStarted. |
- virtual bool scrollBy(const gfx::Point&, const gfx::Vector2d&) = 0; |
+ virtual bool scrollBy(const gfx::Point&, const gfx::Vector2d&, bool shouldBubble) = 0; |
jamesr
2013/01/29 05:52:24
why do you need another bool? you have the scroll
Sami
2013/01/29 11:42:34
We still want to bubble slow gesture scrolls as op
Yusuf
2013/01/29 18:59:21
OK. Sorry I didn't notice that we can use scrollTy
|
// Stop scrolling the selected layer. Should only be called if scrollBegin() |
// returned ScrollStarted. |