Chromium Code Reviews| Index: cc/layer_tree_host_impl.cc |
| diff --git a/cc/layer_tree_host_impl.cc b/cc/layer_tree_host_impl.cc |
| index 1c60e798136e1599d8360977ec278348159225d0..6847ef690ea0d2f16c25c0dae11171c00692c524 100644 |
| --- a/cc/layer_tree_host_impl.cc |
| +++ b/cc/layer_tree_host_impl.cc |
| @@ -132,6 +132,7 @@ scoped_ptr<LayerTreeHostImpl> LayerTreeHostImpl::create(const LayerTreeSettings& |
| LayerTreeHostImpl::LayerTreeHostImpl(const LayerTreeSettings& settings, LayerTreeHostImplClient* client, Proxy* proxy) |
| : m_client(client) |
| , m_proxy(proxy) |
| + , m_didScrollOnce(false) |
| , m_scrollDeltaIsInViewportSpace(false) |
| , m_settings(settings) |
| , m_debugState(settings.initialDebugState) |
| @@ -1174,6 +1175,7 @@ InputHandlerClient::ScrollStatus LayerTreeHostImpl::scrollBegin(gfx::Point viewp |
| DCHECK(!currentlyScrollingLayer()); |
| clearCurrentlyScrollingLayer(); |
| + m_didScrollOnce = false; |
| if (!ensureRenderSurfaceLayerList()) |
| return ScrollIgnored; |
| @@ -1287,7 +1289,8 @@ static gfx::Vector2dF scrollLayerWithLocalDelta(LayerImpl& layerImpl, gfx::Vecto |
| } |
| bool LayerTreeHostImpl::scrollBy(const gfx::Point& viewportPoint, |
| - const gfx::Vector2d& scrollDelta) |
| + const gfx::Vector2d& scrollDelta, |
| + bool shouldBubble) |
| { |
| TRACE_EVENT0("cc", "LayerTreeHostImpl::scrollBy"); |
| if (!currentlyScrollingLayer()) |
| @@ -1312,9 +1315,14 @@ bool LayerTreeHostImpl::scrollBy(const gfx::Point& viewportPoint, |
| // If the layer wasn't able to move, try the next one in the hierarchy. |
| float moveThresholdSquared = 0.1f * 0.1f; |
| - if (appliedDelta.LengthSquared() < moveThresholdSquared) |
| - continue; |
| + if (appliedDelta.LengthSquared() < moveThresholdSquared) { |
| + if (shouldBubble || !m_didScrollOnce) |
|
Sami
2013/01/29 11:42:34
I'm not sure this is correct. When we're not bubbl
Yusuf
2013/01/29 18:59:21
Yes, I think you are right. I somehow thought the
|
| + continue; |
| + else |
| + break; |
|
Sami
2013/01/29 11:42:34
Indentation seem off.
|
| + } |
| didScroll = true; |
| + m_didScrollOnce = true; |
| // If the applied delta is within 45 degrees of the input delta, bail out to make it easier |
| // to scroll just one layer in one direction without affecting any of its parents. |