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Unified Diff: cc/tile_priority.cc

Issue 12084031: A host of micro-optimizations and a refactor of TimeForBoundsToIntersect (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: merged to tip of tree and refactored TilePriority::TimeForBoundsToIntersect Created 7 years, 11 months ago
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Index: cc/tile_priority.cc
diff --git a/cc/tile_priority.cc b/cc/tile_priority.cc
index 5fcf4f21c8aa71f91caaae62e9bad31a08d9ceab..190c8f4608f2b79564b573eb48bcc6891fb87549 100644
--- a/cc/tile_priority.cc
+++ b/cc/tile_priority.cc
@@ -11,84 +11,63 @@ namespace {
// TODO(qinmin): modify ui/range/Range.h to support template so that we
// don't need to define this.
struct Range {
- Range(double start, double end) : start_(start), end_(end) {}
- Range Intersects(const Range& other);
+ Range(float start, float end) : start_(start), end_(end) {}
bool IsEmpty();
- double start_;
- double end_;
+ float start_;
+ float end_;
};
-Range Range::Intersects(const Range& other) {
- start_ = std::max(start_, other.start_);
- end_ = std::min(end_, other.end_);
- return Range(start_, end_);
+inline bool Intersects(const Range& a, const Range& b) {
+ return a.start_ < b.end_ && b.start_ < a.end_;
+}
+
+inline Range Intersect(const Range& a, const Range& b) {
+ return Range(std::max(a.start_, b.start_), std::min(a.end_, b.end_));
}
bool Range::IsEmpty() {
return start_ >= end_;
}
-// Calculate a time range that |value| will be larger than |threshold|
-// given the velocity of its change.
-Range TimeRangeValueLargerThanThreshold(
- int value, int threshold, double velocity) {
- double minimum_time = 0;
- double maximum_time = cc::TilePriority::kMaxTimeToVisibleInSeconds;
-
- if (velocity > 0) {
- if (value < threshold)
- minimum_time = std::min(cc::TilePriority::kMaxTimeToVisibleInSeconds,
- (threshold - value) / velocity);
- } else if (velocity <= 0) {
- if (value < threshold)
- minimum_time = cc::TilePriority::kMaxTimeToVisibleInSeconds;
- else if (velocity != 0)
- maximum_time = std::min(maximum_time, (threshold - value) / velocity);
- }
+inline void IntersectNegativeHalfplane(Range& out, float previous,
+ float current, float target, float time_delta) {
+ float time_per_dist = time_delta / (current - previous);
+ float t = (target - current) * time_per_dist;
+ if (time_per_dist > 0.0f)
+ out.start_ = std::max(out.start_, t);
+ else
+ out.end_ = std::min(out.end_, t);
+}
- return Range(minimum_time, maximum_time);
+inline void IntersectPositiveHalfplane(Range& out, float previous,
+ float current, float target, float time_delta) {
+ float time_per_dist = time_delta / (current - previous);
+ float t = (target - current) * time_per_dist;
+ if (time_per_dist < 0.0f)
+ out.start_ = std::max(out.start_, t);
+ else
+ out.end_ = std::min(out.end_, t);
}
} // namespace
namespace cc {
-const double TilePriority::kMaxTimeToVisibleInSeconds = 1000;
-
-scoped_ptr<base::Value> WhichTreeAsValue(WhichTree tree) {
- switch (tree) {
- case ACTIVE_TREE:
- return scoped_ptr<base::Value>(base::Value::CreateStringValue(
- "ACTIVE_TREE"));
- case PENDING_TREE:
- return scoped_ptr<base::Value>(base::Value::CreateStringValue(
- "PENDING_TREE"));
- default:
- DCHECK(false) << "Unrecognized WhichTree value";
- return scoped_ptr<base::Value>(base::Value::CreateStringValue(
- "<unknown WhichTree value>"));
- }
-}
-
-int TilePriority::manhattanDistance(const gfx::RectF& a, const gfx::RectF& b) {
- gfx::RectF c = gfx::UnionRects(a, b);
- // Rects touching the edge of the screen should not be considered visible.
- // So we add 1 pixel here to avoid that situation.
- int x = static_cast<int>(
- std::max(0.0f, c.width() - a.width() - b.width() + 1));
- int y = static_cast<int>(
- std::max(0.0f, c.height() - a.height() - b.height() + 1));
- return (x + y);
-}
-
-double TilePriority::TimeForBoundsToIntersect(gfx::RectF previous_bounds,
- gfx::RectF current_bounds,
- double time_delta,
- gfx::RectF target_bounds) {
- if (current_bounds.Intersects(target_bounds))
- return 0;
-
- if (previous_bounds.Intersects(target_bounds) || time_delta == 0)
+const float TilePriority::kMaxTimeToVisibleInSeconds =
+ std::numeric_limits<float>::infinity();
+
+float TilePriority::TimeForBoundsToIntersect(const gfx::RectF& previous_bounds,
+ const gfx::RectF& current_bounds,
+ float time_delta,
+ const gfx::RectF& target_bounds) {
+ // Perform an intersection test explicitly between current and target.
+ if (current_bounds.x() < target_bounds.right() &&
+ current_bounds.y() < target_bounds.bottom() &&
+ target_bounds.x() < current_bounds.right() &&
+ target_bounds.y() < current_bounds.bottom())
+ return 0.0f;
+
+ if (time_delta == 0.0f)
return kMaxTimeToVisibleInSeconds;
// As we are trying to solve the case of both scaling and scrolling, using
@@ -97,24 +76,19 @@ double TilePriority::TimeForBoundsToIntersect(gfx::RectF previous_bounds,
// each edge will stay on the same side of the target bounds. If there is an
// overlap between these time ranges, the bounds must have intersect with
// each other during that period of time.
- double velocity =
- (current_bounds.right() - previous_bounds.right()) / time_delta;
- Range range = TimeRangeValueLargerThanThreshold(
- current_bounds.right(), target_bounds.x(), velocity);
-
- velocity = (current_bounds.x() - previous_bounds.x()) / time_delta;
- range = range.Intersects(TimeRangeValueLargerThanThreshold(
- -current_bounds.x(), -target_bounds.right(), -velocity));
-
-
- velocity = (current_bounds.y() - previous_bounds.y()) / time_delta;
- range = range.Intersects(TimeRangeValueLargerThanThreshold(
- -current_bounds.y(), -target_bounds.bottom(), -velocity));
-
- velocity = (current_bounds.bottom() - previous_bounds.bottom()) / time_delta;
- range = range.Intersects(TimeRangeValueLargerThanThreshold(
- current_bounds.bottom(), target_bounds.y(), velocity));
-
+ Range range(0.0f, kMaxTimeToVisibleInSeconds);
+ IntersectPositiveHalfplane(
+ range, previous_bounds.x(), current_bounds.x(),
+ target_bounds.right(), time_delta);
+ IntersectNegativeHalfplane(
+ range, previous_bounds.right(), current_bounds.right(),
+ target_bounds.x(), time_delta);
+ IntersectPositiveHalfplane(
+ range, previous_bounds.y(), current_bounds.y(),
+ target_bounds.bottom(), time_delta);
+ IntersectNegativeHalfplane(
+ range, previous_bounds.bottom(), current_bounds.bottom(),
+ target_bounds.y(), time_delta);
return range.IsEmpty() ? kMaxTimeToVisibleInSeconds : range.start_;
}

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