Index: cc/picture_layer_tiling.cc |
diff --git a/cc/picture_layer_tiling.cc b/cc/picture_layer_tiling.cc |
index ad460f1c3114cfb6bd70821465f372e369b8a5fc..7b1fb6381eb16b41b4adc66e81c0e3b5fcf1918f 100644 |
--- a/cc/picture_layer_tiling.cc |
+++ b/cc/picture_layer_tiling.cc |
@@ -4,6 +4,7 @@ |
#include "cc/picture_layer_tiling.h" |
+#include "base/debug/trace_event.h" |
#include "cc/math_util.h" |
#include "ui/gfx/rect_conversions.h" |
#include "ui/gfx/size_conversions.h" |
@@ -297,6 +298,7 @@ void PictureLayerTiling::UpdateTilePriorities( |
const gfx::Transform& last_screen_transform, |
const gfx::Transform& current_screen_transform, |
double time_delta) { |
+ TRACE_EVENT0("cc", "PictureLayerTiling::UpdateTilePriorities"); |
gfx::Rect content_rect = ContentRect(); |
if (content_rect.IsEmpty()) |
return; |
@@ -331,12 +333,13 @@ void PictureLayerTiling::UpdateTilePriorities( |
last_scale, |
last_scale) + last_offset; |
+ priority.distance_to_visible_in_pixels = |
enne (OOO)
2013/01/30 06:53:56
Please don't create unnecessary diff churn by movi
whunt
2013/01/30 21:07:33
This is a performance optimization.
enne (OOO)
2013/01/30 21:50:12
Could you explain?
|
+ TilePriority::manhattanDistance(current_screen_rect, view_rect); |
+ |
priority.time_to_visible_in_seconds = |
TilePriority::TimeForBoundsToIntersect( |
last_screen_rect, current_screen_rect, time_delta, view_rect); |
- priority.distance_to_visible_in_pixels = |
- TilePriority::manhattanDistance(current_screen_rect, view_rect); |
it->second->set_priority(tree, priority); |
} |
} |
@@ -362,12 +365,13 @@ void PictureLayerTiling::UpdateTilePriorities( |
gfx::RectF last_screen_rect = MathUtil::mapClippedRect( |
last_screen_transform, last_layer_content_rect); |
+ priority.distance_to_visible_in_pixels = |
+ TilePriority::manhattanDistance(current_screen_rect, view_rect); |
+ |
priority.time_to_visible_in_seconds = |
TilePriority::TimeForBoundsToIntersect( |
last_screen_rect, current_screen_rect, time_delta, view_rect); |
- priority.distance_to_visible_in_pixels = |
- TilePriority::manhattanDistance(current_screen_rect, view_rect); |
it->second->set_priority(tree, priority); |
} |
} |