Index: Source/platform/graphics/ImageBuffer.cpp |
diff --git a/Source/platform/graphics/ImageBuffer.cpp b/Source/platform/graphics/ImageBuffer.cpp |
index b85322effef6821e99dd8cb9d4f5b67e8b1d7bb4..8ca0fe7b9254b1ff7b3a3ccdb07dc263606a992f 100644 |
--- a/Source/platform/graphics/ImageBuffer.cpp |
+++ b/Source/platform/graphics/ImageBuffer.cpp |
@@ -202,7 +202,7 @@ bool ImageBuffer::copyToPlatformTexture(WebGraphicsContext3D* context, Platform3 |
// The canvas is stored in an inverted position, so the flip semantics are reversed. |
context->pixelStorei(GC3D_UNPACK_FLIP_Y_CHROMIUM, !flipY); |
- context->copyTextureCHROMIUM(GL_TEXTURE_2D, sourceTexture, texture, internalFormat, destType); |
+ context->copyTextureCHROMIUM(GL_TEXTURE_2D, sourceTexture, texture, internalFormat, destType, flipY ? GL_FALSE : GL_TRUE, GL_FALSE, premultiplyAlpha ? GL_FALSE : GL_TRUE); |
context->pixelStorei(GC3D_UNPACK_FLIP_Y_CHROMIUM, false); |
context->pixelStorei(GC3D_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, false); |