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Unified Diff: polymer_1.0.4/bower_components/neon-animation/neon-animation-runner-behavior.html

Issue 1205703007: Add polymer 1.0 to npm_modules (Closed) Base URL: https://chromium.googlesource.com/infra/third_party/npm_modules.git@master
Patch Set: Renamed folder to 1.0.4 Created 5 years, 6 months ago
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Index: polymer_1.0.4/bower_components/neon-animation/neon-animation-runner-behavior.html
diff --git a/polymer_1.0.4/bower_components/neon-animation/neon-animation-runner-behavior.html b/polymer_1.0.4/bower_components/neon-animation/neon-animation-runner-behavior.html
new file mode 100644
index 0000000000000000000000000000000000000000..9f89a9e679de0fce2866226b6a4d08a105349245
--- /dev/null
+++ b/polymer_1.0.4/bower_components/neon-animation/neon-animation-runner-behavior.html
@@ -0,0 +1,113 @@
+<!--
+Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
+This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
+The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
+The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
+Code distributed by Google as part of the polymer project is also
+subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
+-->
+<link rel="import" href="../polymer/polymer.html">
+<link rel="import" href="../iron-meta/iron-meta.html">
+<link rel="import" href="neon-animatable-behavior.html">
+
+<script>
+
+ /**
+ * `Polymer.NeonAnimationRunnerBehavior` adds a method to run animations.
+ * @polymerBehavior
+ */
+ Polymer.NeonAnimationRunnerBehavior = [Polymer.NeonAnimatableBehavior, {
+
+ properties: {
+
+ _animationMeta: {
+ type: Object,
+ value: function() {
+ return new Polymer.IronMeta({type: 'animation'});
+ }
+ },
+
+ /** @type {?Object} */
+ _player: {
+ type: Object
+ }
+
+ },
+
+ _configureAnimationEffects: function(allConfigs) {
+ var allAnimations = [];
+ if (allConfigs.length > 0) {
+ for (var config, index = 0; config = allConfigs[index]; index++) {
+ var animationConstructor = this._animationMeta.byKey(config.name);
+ if (animationConstructor) {
+ var animation = animationConstructor && new animationConstructor();
+ var effect = animation.configure(config);
+ if (effect) {
+ allAnimations.push({
+ animation: animation,
+ config: config,
+ effect: effect
+ });
+ }
+ } else {
+ console.warn(this.is + ':', config.name, 'not found!');
+ }
+ }
+ }
+ return allAnimations;
+ },
+
+ _runAnimationEffects: function(allEffects) {
+ return document.timeline.play(new GroupEffect(allEffects));
+ },
+
+ _completeAnimations: function(allAnimations) {
+ for (var animation, index = 0; animation = allAnimations[index]; index++) {
+ animation.animation.complete(animation.config);
+ }
+ },
+
+ /**
+ * Plays an animation with an optional `type`.
+ * @param {string=} type
+ * @param {!Object=} cookie
+ */
+ playAnimation: function(type, cookie) {
+ var allConfigs = this.getAnimationConfig(type);
+ if (!allConfigs) {
+ return;
+ }
+ var allAnimations = this._configureAnimationEffects(allConfigs);
+ var allEffects = allAnimations.map(function(animation) {
+ return animation.effect;
+ });
+
+ if (allEffects.length > 0) {
+ this._player = this._runAnimationEffects(allEffects);
+ this._player.onfinish = function() {
+ this._completeAnimations(allAnimations);
+
+ if (this._player) {
+ this._player.cancel();
+ this._player = null;
+ }
+
+ this.fire('neon-animation-finish', cookie, {bubbles: false});
+ }.bind(this);
+
+ } else {
+ this.fire('neon-animation-finish', cookie, {bubbles: false});
+ }
+ },
+
+ /**
+ * Cancels the currently running animation.
+ */
+ cancelAnimation: function() {
+ if (this._player) {
+ this._player.cancel();
+ }
+ }
+
+ }];
+</script>

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