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Side by Side Diff: polymer_1.0.4/bower_components/neon-animation/neon-animation-runner-behavior.html

Issue 1205703007: Add polymer 1.0 to npm_modules (Closed) Base URL: https://chromium.googlesource.com/infra/third_party/npm_modules.git@master
Patch Set: Renamed folder to 1.0.4 Created 5 years, 6 months ago
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1 <!--
2 Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
3 This code may only be used under the BSD style license found at http://polymer.g ithub.io/LICENSE.txt
4 The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
5 The complete set of contributors may be found at http://polymer.github.io/CONTRI BUTORS.txt
6 Code distributed by Google as part of the polymer project is also
7 subject to an additional IP rights grant found at http://polymer.github.io/PATEN TS.txt
8 -->
9 <link rel="import" href="../polymer/polymer.html">
10 <link rel="import" href="../iron-meta/iron-meta.html">
11 <link rel="import" href="neon-animatable-behavior.html">
12
13 <script>
14
15 /**
16 * `Polymer.NeonAnimationRunnerBehavior` adds a method to run animations.
17 * @polymerBehavior
18 */
19 Polymer.NeonAnimationRunnerBehavior = [Polymer.NeonAnimatableBehavior, {
20
21 properties: {
22
23 _animationMeta: {
24 type: Object,
25 value: function() {
26 return new Polymer.IronMeta({type: 'animation'});
27 }
28 },
29
30 /** @type {?Object} */
31 _player: {
32 type: Object
33 }
34
35 },
36
37 _configureAnimationEffects: function(allConfigs) {
38 var allAnimations = [];
39 if (allConfigs.length > 0) {
40 for (var config, index = 0; config = allConfigs[index]; index++) {
41 var animationConstructor = this._animationMeta.byKey(config.name);
42 if (animationConstructor) {
43 var animation = animationConstructor && new animationConstructor();
44 var effect = animation.configure(config);
45 if (effect) {
46 allAnimations.push({
47 animation: animation,
48 config: config,
49 effect: effect
50 });
51 }
52 } else {
53 console.warn(this.is + ':', config.name, 'not found!');
54 }
55 }
56 }
57 return allAnimations;
58 },
59
60 _runAnimationEffects: function(allEffects) {
61 return document.timeline.play(new GroupEffect(allEffects));
62 },
63
64 _completeAnimations: function(allAnimations) {
65 for (var animation, index = 0; animation = allAnimations[index]; index++) {
66 animation.animation.complete(animation.config);
67 }
68 },
69
70 /**
71 * Plays an animation with an optional `type`.
72 * @param {string=} type
73 * @param {!Object=} cookie
74 */
75 playAnimation: function(type, cookie) {
76 var allConfigs = this.getAnimationConfig(type);
77 if (!allConfigs) {
78 return;
79 }
80 var allAnimations = this._configureAnimationEffects(allConfigs);
81 var allEffects = allAnimations.map(function(animation) {
82 return animation.effect;
83 });
84
85 if (allEffects.length > 0) {
86 this._player = this._runAnimationEffects(allEffects);
87 this._player.onfinish = function() {
88 this._completeAnimations(allAnimations);
89
90 if (this._player) {
91 this._player.cancel();
92 this._player = null;
93 }
94
95 this.fire('neon-animation-finish', cookie, {bubbles: false});
96 }.bind(this);
97
98 } else {
99 this.fire('neon-animation-finish', cookie, {bubbles: false});
100 }
101 },
102
103 /**
104 * Cancels the currently running animation.
105 */
106 cancelAnimation: function() {
107 if (this._player) {
108 this._player.cancel();
109 }
110 }
111
112 }];
113 </script>
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