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Unified Diff: Source/core/html/canvas/WebGLRenderingContextBase.h

Issue 1205573003: WebGL 2: validate read buffer attachment when reading from FBO (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: addressed zmo@'s feedback: readbuffer is per framebuffer, not per rendering context Created 5 years, 6 months ago
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Index: Source/core/html/canvas/WebGLRenderingContextBase.h
diff --git a/Source/core/html/canvas/WebGLRenderingContextBase.h b/Source/core/html/canvas/WebGLRenderingContextBase.h
index 0f6d7275e4c260c67cdaff6525afe92277df88d8..1a9f54898c4e21421e2dcb7d1a9ee37298b0d754 100644
--- a/Source/core/html/canvas/WebGLRenderingContextBase.h
+++ b/Source/core/html/canvas/WebGLRenderingContextBase.h
@@ -862,6 +862,10 @@ protected:
// the given format.
bool validateCompressedTexSubDimensions(const char* functionName, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, WebGLTexture*);
+ // Helper function to validate that the image is attached to read buffer
+ // when reading from FBO (readPixels/copyTexImage2D/copyTexSubImage2D).
+ bool validateReadBufferAttachment(const char* functionName, const WebGLFramebuffer* readFramebufferBinding);
+
// Helper function to validate mode for draw{Arrays/Elements}.
bool validateDrawMode(const char* functionName, GLenum);

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