Chromium Code Reviews| Index: Source/core/html/canvas/WebGL2RenderingContextBase.cpp |
| diff --git a/Source/core/html/canvas/WebGL2RenderingContextBase.cpp b/Source/core/html/canvas/WebGL2RenderingContextBase.cpp |
| index fc6847ba6ca970f4b6a80fd8283a7d447ac7f31c..62c50f40e3dad1c27387a37d2376887e0baa38d5 100644 |
| --- a/Source/core/html/canvas/WebGL2RenderingContextBase.cpp |
| +++ b/Source/core/html/canvas/WebGL2RenderingContextBase.cpp |
| @@ -67,6 +67,9 @@ void WebGL2RenderingContextBase::initializeNewContext() |
| m_readFramebufferBinding = nullptr; |
| + // set the default value of read buffer for drawing buffer |
| + m_readBuffer = GL_BACK; |
| + |
| m_boundCopyReadBuffer = nullptr; |
| m_boundCopyWriteBuffer = nullptr; |
| m_boundPixelPackBuffer = nullptr; |
| @@ -174,6 +177,38 @@ void WebGL2RenderingContextBase::readBuffer(GLenum mode) |
| if (isContextLost()) |
| return; |
| + switch (mode) { |
| + case GL_BACK: |
| + case GL_NONE: |
| + case GL_COLOR_ATTACHMENT0: |
| + break; |
| + default: |
| + if (mode > GL_COLOR_ATTACHMENT0 |
| + && mode < static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + maxColorAttachments())) |
| + break; |
| + synthesizeGLError(GL_INVALID_ENUM, "readBuffer", "invalid read buffer"); |
| + return; |
| + } |
| + |
| + WebGLFramebuffer* readFramebufferBinding = getFramebufferBinding(GL_READ_FRAMEBUFFER); |
| + if (!readFramebufferBinding) { |
| + ASSERT(drawingBuffer()); |
| + if (mode != GL_BACK && mode != GL_NONE) { |
| + synthesizeGLError(GL_INVALID_OPERATION, "readBuffer", "invalid read buffer"); |
| + return; |
| + } |
| + // translate GL_BACK to GL_COLOR_ATTACHMENT0, because the default |
| + // framebuffer for WebGL is not fb 0, it is an internal fbo. |
| + if (mode == GL_BACK) |
| + mode = GL_COLOR_ATTACHMENT0; |
| + m_readBuffer = mode; |
|
Zhenyao Mo
2015/07/06 17:52:25
I think it's better to cache the original value he
Ken Russell (switch to Gerrit)
2015/07/06 21:19:13
I agree with Mo; it's clearer if the cache holds t
yunchao
2015/07/07 08:10:39
Yeah. Agree with you two. It should cache the orig
|
| + } else { |
| + if (mode == GL_BACK) { |
| + synthesizeGLError(GL_INVALID_OPERATION, "readBuffer", "invalid read buffer"); |
| + return; |
| + } |
| + readFramebufferBinding->readBuffer(mode); |
| + } |
| webContext()->readBuffer(mode); |
| } |
| @@ -1777,7 +1812,16 @@ ScriptValue WebGL2RenderingContextBase::getParameter(ScriptState* scriptState, G |
| case GL_RASTERIZER_DISCARD: |
| return getBooleanParameter(scriptState, pname); |
| case GL_READ_BUFFER: |
| - return getUnsignedIntParameter(scriptState, pname); |
| + { |
| + GLint value = 0; |
| + if (!isContextLost()) { |
| + webContext()->getIntegerv(pname, &value); |
| + // translate GL_COLOR_ATTACHMENT0 to GL_BACK for the default framebuffer |
| + if (value == GL_COLOR_ATTACHMENT0 && !getFramebufferBinding(GL_READ_FRAMEBUFFER)) |
| + value = GL_BACK; |
|
Ken Russell (switch to Gerrit)
2015/07/06 21:19:13
The point of caching m_readBuffer is so that its v
yunchao
2015/07/07 08:10:39
Done.
|
| + } |
| + return WebGLAny(scriptState, static_cast<unsigned>(value)); |
| + } |
| case GL_READ_FRAMEBUFFER_BINDING: |
| return WebGLAny(scriptState, PassRefPtrWillBeRawPtr<WebGLObject>(m_readFramebufferBinding.get())); |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: |