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Unified Diff: content/browser/renderer_host/input/gesture_event_queue.cc

Issue 120513005: [Android] Perform eager gesture recognition on MotionEvents (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: More testing Created 6 years, 11 months ago
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Index: content/browser/renderer_host/input/gesture_event_queue.cc
diff --git a/content/browser/renderer_host/input/gesture_event_queue.cc b/content/browser/renderer_host/input/gesture_event_queue.cc
new file mode 100644
index 0000000000000000000000000000000000000000..abac1131749d6da80664264ba78007d7a673a0bf
--- /dev/null
+++ b/content/browser/renderer_host/input/gesture_event_queue.cc
@@ -0,0 +1,216 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/browser/renderer_host/input/gesture_event_queue.h"
+
+#include "base/auto_reset.h"
+#include "base/bind.h"
+#include "base/logging.h"
+
+using blink::WebGestureEvent;
+using blink::WebInputEvent;
+using blink::WebTouchEvent;
+using blink::WebTouchPoint;
+
+namespace content {
+namespace {
+
+WebGestureEvent CreateGesture(WebInputEvent::Type type) {
+ DCHECK(WebInputEvent::isGestureEventType(type));
+ WebGestureEvent event;
+ event.type = type;
+ event.sourceDevice = WebGestureEvent::Touchscreen;
+ return event;
+}
+
+} // namespace
+
+// GestureEventQueue
+
+GestureEventQueue::GestureEventQueue(GestureEventQueueClient* client)
+ : client_(client),
+ needs_tap_ending_event_(false),
+ needs_fling_ending_event_(false) {
+ DCHECK(client_);
+}
+
+GestureEventQueue::~GestureEventQueue() {}
+
+void GestureEventQueue::OnGestureEventPacket(const GestureEventPacket& packet) {
+ switch (packet.gesture_source()) {
+ case GestureEventPacket::TOUCH_BEGIN:
+ sequences_.push(GestureSequence());
+ break;
+
+ case GestureEventPacket::TOUCH:
+ break;
+
+ case GestureEventPacket::TOUCH_TIMEOUT:
+ // Handle the timeout packet immediately if the packet preceding the
+ // timeout has already been dispatched.
+ if (Tail().IsEmpty()) {
+ if (!Tail().IsGesturePrevented())
+ SendPacket(packet);
+ return;
+ }
+ break;
+
+ case GestureEventPacket::INVALID:
+ NOTREACHED() << "Invalid gesture packet detected.";
+ break;
+ }
+
+ Tail().Push(packet);
+}
+
+void GestureEventQueue::OnTouchEventAck(InputEventAckState ack_state) {
+ if (Head().IsEmpty()) {
+ CancelTapIfNecessary();
+ CancelFlingIfNecessary();
+ sequences_.pop();
+ }
+
+ GestureSequence& sequence = Head();
+ sequence.UpdateState(ack_state);
+
+ // Dispatch the packet corresponding to the ack'ed touch, as well as any
+ // additional timeout-based packets queued before the ack was received.
+ bool touch_packet_for_current_ack_handled = false;
+ while (!sequence.IsEmpty()) {
+ const GestureEventPacket& packet = sequence.Front();
+
+ if (packet.gesture_source() == GestureEventPacket::TOUCH_BEGIN ||
+ packet.gesture_source() == GestureEventPacket::TOUCH) {
+ // We should handle at most one touch-based packet corresponding to a
+ // given ack.
+ if (touch_packet_for_current_ack_handled)
+ break;
+ touch_packet_for_current_ack_handled = true;
+ }
+
+ if (!sequence.IsGesturePrevented())
+ SendPacket(packet);
+
+ sequence.Pop();
+ }
+ DCHECK(touch_packet_for_current_ack_handled);
+
+ // Immediately cancel a TapDown if TouchStart went unconsumed, but a
+ // subsequent TouchMove is consumed.
+ if (sequence.IsGesturePrevented())
+ CancelTapIfNecessary();
+}
+
+void GestureEventQueue::SendPacket(const GestureEventPacket& packet) {
+ for (size_t i = 0; i < packet.gesture_count(); ++i)
+ SendGesture(packet.gesture(i));
+}
+
+void GestureEventQueue::SendGesture(const WebGestureEvent& event) {
+ switch (event.type) {
+ case WebInputEvent::GestureLongTap:
+ CancelTapIfNecessary();
+ CancelFlingIfNecessary();
+ break;
+ case WebInputEvent::GestureTapDown:
+ needs_tap_ending_event_ = true;
+ break;
+ case WebInputEvent::GestureTapCancel:
+ case WebInputEvent::GestureTap:
+ case WebInputEvent::GestureTapUnconfirmed:
+ case WebInputEvent::GestureDoubleTap:
+ needs_tap_ending_event_ = false;
+ break;
+ case WebInputEvent::GestureScrollBegin:
+ CancelTapIfNecessary();
+ CancelFlingIfNecessary();
+ break;
+ case WebInputEvent::GestureFlingStart:
+ CancelFlingIfNecessary();
+ needs_fling_ending_event_ = true;
+ break;
+ case WebInputEvent::GestureFlingCancel:
+ needs_fling_ending_event_ = false;
+ break;
+ default:
+ break;
+ }
+ client_->ForwardGestureEvent(event);
+}
+
+void GestureEventQueue::CancelTapIfNecessary() {
+ if (!needs_tap_ending_event_)
+ return;
+
+ SendGesture(CreateGesture(WebInputEvent::GestureTapCancel));
+ DCHECK(!needs_tap_ending_event_);
+}
+
+void GestureEventQueue::CancelFlingIfNecessary() {
+ if (!needs_fling_ending_event_)
+ return;
+
+ SendGesture(CreateGesture(WebInputEvent::GestureFlingCancel));
+ DCHECK(!needs_fling_ending_event_);
+}
+
+GestureEventQueue::GestureSequence& GestureEventQueue::Head() {
+ DCHECK(!sequences_.empty());
+ return sequences_.front();
+}
+
+GestureEventQueue::GestureSequence& GestureEventQueue::Tail() {
+ DCHECK(!sequences_.empty());
+ return sequences_.back();
+}
+
+
+// GestureEventQueue::GestureSequence
+
+GestureEventQueue::GestureSequence::GestureSequence()
+ : state_(PENDING) {}
+
+GestureEventQueue::GestureSequence::~GestureSequence() {}
+
+void GestureEventQueue::GestureSequence::Push(
+ const GestureEventPacket& packet) {
+ packets_.push(packet);
+}
+
+void GestureEventQueue::GestureSequence::Pop() {
+ DCHECK(!IsEmpty());
+ packets_.pop();
+}
+
+const GestureEventPacket& GestureEventQueue::GestureSequence::Front() const {
+ DCHECK(!IsEmpty());
+ return packets_.front();
+}
+
+void GestureEventQueue::GestureSequence::UpdateState(
+ InputEventAckState ack_state) {
+ DCHECK_NE(INPUT_EVENT_ACK_STATE_UNKNOWN, ack_state);
+ // Permanent states will not be affected by subsequent ack's.
+ if (state_ != PENDING && state_ != ALLOWED_UNTIL_PREVENTED)
+ return;
+
+ // |NO_CONSUMER| should only be effective when the *first* touch is ack'ed.
+ if (state_ == PENDING &&
+ ack_state == INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS)
+ state_ = ALWAYS_ALLOWED;
+ else if (ack_state == INPUT_EVENT_ACK_STATE_CONSUMED)
+ state_ = ALWAYS_PREVENTED;
+ else
+ state_ = ALLOWED_UNTIL_PREVENTED;
+}
+
+bool GestureEventQueue::GestureSequence::IsGesturePrevented() const {
+ return state_ == ALWAYS_PREVENTED;
+}
+
+bool GestureEventQueue::GestureSequence::IsEmpty() const {
+ return packets_.empty();
+}
+
+} // namespace content

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