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Side by Side Diff: content/browser/renderer_host/input/gesture_event_queue.cc

Issue 120513005: [Android] Perform eager gesture recognition on MotionEvents (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: More testing Created 6 years, 10 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/browser/renderer_host/input/gesture_event_queue.h"
6
7 #include "base/auto_reset.h"
8 #include "base/bind.h"
9 #include "base/logging.h"
10
11 using blink::WebGestureEvent;
12 using blink::WebInputEvent;
13 using blink::WebTouchEvent;
14 using blink::WebTouchPoint;
15
16 namespace content {
17 namespace {
18
19 WebGestureEvent CreateGesture(WebInputEvent::Type type) {
20 DCHECK(WebInputEvent::isGestureEventType(type));
21 WebGestureEvent event;
22 event.type = type;
23 event.sourceDevice = WebGestureEvent::Touchscreen;
24 return event;
25 }
26
27 } // namespace
28
29 // GestureEventQueue
30
31 GestureEventQueue::GestureEventQueue(GestureEventQueueClient* client)
32 : client_(client),
33 needs_tap_ending_event_(false),
34 needs_fling_ending_event_(false) {
35 DCHECK(client_);
36 }
37
38 GestureEventQueue::~GestureEventQueue() {}
39
40 void GestureEventQueue::OnGestureEventPacket(const GestureEventPacket& packet) {
41 switch (packet.gesture_source()) {
42 case GestureEventPacket::TOUCH_BEGIN:
43 sequences_.push(GestureSequence());
44 break;
45
46 case GestureEventPacket::TOUCH:
47 break;
48
49 case GestureEventPacket::TOUCH_TIMEOUT:
50 // Handle the timeout packet immediately if the packet preceding the
51 // timeout has already been dispatched.
52 if (Tail().IsEmpty()) {
53 if (!Tail().IsGesturePrevented())
54 SendPacket(packet);
55 return;
56 }
57 break;
58
59 case GestureEventPacket::INVALID:
60 NOTREACHED() << "Invalid gesture packet detected.";
61 break;
62 }
63
64 Tail().Push(packet);
65 }
66
67 void GestureEventQueue::OnTouchEventAck(InputEventAckState ack_state) {
68 if (Head().IsEmpty()) {
69 CancelTapIfNecessary();
70 CancelFlingIfNecessary();
71 sequences_.pop();
72 }
73
74 GestureSequence& sequence = Head();
75 sequence.UpdateState(ack_state);
76
77 // Dispatch the packet corresponding to the ack'ed touch, as well as any
78 // additional timeout-based packets queued before the ack was received.
79 bool touch_packet_for_current_ack_handled = false;
80 while (!sequence.IsEmpty()) {
81 const GestureEventPacket& packet = sequence.Front();
82
83 if (packet.gesture_source() == GestureEventPacket::TOUCH_BEGIN ||
84 packet.gesture_source() == GestureEventPacket::TOUCH) {
85 // We should handle at most one touch-based packet corresponding to a
86 // given ack.
87 if (touch_packet_for_current_ack_handled)
88 break;
89 touch_packet_for_current_ack_handled = true;
90 }
91
92 if (!sequence.IsGesturePrevented())
93 SendPacket(packet);
94
95 sequence.Pop();
96 }
97 DCHECK(touch_packet_for_current_ack_handled);
98
99 // Immediately cancel a TapDown if TouchStart went unconsumed, but a
100 // subsequent TouchMove is consumed.
101 if (sequence.IsGesturePrevented())
102 CancelTapIfNecessary();
103 }
104
105 void GestureEventQueue::SendPacket(const GestureEventPacket& packet) {
106 for (size_t i = 0; i < packet.gesture_count(); ++i)
107 SendGesture(packet.gesture(i));
108 }
109
110 void GestureEventQueue::SendGesture(const WebGestureEvent& event) {
111 switch (event.type) {
112 case WebInputEvent::GestureLongTap:
113 CancelTapIfNecessary();
114 CancelFlingIfNecessary();
115 break;
116 case WebInputEvent::GestureTapDown:
117 needs_tap_ending_event_ = true;
118 break;
119 case WebInputEvent::GestureTapCancel:
120 case WebInputEvent::GestureTap:
121 case WebInputEvent::GestureTapUnconfirmed:
122 case WebInputEvent::GestureDoubleTap:
123 needs_tap_ending_event_ = false;
124 break;
125 case WebInputEvent::GestureScrollBegin:
126 CancelTapIfNecessary();
127 CancelFlingIfNecessary();
128 break;
129 case WebInputEvent::GestureFlingStart:
130 CancelFlingIfNecessary();
131 needs_fling_ending_event_ = true;
132 break;
133 case WebInputEvent::GestureFlingCancel:
134 needs_fling_ending_event_ = false;
135 break;
136 default:
137 break;
138 }
139 client_->ForwardGestureEvent(event);
140 }
141
142 void GestureEventQueue::CancelTapIfNecessary() {
143 if (!needs_tap_ending_event_)
144 return;
145
146 SendGesture(CreateGesture(WebInputEvent::GestureTapCancel));
147 DCHECK(!needs_tap_ending_event_);
148 }
149
150 void GestureEventQueue::CancelFlingIfNecessary() {
151 if (!needs_fling_ending_event_)
152 return;
153
154 SendGesture(CreateGesture(WebInputEvent::GestureFlingCancel));
155 DCHECK(!needs_fling_ending_event_);
156 }
157
158 GestureEventQueue::GestureSequence& GestureEventQueue::Head() {
159 DCHECK(!sequences_.empty());
160 return sequences_.front();
161 }
162
163 GestureEventQueue::GestureSequence& GestureEventQueue::Tail() {
164 DCHECK(!sequences_.empty());
165 return sequences_.back();
166 }
167
168
169 // GestureEventQueue::GestureSequence
170
171 GestureEventQueue::GestureSequence::GestureSequence()
172 : state_(PENDING) {}
173
174 GestureEventQueue::GestureSequence::~GestureSequence() {}
175
176 void GestureEventQueue::GestureSequence::Push(
177 const GestureEventPacket& packet) {
178 packets_.push(packet);
179 }
180
181 void GestureEventQueue::GestureSequence::Pop() {
182 DCHECK(!IsEmpty());
183 packets_.pop();
184 }
185
186 const GestureEventPacket& GestureEventQueue::GestureSequence::Front() const {
187 DCHECK(!IsEmpty());
188 return packets_.front();
189 }
190
191 void GestureEventQueue::GestureSequence::UpdateState(
192 InputEventAckState ack_state) {
193 DCHECK_NE(INPUT_EVENT_ACK_STATE_UNKNOWN, ack_state);
194 // Permanent states will not be affected by subsequent ack's.
195 if (state_ != PENDING && state_ != ALLOWED_UNTIL_PREVENTED)
196 return;
197
198 // |NO_CONSUMER| should only be effective when the *first* touch is ack'ed.
199 if (state_ == PENDING &&
200 ack_state == INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS)
201 state_ = ALWAYS_ALLOWED;
202 else if (ack_state == INPUT_EVENT_ACK_STATE_CONSUMED)
203 state_ = ALWAYS_PREVENTED;
204 else
205 state_ = ALLOWED_UNTIL_PREVENTED;
206 }
207
208 bool GestureEventQueue::GestureSequence::IsGesturePrevented() const {
209 return state_ == ALWAYS_PREVENTED;
210 }
211
212 bool GestureEventQueue::GestureSequence::IsEmpty() const {
213 return packets_.empty();
214 }
215
216 } // namespace content
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