Index: chrome/renderer/spellchecker/platform_engine.cc |
diff --git a/chrome/renderer/spellchecker/cocoa_spelling_engine_mac.cc b/chrome/renderer/spellchecker/platform_engine.cc |
similarity index 61% |
copy from chrome/renderer/spellchecker/cocoa_spelling_engine_mac.cc |
copy to chrome/renderer/spellchecker/platform_engine.cc |
index 04e0b0b130f82fd1d3f479796b242dae7410fe78..9d200229693eeb31572c6a815a132ca38cb3f6f9 100644 |
--- a/chrome/renderer/spellchecker/cocoa_spelling_engine_mac.cc |
+++ b/chrome/renderer/spellchecker/platform_engine.cc |
@@ -1,8 +1,8 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#include "chrome/renderer/spellchecker/cocoa_spelling_engine_mac.h" |
+#include "chrome/renderer/spellchecker/platform_engine.h" |
#include "chrome/common/spellcheck_messages.h" |
#include "content/public/renderer/render_thread.h" |
@@ -10,25 +10,25 @@ |
using content::RenderThread; |
SpellingEngine* CreateNativeSpellingEngine() { |
- return new CocoaSpellingEngine(); |
+ return new PlatformSpellingEngine(); |
} |
-void CocoaSpellingEngine::Init(base::File bdict_file) { |
+void PlatformSpellingEngine::Init(base::File bdict_file) { |
DCHECK(!bdict_file.IsValid()); |
} |
-bool CocoaSpellingEngine::InitializeIfNeeded() { |
- return false; // We never need to initialize. |
+bool PlatformSpellingEngine::InitializeIfNeeded() { |
+ return false; |
} |
-bool CocoaSpellingEngine::IsEnabled() { |
- return true; // OSX is always enabled. |
+bool PlatformSpellingEngine::IsEnabled() { |
+ return true; |
} |
-// Synchronously query against NSSpellCheck. |
+// Synchronously query against the platform's spellchecker. |
// TODO(groby): We might want async support here, too. Ideally, |
// all engines share a similar path for async requests. |
-bool CocoaSpellingEngine::CheckSpelling(const base::string16& word_to_check, |
+bool PlatformSpellingEngine::CheckSpelling(const base::string16& word_to_check, |
int tag) { |
bool word_correct = false; |
RenderThread::Get()->Send(new SpellCheckHostMsg_CheckSpelling( |
@@ -36,10 +36,10 @@ bool CocoaSpellingEngine::CheckSpelling(const base::string16& word_to_check, |
return word_correct; |
} |
-// Synchronously query against NSSpellCheck. |
+// Synchronously query against platform's spellchecker. |
// TODO(groby): We might want async support here, too. Ideally, |
// all engines share a similar path for async requests. |
-void CocoaSpellingEngine::FillSuggestionList( |
+void PlatformSpellingEngine::FillSuggestionList( |
const base::string16& wrong_word, |
std::vector<base::string16>* optional_suggestions) { |
RenderThread::Get()->Send(new SpellCheckHostMsg_FillSuggestionList( |