OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/renderer/spellchecker/cocoa_spelling_engine_mac.h" | 5 #include "chrome/renderer/spellchecker/platform_engine.h" |
6 | 6 |
7 #include "chrome/common/spellcheck_messages.h" | 7 #include "chrome/common/spellcheck_messages.h" |
8 #include "content/public/renderer/render_thread.h" | 8 #include "content/public/renderer/render_thread.h" |
9 | 9 |
10 using content::RenderThread; | 10 using content::RenderThread; |
11 | 11 |
12 SpellingEngine* CreateNativeSpellingEngine() { | 12 SpellingEngine* CreateNativeSpellingEngine() { |
13 return new CocoaSpellingEngine(); | 13 return new PlatformSpellingEngine(); |
14 } | 14 } |
15 | 15 |
16 void CocoaSpellingEngine::Init(base::File bdict_file) { | 16 void PlatformSpellingEngine::Init(base::File bdict_file) { |
17 DCHECK(!bdict_file.IsValid()); | 17 DCHECK(!bdict_file.IsValid()); |
18 } | 18 } |
19 | 19 |
20 bool CocoaSpellingEngine::InitializeIfNeeded() { | 20 bool PlatformSpellingEngine::InitializeIfNeeded() { |
21 return false; // We never need to initialize. | 21 return false; |
22 } | 22 } |
23 | 23 |
24 bool CocoaSpellingEngine::IsEnabled() { | 24 bool PlatformSpellingEngine::IsEnabled() { |
25 return true; // OSX is always enabled. | 25 return true; |
26 } | 26 } |
27 | 27 |
28 // Synchronously query against NSSpellCheck. | 28 // Synchronously query against the platform's spellchecker. |
29 // TODO(groby): We might want async support here, too. Ideally, | 29 // TODO(groby): We might want async support here, too. Ideally, |
30 // all engines share a similar path for async requests. | 30 // all engines share a similar path for async requests. |
31 bool CocoaSpellingEngine::CheckSpelling(const base::string16& word_to_check, | 31 bool PlatformSpellingEngine::CheckSpelling(const base::string16& word_to_check, |
32 int tag) { | 32 int tag) { |
33 bool word_correct = false; | 33 bool word_correct = false; |
34 RenderThread::Get()->Send(new SpellCheckHostMsg_CheckSpelling( | 34 RenderThread::Get()->Send(new SpellCheckHostMsg_CheckSpelling( |
35 word_to_check, tag, &word_correct)); | 35 word_to_check, tag, &word_correct)); |
36 return word_correct; | 36 return word_correct; |
37 } | 37 } |
38 | 38 |
39 // Synchronously query against NSSpellCheck. | 39 // Synchronously query against platform's spellchecker. |
40 // TODO(groby): We might want async support here, too. Ideally, | 40 // TODO(groby): We might want async support here, too. Ideally, |
41 // all engines share a similar path for async requests. | 41 // all engines share a similar path for async requests. |
42 void CocoaSpellingEngine::FillSuggestionList( | 42 void PlatformSpellingEngine::FillSuggestionList( |
43 const base::string16& wrong_word, | 43 const base::string16& wrong_word, |
44 std::vector<base::string16>* optional_suggestions) { | 44 std::vector<base::string16>* optional_suggestions) { |
45 RenderThread::Get()->Send(new SpellCheckHostMsg_FillSuggestionList( | 45 RenderThread::Get()->Send(new SpellCheckHostMsg_FillSuggestionList( |
46 wrong_word, optional_suggestions)); | 46 wrong_word, optional_suggestions)); |
47 } | 47 } |
OLD | NEW |