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Side by Side Diff: chrome/renderer/spellchecker/platform_engine.cc

Issue 1204293003: Patch 3: Added files for platform-based spellcheck. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@platform_flag
Patch Set: Comment cleanup Created 5 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/renderer/spellchecker/cocoa_spelling_engine_mac.h" 5 #include "chrome/renderer/spellchecker/platform_engine.h"
6 6
7 #include "chrome/common/spellcheck_messages.h" 7 #include "chrome/common/spellcheck_messages.h"
8 #include "content/public/renderer/render_thread.h" 8 #include "content/public/renderer/render_thread.h"
9 9
10 using content::RenderThread; 10 using content::RenderThread;
11 11
12 SpellingEngine* CreateNativeSpellingEngine() { 12 SpellingEngine* CreateNativeSpellingEngine() {
13 return new CocoaSpellingEngine(); 13 return new PlatformSpellingEngine();
14 } 14 }
15 15
16 void CocoaSpellingEngine::Init(base::File bdict_file) { 16 void PlatformSpellingEngine::Init(base::File bdict_file) {
17 DCHECK(!bdict_file.IsValid()); 17 DCHECK(!bdict_file.IsValid());
18 } 18 }
19 19
20 bool CocoaSpellingEngine::InitializeIfNeeded() { 20 bool PlatformSpellingEngine::InitializeIfNeeded() {
21 return false; // We never need to initialize. 21 return false;
22 } 22 }
23 23
24 bool CocoaSpellingEngine::IsEnabled() { 24 bool PlatformSpellingEngine::IsEnabled() {
25 return true; // OSX is always enabled. 25 return true;
26 } 26 }
27 27
28 // Synchronously query against NSSpellCheck. 28 // Synchronously query against the platform's spellchecker.
29 // TODO(groby): We might want async support here, too. Ideally, 29 // TODO(groby): We might want async support here, too. Ideally,
30 // all engines share a similar path for async requests. 30 // all engines share a similar path for async requests.
31 bool CocoaSpellingEngine::CheckSpelling(const base::string16& word_to_check, 31 bool PlatformSpellingEngine::CheckSpelling(const base::string16& word_to_check,
32 int tag) { 32 int tag) {
33 bool word_correct = false; 33 bool word_correct = false;
34 RenderThread::Get()->Send(new SpellCheckHostMsg_CheckSpelling( 34 RenderThread::Get()->Send(new SpellCheckHostMsg_CheckSpelling(
35 word_to_check, tag, &word_correct)); 35 word_to_check, tag, &word_correct));
36 return word_correct; 36 return word_correct;
37 } 37 }
38 38
39 // Synchronously query against NSSpellCheck. 39 // Synchronously query against platform's spellchecker.
40 // TODO(groby): We might want async support here, too. Ideally, 40 // TODO(groby): We might want async support here, too. Ideally,
41 // all engines share a similar path for async requests. 41 // all engines share a similar path for async requests.
42 void CocoaSpellingEngine::FillSuggestionList( 42 void PlatformSpellingEngine::FillSuggestionList(
43 const base::string16& wrong_word, 43 const base::string16& wrong_word,
44 std::vector<base::string16>* optional_suggestions) { 44 std::vector<base::string16>* optional_suggestions) {
45 RenderThread::Get()->Send(new SpellCheckHostMsg_FillSuggestionList( 45 RenderThread::Get()->Send(new SpellCheckHostMsg_FillSuggestionList(
46 wrong_word, optional_suggestions)); 46 wrong_word, optional_suggestions));
47 } 47 }
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