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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/renderer/spellchecker/cocoa_spelling_engine_mac.h" | 5 #include "chrome/renderer/spellchecker/platform_engine.h" |
| 6 | 6 |
| 7 #include "chrome/common/spellcheck_messages.h" | 7 #include "chrome/common/spellcheck_messages.h" |
| 8 #include "content/public/renderer/render_thread.h" | 8 #include "content/public/renderer/render_thread.h" |
| 9 | 9 |
| 10 using content::RenderThread; | 10 using content::RenderThread; |
| 11 | 11 |
| 12 SpellingEngine* CreateNativeSpellingEngine() { | 12 SpellingEngine* CreateNativeSpellingEngine() { |
| 13 return new CocoaSpellingEngine(); | 13 return new PlatformSpellingEngine(); |
| 14 } | 14 } |
| 15 | 15 |
| 16 void CocoaSpellingEngine::Init(base::File bdict_file) { | 16 void PlatformSpellingEngine::Init(base::File bdict_file) { |
| 17 DCHECK(!bdict_file.IsValid()); | 17 DCHECK(!bdict_file.IsValid()); |
| 18 } | 18 } |
| 19 | 19 |
| 20 bool CocoaSpellingEngine::InitializeIfNeeded() { | 20 bool PlatformSpellingEngine::InitializeIfNeeded() { |
| 21 return false; // We never need to initialize. | 21 return false; |
| 22 } | 22 } |
| 23 | 23 |
| 24 bool CocoaSpellingEngine::IsEnabled() { | 24 bool PlatformSpellingEngine::IsEnabled() { |
| 25 return true; // OSX is always enabled. | 25 return true; |
| 26 } | 26 } |
| 27 | 27 |
| 28 // Synchronously query against NSSpellCheck. | 28 // Synchronously query against the platform's spellchecker. |
| 29 // TODO(groby): We might want async support here, too. Ideally, | 29 // TODO(groby): We might want async support here, too. Ideally, |
| 30 // all engines share a similar path for async requests. | 30 // all engines share a similar path for async requests. |
| 31 bool CocoaSpellingEngine::CheckSpelling(const base::string16& word_to_check, | 31 bool PlatformSpellingEngine::CheckSpelling(const base::string16& word_to_check, |
| 32 int tag) { | 32 int tag) { |
| 33 bool word_correct = false; | 33 bool word_correct = false; |
| 34 RenderThread::Get()->Send(new SpellCheckHostMsg_CheckSpelling( | 34 RenderThread::Get()->Send(new SpellCheckHostMsg_CheckSpelling( |
| 35 word_to_check, tag, &word_correct)); | 35 word_to_check, tag, &word_correct)); |
| 36 return word_correct; | 36 return word_correct; |
| 37 } | 37 } |
| 38 | 38 |
| 39 // Synchronously query against NSSpellCheck. | 39 // Synchronously query against platform's spellchecker. |
| 40 // TODO(groby): We might want async support here, too. Ideally, | 40 // TODO(groby): We might want async support here, too. Ideally, |
| 41 // all engines share a similar path for async requests. | 41 // all engines share a similar path for async requests. |
| 42 void CocoaSpellingEngine::FillSuggestionList( | 42 void PlatformSpellingEngine::FillSuggestionList( |
| 43 const base::string16& wrong_word, | 43 const base::string16& wrong_word, |
| 44 std::vector<base::string16>* optional_suggestions) { | 44 std::vector<base::string16>* optional_suggestions) { |
| 45 RenderThread::Get()->Send(new SpellCheckHostMsg_FillSuggestionList( | 45 RenderThread::Get()->Send(new SpellCheckHostMsg_FillSuggestionList( |
| 46 wrong_word, optional_suggestions)); | 46 wrong_word, optional_suggestions)); |
| 47 } | 47 } |
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