Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
index 6d5d344088d1671fc410bd3793e6813966b834bf..983de2102167c179e8e68da45b5aea6ef2df2636 100644 |
--- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
@@ -7,6 +7,7 @@ |
#include "GrGLVertexShaderBuilder.h" |
#include "GrGLProgramBuilder.h" |
+#include "../GrGLGLSL.h" |
#include "../GrGLGpu.h" |
#define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) |
@@ -85,7 +86,7 @@ void GrGLVertexBuilder::bindVertexAttributes(GrGLuint programID) { |
bool |
GrGLVertexBuilder::compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) { |
- this->versionDecl() = GrGetGLSLVersionDecl(fProgramBuilder->ctxInfo()); |
+ this->versionDecl() = GrGLGetGLSLVersionDecl(fProgramBuilder->ctxInfo()); |
this->compileAndAppendLayoutQualifiers(); |
fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kVertex_Visibility, &this->uniforms()); |
this->appendDecls(fInputs, &this->inputs()); |