| Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| index 6d5d344088d1671fc410bd3793e6813966b834bf..983de2102167c179e8e68da45b5aea6ef2df2636 100644
|
| --- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| @@ -7,6 +7,7 @@
|
|
|
| #include "GrGLVertexShaderBuilder.h"
|
| #include "GrGLProgramBuilder.h"
|
| +#include "../GrGLGLSL.h"
|
| #include "../GrGLGpu.h"
|
|
|
| #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X)
|
| @@ -85,7 +86,7 @@ void GrGLVertexBuilder::bindVertexAttributes(GrGLuint programID) {
|
|
|
| bool
|
| GrGLVertexBuilder::compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) {
|
| - this->versionDecl() = GrGetGLSLVersionDecl(fProgramBuilder->ctxInfo());
|
| + this->versionDecl() = GrGLGetGLSLVersionDecl(fProgramBuilder->ctxInfo());
|
| this->compileAndAppendLayoutQualifiers();
|
| fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kVertex_Visibility, &this->uniforms());
|
| this->appendDecls(fInputs, &this->inputs());
|
|
|