Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
index 557cdbfa5834cc6ed342f478d85ebfb44f9ae3bd..c2eb09d85a8895170edb8fb7deef8e2afa48e793 100644 |
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
@@ -7,7 +7,9 @@ |
#include "GrGLFragmentShaderBuilder.h" |
#include "GrGLProgramBuilder.h" |
-#include "../GrGLGpu.h" |
+#include "gl/GrGLGpu.h" |
+#include "gl/GrGLGLSL.h" |
+#include "glsl/GrGLSLCaps.h" |
#define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) |
#define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(), R, X) |
@@ -249,10 +251,10 @@ const char* GrGLFragmentShaderBuilder::getSecondaryColorOutputName() const { |
bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId, |
SkTDArray<GrGLuint>* shaderIds) { |
GrGLGpu* gpu = fProgramBuilder->gpu(); |
- this->versionDecl() = GrGetGLSLVersionDecl(gpu->ctxInfo()); |
- GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, |
- gpu->glStandard(), |
- &this->precisionQualifier()); |
+ this->versionDecl() = GrGLGetGLSLVersionDecl(gpu->ctxInfo()); |
+ GrGLAppendGLSLDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, |
+ gpu->glStandard(), |
+ &this->precisionQualifier()); |
this->compileAndAppendLayoutQualifiers(); |
fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility, |
&this->uniforms()); |