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Side by Side Diff: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp

Issue 1202293002: Move GLSL-specific routines/classes to separate glsl directory (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Rename GrGLGLSL.{cpp,h} Created 5 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLFragmentShaderBuilder.h" 8 #include "GrGLFragmentShaderBuilder.h"
9 #include "GrGLProgramBuilder.h" 9 #include "GrGLProgramBuilder.h"
10 #include "../GrGLGpu.h" 10 #include "gl/GrGLGpu.h"
11 #include "gl/GrGLGLSL.h"
12 #include "glsl/GrGLSLCaps.h"
11 13
12 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) 14 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X)
13 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(), R, X) 15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(), R, X)
14 16
15 const char* GrGLFragmentShaderBuilder::kDstTextureColorName = "_dstColor"; 17 const char* GrGLFragmentShaderBuilder::kDstTextureColorName = "_dstColor";
16 static const char* declared_color_output_name() { return "fsColorOut"; } 18 static const char* declared_color_output_name() { return "fsColorOut"; }
17 static const char* dual_source_output_name() { return "dualSourceOut"; } 19 static const char* dual_source_output_name() { return "dualSourceOut"; }
18 20
19 static const char* specific_layout_qualifier_name(GrBlendEquation equation) { 21 static const char* specific_layout_qualifier_name(GrBlendEquation equation) {
20 SkASSERT(GrBlendEquationIsAdvanced(equation)); 22 SkASSERT(GrBlendEquationIsAdvanced(equation));
(...skipping 221 matching lines...) Expand 10 before | Expand all | Expand 10 after
242 return fHasCustomColorOutput ? declared_color_output_name() : "gl_FragColor" ; 244 return fHasCustomColorOutput ? declared_color_output_name() : "gl_FragColor" ;
243 } 245 }
244 246
245 const char* GrGLFragmentShaderBuilder::getSecondaryColorOutputName() const { 247 const char* GrGLFragmentShaderBuilder::getSecondaryColorOutputName() const {
246 return dual_source_output_name(); 248 return dual_source_output_name();
247 } 249 }
248 250
249 bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId, 251 bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId,
250 SkTDArray<GrGLuint>* sha derIds) { 252 SkTDArray<GrGLuint>* sha derIds) {
251 GrGLGpu* gpu = fProgramBuilder->gpu(); 253 GrGLGpu* gpu = fProgramBuilder->gpu();
252 this->versionDecl() = GrGetGLSLVersionDecl(gpu->ctxInfo()); 254 this->versionDecl() = GrGLGetGLSLVersionDecl(gpu->ctxInfo());
253 GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, 255 GrGLAppendGLSLDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision,
254 gpu->glStandard(), 256 gpu->glStandard(),
255 &this->precisionQualifier()); 257 &this->precisionQualifier());
256 this->compileAndAppendLayoutQualifiers(); 258 this->compileAndAppendLayoutQualifiers();
257 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility , 259 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility ,
258 &this->uniforms()); 260 &this->uniforms());
259 this->appendDecls(fInputs, &this->inputs()); 261 this->appendDecls(fInputs, &this->inputs());
260 // We shouldn't have declared outputs on 1.10 262 // We shouldn't have declared outputs on 1.10
261 SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty()) ; 263 SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty()) ;
262 this->appendDecls(fOutputs, &this->outputs()); 264 this->appendDecls(fOutputs, &this->outputs());
263 return this->finalize(programId, GR_GL_FRAGMENT_SHADER, shaderIds); 265 return this->finalize(programId, GR_GL_FRAGMENT_SHADER, shaderIds);
264 } 266 }
265 267
266 void GrGLFragmentShaderBuilder::bindFragmentShaderLocations(GrGLuint programID) { 268 void GrGLFragmentShaderBuilder::bindFragmentShaderLocations(GrGLuint programID) {
267 if (fHasCustomColorOutput && fProgramBuilder->gpu()->glCaps().bindFragDataLo cationSupport()) { 269 if (fHasCustomColorOutput && fProgramBuilder->gpu()->glCaps().bindFragDataLo cationSupport()) {
268 GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name()) ); 270 GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name()) );
269 } 271 }
270 if (fHasSecondaryOutput) { 272 if (fHasSecondaryOutput) {
271 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_ name())); 273 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_ name()));
272 } 274 }
273 } 275 }
274 276
275 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec) { 277 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec) {
276 v->fFsIn = v->fVsOut; 278 v->fFsIn = v->fVsOut;
277 if (v->fGsOut) { 279 if (v->fGsOut) {
278 v->fFsIn = v->fGsOut; 280 v->fFsIn = v->fGsOut;
279 } 281 }
280 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v- >fFsIn, fsPrec); 282 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v- >fFsIn, fsPrec);
281 } 283 }
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