| Index: src/gpu/gl/GrGLSL.h
|
| diff --git a/src/gpu/gl/GrGLSL.h b/src/gpu/gl/GrGLSL.h
|
| deleted file mode 100644
|
| index b338c991a6ca5415fcc157493b5bdea1cdb723a9..0000000000000000000000000000000000000000
|
| --- a/src/gpu/gl/GrGLSL.h
|
| +++ /dev/null
|
| @@ -1,347 +0,0 @@
|
| -/*
|
| - * Copyright 2011 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#ifndef GrGLSL_DEFINED
|
| -#define GrGLSL_DEFINED
|
| -
|
| -#include "gl/GrGLInterface.h"
|
| -#include "GrColor.h"
|
| -#include "GrTypesPriv.h"
|
| -#include "SkString.h"
|
| -
|
| -class GrGLContextInfo;
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| -class GrGLShaderVar;
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| -
|
| -// Limited set of GLSL versions we build shaders for. Caller should round
|
| -// down the GLSL version to one of these enums.
|
| -enum GrGLSLGeneration {
|
| - /**
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| - * Desktop GLSL 1.10 and ES2 shading language (based on desktop GLSL 1.20)
|
| - */
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| - k110_GrGLSLGeneration,
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| - /**
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| - * Desktop GLSL 1.30
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| - */
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| - k130_GrGLSLGeneration,
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| - /**
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| - * Desktop GLSL 1.40
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| - */
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| - k140_GrGLSLGeneration,
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| - /**
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| - * Desktop GLSL 1.50
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| - */
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| - k150_GrGLSLGeneration,
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| - /**
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| - * Desktop GLSL 3.30, and ES GLSL 3.00
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| - */
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| - k330_GrGLSLGeneration,
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| - /**
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| - * ES GLSL 3.10 only TODO Make GLSLCap objects to make this more granular
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| - */
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| - k310es_GrGLSLGeneration,
|
| -};
|
| -
|
| -/**
|
| - * Gets the most recent GLSL Generation compatible with the OpenGL context.
|
| - */
|
| -bool GrGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation);
|
| -
|
| -bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration);
|
| -
|
| -/**
|
| - * Returns a string to include at the beginning of a shader to declare the GLSL
|
| - * version.
|
| - */
|
| -const char* GrGetGLSLVersionDecl(const GrGLContextInfo&);
|
| -
|
| -/**
|
| - * Adds a line of GLSL code to declare the default precision for float types.
|
| - */
|
| -void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision, GrGLStandard, SkString* out);
|
| -
|
| -/**
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| - * Gets the name of the function that should be used to sample a 2D texture. Coord type is used
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| - * to indicate whether the texture is sampled using projective textured (kVec3f) or not (kVec2f).
|
| - */
|
| -inline const char* GrGLSLTexture2DFunctionName(GrSLType coordType, GrGLSLGeneration glslGen) {
|
| - if (kVec2f_GrSLType == coordType) {
|
| - return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D";
|
| - } else {
|
| - SkASSERT(kVec3f_GrSLType == coordType);
|
| - return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj";
|
| - }
|
| -}
|
| -
|
| -/**
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| - * Converts a GrSLType to a string containing the name of the equivalent GLSL type.
|
| - */
|
| -static inline const char* GrGLSLTypeString(GrSLType t) {
|
| - switch (t) {
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| - case kVoid_GrSLType:
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| - return "void";
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| - case kFloat_GrSLType:
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| - return "float";
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| - case kVec2f_GrSLType:
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| - return "vec2";
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| - case kVec3f_GrSLType:
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| - return "vec3";
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| - case kVec4f_GrSLType:
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| - return "vec4";
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| - case kMat33f_GrSLType:
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| - return "mat3";
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| - case kMat44f_GrSLType:
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| - return "mat4";
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| - case kSampler2D_GrSLType:
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| - return "sampler2D";
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| - default:
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| - SkFAIL("Unknown shader var type.");
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| - return ""; // suppress warning
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| - }
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| -}
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| -
|
| -/** A generic base-class representing a GLSL expression.
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| - * The instance can be a variable name, expression or vecN(0) or vecN(1). Does simple constant
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| - * folding with help of 1 and 0.
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| - *
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| - * Clients should not use this class, rather the specific instantiations defined
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| - * later, for example GrGLSLExpr4.
|
| - */
|
| -template <typename Self>
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| -class GrGLSLExpr {
|
| -public:
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| - bool isOnes() const { return kOnes_ExprType == fType; }
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| - bool isZeros() const { return kZeros_ExprType == fType; }
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| -
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| - const char* c_str() const {
|
| - if (kZeros_ExprType == fType) {
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| - return Self::ZerosStr();
|
| - } else if (kOnes_ExprType == fType) {
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| - return Self::OnesStr();
|
| - }
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| - SkASSERT(!fExpr.isEmpty()); // Empty expressions should not be used.
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| - return fExpr.c_str();
|
| - }
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| -
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| - bool isValid() const {
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| - return kFullExpr_ExprType != fType || !fExpr.isEmpty();
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| - }
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| -
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| -protected:
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| - /** Constructs an invalid expression.
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| - * Useful only as a return value from functions that never actually return
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| - * this and instances that will be assigned to later. */
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| - GrGLSLExpr()
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| - : fType(kFullExpr_ExprType) {
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| - // The only constructor that is allowed to build an empty expression.
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| - SkASSERT(!this->isValid());
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| - }
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| -
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| - /** Constructs an expression with all components as value v */
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| - explicit GrGLSLExpr(int v) {
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| - if (v == 0) {
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| - fType = kZeros_ExprType;
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| - } else if (v == 1) {
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| - fType = kOnes_ExprType;
|
| - } else {
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| - fType = kFullExpr_ExprType;
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| - fExpr.appendf(Self::CastIntStr(), v);
|
| - }
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| - }
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| -
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| - /** Constructs an expression from a string.
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| - * Argument expr is a simple expression or a parenthesized expression. */
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| - // TODO: make explicit once effects input Exprs.
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| - GrGLSLExpr(const char expr[]) {
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| - if (NULL == expr) { // TODO: remove this once effects input Exprs.
|
| - fType = kOnes_ExprType;
|
| - } else {
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| - fType = kFullExpr_ExprType;
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| - fExpr = expr;
|
| - }
|
| - SkASSERT(this->isValid());
|
| - }
|
| -
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| - /** Constructs an expression from a string.
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| - * Argument expr is a simple expression or a parenthesized expression. */
|
| - // TODO: make explicit once effects input Exprs.
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| - GrGLSLExpr(const SkString& expr) {
|
| - if (expr.isEmpty()) { // TODO: remove this once effects input Exprs.
|
| - fType = kOnes_ExprType;
|
| - } else {
|
| - fType = kFullExpr_ExprType;
|
| - fExpr = expr;
|
| - }
|
| - SkASSERT(this->isValid());
|
| - }
|
| -
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| - /** Constructs an expression from a string with one substitution. */
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| - GrGLSLExpr(const char format[], const char in0[])
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| - : fType(kFullExpr_ExprType) {
|
| - fExpr.appendf(format, in0);
|
| - }
|
| -
|
| - /** Constructs an expression from a string with two substitutions. */
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| - GrGLSLExpr(const char format[], const char in0[], const char in1[])
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| - : fType(kFullExpr_ExprType) {
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| - fExpr.appendf(format, in0, in1);
|
| - }
|
| -
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| - /** Returns expression casted to another type.
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| - * Generic implementation that is called for non-trivial cases of casts. */
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| - template <typename T>
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| - static Self VectorCastImpl(const T& other);
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| -
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| - /** Returns a GLSL multiplication: component-wise or component-by-scalar.
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| - * The multiplication will be component-wise or multiply each component by a scalar.
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| - *
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| - * The returned expression will compute the value of:
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| - * vecN(in0.x * in1.x, ...) if dim(T0) == dim(T1) (component-wise)
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| - * vecN(in0.x * in1, ...) if dim(T1) == 1 (vector by scalar)
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| - * vecN(in0 * in1.x, ...) if dim(T0) == 1 (scalar by vector)
|
| - */
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| - template <typename T0, typename T1>
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| - static Self Mul(T0 in0, T1 in1);
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| -
|
| - /** Returns a GLSL addition: component-wise or add a scalar to each component.
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| - * Return value computes:
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| - * vecN(in0.x + in1.x, ...) or vecN(in0.x + in1, ...) or vecN(in0 + in1.x, ...).
|
| - */
|
| - template <typename T0, typename T1>
|
| - static Self Add(T0 in0, T1 in1);
|
| -
|
| - /** Returns a GLSL subtraction: component-wise or subtract compoments by a scalar.
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| - * Return value computes
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| - * vecN(in0.x - in1.x, ...) or vecN(in0.x - in1, ...) or vecN(in0 - in1.x, ...).
|
| - */
|
| - template <typename T0, typename T1>
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| - static Self Sub(T0 in0, T1 in1);
|
| -
|
| - /** Returns expression that accesses component(s) of the expression.
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| - * format should be the form "%s.x" where 'x' is the component(s) to access.
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| - * Caller is responsible for making sure the amount of components in the
|
| - * format string is equal to dim(T).
|
| - */
|
| - template <typename T>
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| - T extractComponents(const char format[]) const;
|
| -
|
| -private:
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| - enum ExprType {
|
| - kZeros_ExprType,
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| - kOnes_ExprType,
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| - kFullExpr_ExprType,
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| - };
|
| - ExprType fType;
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| - SkString fExpr;
|
| -};
|
| -
|
| -class GrGLSLExpr1;
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| -class GrGLSLExpr4;
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| -
|
| -/** Class representing a float GLSL expression. */
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| -class GrGLSLExpr1 : public GrGLSLExpr<GrGLSLExpr1> {
|
| -public:
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| - GrGLSLExpr1()
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| - : INHERITED() {
|
| - }
|
| - explicit GrGLSLExpr1(int v)
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| - : INHERITED(v) {
|
| - }
|
| - GrGLSLExpr1(const char* expr)
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| - : INHERITED(expr) {
|
| - }
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| - GrGLSLExpr1(const SkString& expr)
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| - : INHERITED(expr) {
|
| - }
|
| -
|
| - static GrGLSLExpr1 VectorCast(const GrGLSLExpr1& expr);
|
| -
|
| -private:
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| - GrGLSLExpr1(const char format[], const char in0[])
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| - : INHERITED(format, in0) {
|
| - }
|
| - GrGLSLExpr1(const char format[], const char in0[], const char in1[])
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| - : INHERITED(format, in0, in1) {
|
| - }
|
| -
|
| - static const char* ZerosStr();
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| - static const char* OnesStr();
|
| - static const char* CastStr();
|
| - static const char* CastIntStr();
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| -
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| - friend GrGLSLExpr1 operator*(const GrGLSLExpr1& in0, const GrGLSLExpr1&in1);
|
| - friend GrGLSLExpr1 operator+(const GrGLSLExpr1& in0, const GrGLSLExpr1&in1);
|
| - friend GrGLSLExpr1 operator-(const GrGLSLExpr1& in0, const GrGLSLExpr1&in1);
|
| -
|
| - friend class GrGLSLExpr<GrGLSLExpr1>;
|
| - friend class GrGLSLExpr<GrGLSLExpr4>;
|
| -
|
| - typedef GrGLSLExpr<GrGLSLExpr1> INHERITED;
|
| -};
|
| -
|
| -/** Class representing a float vector (vec4) GLSL expression. */
|
| -class GrGLSLExpr4 : public GrGLSLExpr<GrGLSLExpr4> {
|
| -public:
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| - GrGLSLExpr4()
|
| - : INHERITED() {
|
| - }
|
| - explicit GrGLSLExpr4(int v)
|
| - : INHERITED(v) {
|
| - }
|
| - GrGLSLExpr4(const char* expr)
|
| - : INHERITED(expr) {
|
| - }
|
| - GrGLSLExpr4(const SkString& expr)
|
| - : INHERITED(expr) {
|
| - }
|
| -
|
| - typedef GrGLSLExpr1 AExpr;
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| - AExpr a() const;
|
| -
|
| - /** GLSL vec4 cast / constructor, eg vec4(floatv) -> vec4(floatv, floatv, floatv, floatv) */
|
| - static GrGLSLExpr4 VectorCast(const GrGLSLExpr1& expr);
|
| - static GrGLSLExpr4 VectorCast(const GrGLSLExpr4& expr);
|
| -
|
| -private:
|
| - GrGLSLExpr4(const char format[], const char in0[])
|
| - : INHERITED(format, in0) {
|
| - }
|
| - GrGLSLExpr4(const char format[], const char in0[], const char in1[])
|
| - : INHERITED(format, in0, in1) {
|
| - }
|
| -
|
| - static const char* ZerosStr();
|
| - static const char* OnesStr();
|
| - static const char* CastStr();
|
| - static const char* CastIntStr();
|
| -
|
| - // The vector-by-scalar and scalar-by-vector binary operations.
|
| - friend GrGLSLExpr4 operator*(const GrGLSLExpr1& in0, const GrGLSLExpr4&in1);
|
| - friend GrGLSLExpr4 operator+(const GrGLSLExpr1& in0, const GrGLSLExpr4&in1);
|
| - friend GrGLSLExpr4 operator-(const GrGLSLExpr1& in0, const GrGLSLExpr4&in1);
|
| - friend GrGLSLExpr4 operator*(const GrGLSLExpr4& in0, const GrGLSLExpr1&in1);
|
| - friend GrGLSLExpr4 operator+(const GrGLSLExpr4& in0, const GrGLSLExpr1&in1);
|
| - friend GrGLSLExpr4 operator-(const GrGLSLExpr4& in0, const GrGLSLExpr1&in1);
|
| -
|
| - // The vector-by-vector, i.e. component-wise, binary operations.
|
| - friend GrGLSLExpr4 operator*(const GrGLSLExpr4& in0, const GrGLSLExpr4&in1);
|
| - friend GrGLSLExpr4 operator+(const GrGLSLExpr4& in0, const GrGLSLExpr4&in1);
|
| - friend GrGLSLExpr4 operator-(const GrGLSLExpr4& in0, const GrGLSLExpr4&in1);
|
| -
|
| - friend class GrGLSLExpr<GrGLSLExpr4>;
|
| -
|
| - typedef GrGLSLExpr<GrGLSLExpr4> INHERITED;
|
| -};
|
| -
|
| -/**
|
| - * Does an inplace mul, *=, of vec4VarName by mulFactor.
|
| - * A semicolon is added after the assignment.
|
| - */
|
| -void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSLExpr4& mulFactor);
|
| -
|
| -#include "GrGLSL_impl.h"
|
| -
|
| -#endif
|
|
|