Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
index e6c07c2cdbee12c3e9ca65c4ee45694e4e31d58f..557cdbfa5834cc6ed342f478d85ebfb44f9ae3bd 100644 |
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
@@ -264,9 +264,7 @@ bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId, |
} |
void GrGLFragmentShaderBuilder::bindFragmentShaderLocations(GrGLuint programID) { |
- // ES 3.00 requires custom color output but doesn't support bindFragDataLocation |
- if (fHasCustomColorOutput && |
- kGLES_GrGLStandard != fProgramBuilder->gpu()->ctxInfo().standard()) { |
+ if (fHasCustomColorOutput && fProgramBuilder->gpu()->glCaps().bindFragDataLocationSupport()) { |
GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name())); |
} |
if (fHasSecondaryOutput) { |