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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLFragmentShaderBuilder.h" | 8 #include "GrGLFragmentShaderBuilder.h" |
9 #include "GrGLProgramBuilder.h" | 9 #include "GrGLProgramBuilder.h" |
10 #include "../GrGLGpu.h" | 10 #include "../GrGLGpu.h" |
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257 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility
, | 257 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility
, |
258 &this->uniforms()); | 258 &this->uniforms()); |
259 this->appendDecls(fInputs, &this->inputs()); | 259 this->appendDecls(fInputs, &this->inputs()); |
260 // We shouldn't have declared outputs on 1.10 | 260 // We shouldn't have declared outputs on 1.10 |
261 SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty())
; | 261 SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty())
; |
262 this->appendDecls(fOutputs, &this->outputs()); | 262 this->appendDecls(fOutputs, &this->outputs()); |
263 return this->finalize(programId, GR_GL_FRAGMENT_SHADER, shaderIds); | 263 return this->finalize(programId, GR_GL_FRAGMENT_SHADER, shaderIds); |
264 } | 264 } |
265 | 265 |
266 void GrGLFragmentShaderBuilder::bindFragmentShaderLocations(GrGLuint programID)
{ | 266 void GrGLFragmentShaderBuilder::bindFragmentShaderLocations(GrGLuint programID)
{ |
267 // ES 3.00 requires custom color output but doesn't support bindFragDataLoca
tion | 267 if (fHasCustomColorOutput && fProgramBuilder->gpu()->glCaps().bindFragDataLo
cationSupport()) { |
268 if (fHasCustomColorOutput && | |
269 kGLES_GrGLStandard != fProgramBuilder->gpu()->ctxInfo().standard()) { | |
270 GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name())
); | 268 GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name())
); |
271 } | 269 } |
272 if (fHasSecondaryOutput) { | 270 if (fHasSecondaryOutput) { |
273 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_
name())); | 271 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_
name())); |
274 } | 272 } |
275 } | 273 } |
276 | 274 |
277 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec)
{ | 275 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec)
{ |
278 v->fFsIn = v->fVsOut; | 276 v->fFsIn = v->fVsOut; |
279 if (v->fGsOut) { | 277 if (v->fGsOut) { |
280 v->fFsIn = v->fGsOut; | 278 v->fFsIn = v->fGsOut; |
281 } | 279 } |
282 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v-
>fFsIn, fsPrec); | 280 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v-
>fFsIn, fsPrec); |
283 } | 281 } |
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