| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLFragmentShaderBuilder.h" | 8 #include "GrGLFragmentShaderBuilder.h" |
| 9 #include "GrGLProgramBuilder.h" | 9 #include "GrGLProgramBuilder.h" |
| 10 #include "../GrGLGpu.h" | 10 #include "../GrGLGpu.h" |
| (...skipping 246 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 257 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility
, | 257 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility
, |
| 258 &this->uniforms()); | 258 &this->uniforms()); |
| 259 this->appendDecls(fInputs, &this->inputs()); | 259 this->appendDecls(fInputs, &this->inputs()); |
| 260 // We shouldn't have declared outputs on 1.10 | 260 // We shouldn't have declared outputs on 1.10 |
| 261 SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty())
; | 261 SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty())
; |
| 262 this->appendDecls(fOutputs, &this->outputs()); | 262 this->appendDecls(fOutputs, &this->outputs()); |
| 263 return this->finalize(programId, GR_GL_FRAGMENT_SHADER, shaderIds); | 263 return this->finalize(programId, GR_GL_FRAGMENT_SHADER, shaderIds); |
| 264 } | 264 } |
| 265 | 265 |
| 266 void GrGLFragmentShaderBuilder::bindFragmentShaderLocations(GrGLuint programID)
{ | 266 void GrGLFragmentShaderBuilder::bindFragmentShaderLocations(GrGLuint programID)
{ |
| 267 // ES 3.00 requires custom color output but doesn't support bindFragDataLoca
tion | 267 if (fHasCustomColorOutput && fProgramBuilder->gpu()->glCaps().bindFragDataLo
cationSupport()) { |
| 268 if (fHasCustomColorOutput && | |
| 269 kGLES_GrGLStandard != fProgramBuilder->gpu()->ctxInfo().standard()) { | |
| 270 GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name())
); | 268 GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name())
); |
| 271 } | 269 } |
| 272 if (fHasSecondaryOutput) { | 270 if (fHasSecondaryOutput) { |
| 273 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_
name())); | 271 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_
name())); |
| 274 } | 272 } |
| 275 } | 273 } |
| 276 | 274 |
| 277 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec)
{ | 275 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec)
{ |
| 278 v->fFsIn = v->fVsOut; | 276 v->fFsIn = v->fVsOut; |
| 279 if (v->fGsOut) { | 277 if (v->fGsOut) { |
| 280 v->fFsIn = v->fGsOut; | 278 v->fFsIn = v->fGsOut; |
| 281 } | 279 } |
| 282 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v-
>fFsIn, fsPrec); | 280 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v-
>fFsIn, fsPrec); |
| 283 } | 281 } |
| OLD | NEW |