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Unified Diff: src/opts/SkPMFloat_SSSE3.h

Issue 1201343004: Convert SkPMFloat to [0,1] range and prune its API. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: tweaks Created 5 years, 6 months ago
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Index: src/opts/SkPMFloat_SSSE3.h
diff --git a/src/opts/SkPMFloat_SSSE3.h b/src/opts/SkPMFloat_SSSE3.h
deleted file mode 100644
index 67116ec2dd1d52aea84afc16aa5c61d595e900d4..0000000000000000000000000000000000000000
--- a/src/opts/SkPMFloat_SSSE3.h
+++ /dev/null
@@ -1,87 +0,0 @@
-/*
- * Copyright 2015 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-namespace { // See SkPMFloat.h
-
-// For SkPMFloat(SkPMColor), we widen our 8 bit components (fix8) to 8-bit components in 32 bits
-// (fix8_32), then convert those to floats.
-
-// round() does the opposite, working from floats to 8-bit-in-32-bits, then back to packed 8 bit.
-
-// roundClamp() is the same as _SSE2: floats to 8-in-32, to 8-in-16, to packed 8 bit, with
-// _mm_packus_epi16() both clamping and narrowing.
-
-inline SkPMFloat::SkPMFloat(SkPMColor c) {
- SkPMColorAssert(c);
- const int _ = 255; // _ means to zero that byte.
- __m128i fix8 = _mm_set_epi32(0,0,0,c),
- fix8_32 = _mm_shuffle_epi8(fix8, _mm_set_epi8(_,_,_,3, _,_,_,2, _,_,_,1, _,_,_,0));
- fVec = _mm_cvtepi32_ps(fix8_32);
- SkASSERT(this->isValid());
-}
-
-inline SkPMColor SkPMFloat::trunc() const {
- const int _ = 255; // _ means to zero that byte.
- __m128i fix8_32 = _mm_cvttps_epi32(fVec),
- fix8 = _mm_shuffle_epi8(fix8_32, _mm_set_epi8(_,_,_,_, _,_,_,_, _,_,_,_, 12,8,4,0));
- SkPMColor c = _mm_cvtsi128_si32(fix8);
- SkPMColorAssert(c);
- return c;
-}
-
-inline SkPMColor SkPMFloat::round() const {
- return SkPMFloat(Sk4f(0.5f) + *this).trunc();
-}
-
-inline SkPMColor SkPMFloat::roundClamp() const {
- // We don't use _mm_cvtps_epi32, because we want precise control over how 0.5 rounds (up).
- __m128i fix8_32 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), fVec)),
- fix8_16 = _mm_packus_epi16(fix8_32, fix8_32),
- fix8 = _mm_packus_epi16(fix8_16, fix8_16);
- SkPMColor c = _mm_cvtsi128_si32(fix8);
- SkPMColorAssert(c);
- return c;
-}
-
-inline void SkPMFloat::From4PMColors(const SkPMColor colors[4],
- SkPMFloat* a, SkPMFloat* b, SkPMFloat* c, SkPMFloat* d) {
- // Haven't beaten this yet.
- *a = FromPMColor(colors[0]);
- *b = FromPMColor(colors[1]);
- *c = FromPMColor(colors[2]);
- *d = FromPMColor(colors[3]);
-}
-
-inline void SkPMFloat::RoundTo4PMColors(
- const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d,
- SkPMColor colors[4]) {
- // Haven't beaten this yet. Still faster than RoundClampTo4PMColors?
- colors[0] = a.round();
- colors[1] = b.round();
- colors[2] = c.round();
- colors[3] = d.round();
-}
-
-inline void SkPMFloat::RoundClampTo4PMColors(
- const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d,
- SkPMColor colors[4]) {
- // Same as _SSE2.h's. We use 3 _mm_packus_epi16() where the naive loop uses 8.
- // We don't use _mm_cvtps_epi32, because we want precise control over how 0.5 rounds (up).
- __m128i c0 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), a.fVec)),
- c1 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), b.fVec)),
- c2 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), c.fVec)),
- c3 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), d.fVec));
- __m128i c3210 = _mm_packus_epi16(_mm_packus_epi16(c0, c1),
- _mm_packus_epi16(c2, c3));
- _mm_storeu_si128((__m128i*)colors, c3210);
- SkPMColorAssert(colors[0]);
- SkPMColorAssert(colors[1]);
- SkPMColorAssert(colors[2]);
- SkPMColorAssert(colors[3]);
-}
-
-} // namespace
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