| Index: src/opts/SkPMFloat_SSSE3.h
|
| diff --git a/src/opts/SkPMFloat_SSSE3.h b/src/opts/SkPMFloat_SSSE3.h
|
| deleted file mode 100644
|
| index 67116ec2dd1d52aea84afc16aa5c61d595e900d4..0000000000000000000000000000000000000000
|
| --- a/src/opts/SkPMFloat_SSSE3.h
|
| +++ /dev/null
|
| @@ -1,87 +0,0 @@
|
| -/*
|
| - * Copyright 2015 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -namespace { // See SkPMFloat.h
|
| -
|
| -// For SkPMFloat(SkPMColor), we widen our 8 bit components (fix8) to 8-bit components in 32 bits
|
| -// (fix8_32), then convert those to floats.
|
| -
|
| -// round() does the opposite, working from floats to 8-bit-in-32-bits, then back to packed 8 bit.
|
| -
|
| -// roundClamp() is the same as _SSE2: floats to 8-in-32, to 8-in-16, to packed 8 bit, with
|
| -// _mm_packus_epi16() both clamping and narrowing.
|
| -
|
| -inline SkPMFloat::SkPMFloat(SkPMColor c) {
|
| - SkPMColorAssert(c);
|
| - const int _ = 255; // _ means to zero that byte.
|
| - __m128i fix8 = _mm_set_epi32(0,0,0,c),
|
| - fix8_32 = _mm_shuffle_epi8(fix8, _mm_set_epi8(_,_,_,3, _,_,_,2, _,_,_,1, _,_,_,0));
|
| - fVec = _mm_cvtepi32_ps(fix8_32);
|
| - SkASSERT(this->isValid());
|
| -}
|
| -
|
| -inline SkPMColor SkPMFloat::trunc() const {
|
| - const int _ = 255; // _ means to zero that byte.
|
| - __m128i fix8_32 = _mm_cvttps_epi32(fVec),
|
| - fix8 = _mm_shuffle_epi8(fix8_32, _mm_set_epi8(_,_,_,_, _,_,_,_, _,_,_,_, 12,8,4,0));
|
| - SkPMColor c = _mm_cvtsi128_si32(fix8);
|
| - SkPMColorAssert(c);
|
| - return c;
|
| -}
|
| -
|
| -inline SkPMColor SkPMFloat::round() const {
|
| - return SkPMFloat(Sk4f(0.5f) + *this).trunc();
|
| -}
|
| -
|
| -inline SkPMColor SkPMFloat::roundClamp() const {
|
| - // We don't use _mm_cvtps_epi32, because we want precise control over how 0.5 rounds (up).
|
| - __m128i fix8_32 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), fVec)),
|
| - fix8_16 = _mm_packus_epi16(fix8_32, fix8_32),
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| - fix8 = _mm_packus_epi16(fix8_16, fix8_16);
|
| - SkPMColor c = _mm_cvtsi128_si32(fix8);
|
| - SkPMColorAssert(c);
|
| - return c;
|
| -}
|
| -
|
| -inline void SkPMFloat::From4PMColors(const SkPMColor colors[4],
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| - SkPMFloat* a, SkPMFloat* b, SkPMFloat* c, SkPMFloat* d) {
|
| - // Haven't beaten this yet.
|
| - *a = FromPMColor(colors[0]);
|
| - *b = FromPMColor(colors[1]);
|
| - *c = FromPMColor(colors[2]);
|
| - *d = FromPMColor(colors[3]);
|
| -}
|
| -
|
| -inline void SkPMFloat::RoundTo4PMColors(
|
| - const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d,
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| - SkPMColor colors[4]) {
|
| - // Haven't beaten this yet. Still faster than RoundClampTo4PMColors?
|
| - colors[0] = a.round();
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| - colors[1] = b.round();
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| - colors[2] = c.round();
|
| - colors[3] = d.round();
|
| -}
|
| -
|
| -inline void SkPMFloat::RoundClampTo4PMColors(
|
| - const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d,
|
| - SkPMColor colors[4]) {
|
| - // Same as _SSE2.h's. We use 3 _mm_packus_epi16() where the naive loop uses 8.
|
| - // We don't use _mm_cvtps_epi32, because we want precise control over how 0.5 rounds (up).
|
| - __m128i c0 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), a.fVec)),
|
| - c1 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), b.fVec)),
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| - c2 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), c.fVec)),
|
| - c3 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), d.fVec));
|
| - __m128i c3210 = _mm_packus_epi16(_mm_packus_epi16(c0, c1),
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| - _mm_packus_epi16(c2, c3));
|
| - _mm_storeu_si128((__m128i*)colors, c3210);
|
| - SkPMColorAssert(colors[0]);
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| - SkPMColorAssert(colors[1]);
|
| - SkPMColorAssert(colors[2]);
|
| - SkPMColorAssert(colors[3]);
|
| -}
|
| -
|
| -} // namespace
|
|
|