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Side by Side Diff: src/opts/SkPMFloat_SSSE3.h

Issue 1201343004: Convert SkPMFloat to [0,1] range and prune its API. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: tweaks Created 5 years, 6 months ago
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1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 namespace { // See SkPMFloat.h
9
10 // For SkPMFloat(SkPMColor), we widen our 8 bit components (fix8) to 8-bit compo nents in 32 bits
11 // (fix8_32), then convert those to floats.
12
13 // round() does the opposite, working from floats to 8-bit-in-32-bits, then back to packed 8 bit.
14
15 // roundClamp() is the same as _SSE2: floats to 8-in-32, to 8-in-16, to packed 8 bit, with
16 // _mm_packus_epi16() both clamping and narrowing.
17
18 inline SkPMFloat::SkPMFloat(SkPMColor c) {
19 SkPMColorAssert(c);
20 const int _ = 255; // _ means to zero that byte.
21 __m128i fix8 = _mm_set_epi32(0,0,0,c),
22 fix8_32 = _mm_shuffle_epi8(fix8, _mm_set_epi8(_,_,_,3, _,_,_,2, _,_, _,1, _,_,_,0));
23 fVec = _mm_cvtepi32_ps(fix8_32);
24 SkASSERT(this->isValid());
25 }
26
27 inline SkPMColor SkPMFloat::trunc() const {
28 const int _ = 255; // _ means to zero that byte.
29 __m128i fix8_32 = _mm_cvttps_epi32(fVec),
30 fix8 = _mm_shuffle_epi8(fix8_32, _mm_set_epi8(_,_,_,_, _,_,_,_, _ ,_,_,_, 12,8,4,0));
31 SkPMColor c = _mm_cvtsi128_si32(fix8);
32 SkPMColorAssert(c);
33 return c;
34 }
35
36 inline SkPMColor SkPMFloat::round() const {
37 return SkPMFloat(Sk4f(0.5f) + *this).trunc();
38 }
39
40 inline SkPMColor SkPMFloat::roundClamp() const {
41 // We don't use _mm_cvtps_epi32, because we want precise control over how 0. 5 rounds (up).
42 __m128i fix8_32 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), fVec)),
43 fix8_16 = _mm_packus_epi16(fix8_32, fix8_32),
44 fix8 = _mm_packus_epi16(fix8_16, fix8_16);
45 SkPMColor c = _mm_cvtsi128_si32(fix8);
46 SkPMColorAssert(c);
47 return c;
48 }
49
50 inline void SkPMFloat::From4PMColors(const SkPMColor colors[4],
51 SkPMFloat* a, SkPMFloat* b, SkPMFloat* c, S kPMFloat* d) {
52 // Haven't beaten this yet.
53 *a = FromPMColor(colors[0]);
54 *b = FromPMColor(colors[1]);
55 *c = FromPMColor(colors[2]);
56 *d = FromPMColor(colors[3]);
57 }
58
59 inline void SkPMFloat::RoundTo4PMColors(
60 const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFlo at& d,
61 SkPMColor colors[4]) {
62 // Haven't beaten this yet. Still faster than RoundClampTo4PMColors?
63 colors[0] = a.round();
64 colors[1] = b.round();
65 colors[2] = c.round();
66 colors[3] = d.round();
67 }
68
69 inline void SkPMFloat::RoundClampTo4PMColors(
70 const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFlo at& d,
71 SkPMColor colors[4]) {
72 // Same as _SSE2.h's. We use 3 _mm_packus_epi16() where the naive loop uses 8.
73 // We don't use _mm_cvtps_epi32, because we want precise control over how 0. 5 rounds (up).
74 __m128i c0 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), a.fVec)),
75 c1 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), b.fVec)),
76 c2 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), c.fVec)),
77 c3 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), d.fVec));
78 __m128i c3210 = _mm_packus_epi16(_mm_packus_epi16(c0, c1),
79 _mm_packus_epi16(c2, c3));
80 _mm_storeu_si128((__m128i*)colors, c3210);
81 SkPMColorAssert(colors[0]);
82 SkPMColorAssert(colors[1]);
83 SkPMColorAssert(colors[2]);
84 SkPMColorAssert(colors[3]);
85 }
86
87 } // namespace
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