| Index: sky/examples/game/lib/game_demo_world.dart
|
| diff --git a/sky/examples/game/lib/game_demo_world.dart b/sky/examples/game/lib/game_demo_world.dart
|
| index 82094d5b2b4fdb441863c84d8adfce5a91c33616..ce57d7084ef5dc2d7d8d1e1bd9903e6adb257c17 100644
|
| --- a/sky/examples/game/lib/game_demo_world.dart
|
| +++ b/sky/examples/game/lib/game_demo_world.dart
|
| @@ -1,5 +1,8 @@
|
| part of game;
|
|
|
| +const double _steeringThreshold = 0.0;
|
| +const double _steeringMax = 150.0;
|
| +
|
| // Random generator
|
| Math.Random _rand = new Math.Random();
|
|
|
| @@ -357,7 +360,7 @@ class Laser extends Sprite {
|
| _movementVector = new Point(_movementVector.x + ship._movementVector[0], _movementVector.y + ship._movementVector[1]);
|
| }
|
|
|
| - bool move() {
|
| + void move() {
|
| position = pointAdd(position, _movementVector);
|
| _frameCount++;
|
| }
|
|
|