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Unified Diff: include/core/SkMaskFilter.h

Issue 119343003: Fast blurred rectangles on GPU (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: handle null input color, and some comments from Brian Created 7 years ago
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Index: include/core/SkMaskFilter.h
diff --git a/include/core/SkMaskFilter.h b/include/core/SkMaskFilter.h
index f4448ddddb453e9502f075f928303a0c9fb428f0..6a63d928fd1ded35e893a48e8bcfc8645bcac284 100644
--- a/include/core/SkMaskFilter.h
+++ b/include/core/SkMaskFilter.h
@@ -15,6 +15,7 @@
#include "SkPaint.h"
class GrContext;
+class GrPaint;
class SkBitmap;
class SkBlitter;
class SkBounder;
@@ -22,6 +23,7 @@ class SkMatrix;
class SkPath;
class SkRasterClip;
class SkRRect;
+class SkStrokeRec;
/** \class SkMaskFilter
@@ -89,6 +91,15 @@ public:
SkRect* maskRect) const;
/**
+ * Try to directly render the mask filter into the target. Returns
+ * true if drawing was successful.
+ */
+ virtual bool directFilterMaskGPU(GrContext* context,
+ GrPaint* grp,
+ const SkStrokeRec& strokeRec,
+ const SkPath* path) const;
+
+ /**
* Perform this mask filter on the GPU. This is most often used for
* multi-pass effects, where intermediate results must be rendered to
* textures. For single-pass effects, use asNewEffect(). 'src' is the
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