DescriptionDon't call bindTexture from GrGLProgram
Updates GrGLProgram to tell the gpu object which textures it wants
bound, instead of calling bindTexture directly. This begins to break
its dependence on the specific GrGLGpu object.
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/4271765d110be2661562f30f47addc9cb69ca4c7
Patch Set 1 #Patch Set 2 : #
Total comments: 2
Messages
Total messages: 12 (4 generated)
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