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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLProgramBuilder_DEFINED | 8 #ifndef GrGLProgramBuilder_DEFINED |
9 #define GrGLProgramBuilder_DEFINED | 9 #define GrGLProgramBuilder_DEFINED |
10 | 10 |
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181 /* | 181 /* |
182 * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE | 182 * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE |
183 */ | 183 */ |
184 }; | 184 }; |
185 | 185 |
186 /** | 186 /** |
187 * The below struct represent processors installed in programs. | 187 * The below struct represent processors installed in programs. |
188 */ | 188 */ |
189 template <class Proc> | 189 template <class Proc> |
190 struct GrGLInstalledProc { | 190 struct GrGLInstalledProc { |
191 typedef GrGLProgramDataManager::UniformHandle UniformHandle; | 191 SkDEBUGCODE(int fSamplersIdx;) |
192 | 192 SkAutoTDelete<Proc> fGLProc; |
193 struct Sampler { | |
194 SkDEBUGCODE(Sampler() : fTextureUnit(-1) {}) | |
195 UniformHandle fUniform; | |
196 int fTextureUnit; | |
197 }; | |
198 SkSTArray<4, Sampler, true> fSamplers; | |
199 SkAutoTDelete<Proc> fGLProc; | |
200 }; | 193 }; |
201 | 194 |
202 typedef GrGLInstalledProc<GrGLPrimitiveProcessor> GrGLInstalledGeoProc; | 195 typedef GrGLInstalledProc<GrGLPrimitiveProcessor> GrGLInstalledGeoProc; |
203 typedef GrGLInstalledProc<GrGLXferProcessor> GrGLInstalledXferProc; | 196 typedef GrGLInstalledProc<GrGLXferProcessor> GrGLInstalledXferProc; |
204 typedef GrGLInstalledProc<GrGLFragmentProcessor> GrGLInstalledFragProc; | 197 typedef GrGLInstalledProc<GrGLFragmentProcessor> GrGLInstalledFragProc; |
205 | 198 |
206 struct GrGLInstalledFragProcs : public SkRefCnt { | 199 struct GrGLInstalledFragProcs : public SkRefCnt { |
207 virtual ~GrGLInstalledFragProcs(); | 200 virtual ~GrGLInstalledFragProcs(); |
208 SkSTArray<8, GrGLInstalledFragProc*, true> fProcs; | 201 SkSTArray<8, GrGLInstalledFragProc*, true> fProcs; |
209 }; | 202 }; |
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383 | 376 |
384 GrGLInstalledGeoProc* fGeometryProcessor; | 377 GrGLInstalledGeoProc* fGeometryProcessor; |
385 GrGLInstalledXferProc* fXferProcessor; | 378 GrGLInstalledXferProc* fXferProcessor; |
386 SkAutoTUnref<GrGLInstalledFragProcs> fFragmentProcessors; | 379 SkAutoTUnref<GrGLInstalledFragProcs> fFragmentProcessors; |
387 | 380 |
388 const DrawArgs& fArgs; | 381 const DrawArgs& fArgs; |
389 GrGLGpu* fGpu; | 382 GrGLGpu* fGpu; |
390 UniformInfoArray fUniforms; | 383 UniformInfoArray fUniforms; |
391 GrGLPrimitiveProcessor::TransformsIn fCoordTransforms; | 384 GrGLPrimitiveProcessor::TransformsIn fCoordTransforms; |
392 GrGLPrimitiveProcessor::TransformsOut fOutCoords; | 385 GrGLPrimitiveProcessor::TransformsOut fOutCoords; |
| 386 SkTArray<UniformHandle> fSamplerUniforms; |
393 | 387 |
394 friend class GrGLShaderBuilder; | 388 friend class GrGLShaderBuilder; |
395 friend class GrGLVertexBuilder; | 389 friend class GrGLVertexBuilder; |
396 friend class GrGLFragmentShaderBuilder; | 390 friend class GrGLFragmentShaderBuilder; |
397 friend class GrGLGeometryBuilder; | 391 friend class GrGLGeometryBuilder; |
398 }; | 392 }; |
399 #endif | 393 #endif |
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