Chromium Code Reviews| Index: ui/compositor/layer_animation_sequence.cc |
| diff --git a/ui/compositor/layer_animation_sequence.cc b/ui/compositor/layer_animation_sequence.cc |
| index a997c385a3f49ce1cc696aff829679af5056d60b..d0408e0d9d325e3a9b935380417cd155e8e99b83 100644 |
| --- a/ui/compositor/layer_animation_sequence.cc |
| +++ b/ui/compositor/layer_animation_sequence.cc |
| @@ -16,12 +16,18 @@ namespace ui { |
| LayerAnimationSequence::LayerAnimationSequence() |
| : is_cyclic_(false), |
| - last_element_(0) { |
| + last_element_(0), |
| + waiting_for_group_start_(false), |
| + animation_group_id_(0), |
| + last_progressed_fraction_(0.0) { |
| } |
| LayerAnimationSequence::LayerAnimationSequence(LayerAnimationElement* element) |
|
sky
2013/02/19 17:06:56
Can we get rid of this and only have one construct
ajuma
2013/02/20 16:09:10
Constructing a one-element sequence seems common e
|
| : is_cyclic_(false), |
| - last_element_(0) { |
| + last_element_(0), |
| + waiting_for_group_start_(false), |
| + animation_group_id_(0), |
| + last_progressed_fraction_(0.0) { |
| AddElement(element); |
| } |
| @@ -31,8 +37,18 @@ LayerAnimationSequence::~LayerAnimationSequence() { |
| DetachedFromSequence(this, true)); |
| } |
| +void LayerAnimationSequence::ProgressToEffectiveStart( |
| + LayerAnimationDelegate* delegate) { |
| + if (elements_.empty()) |
| + return; |
| + |
| + elements_[0]->set_animation_group_id(animation_group_id_); |
|
sky
2013/02/19 17:06:56
How come this is only done for the first element?
ajuma
2013/02/20 16:09:10
To avoid making an extra pass over the sequence, t
|
| + elements_[0]->ProgressToEffectiveStart(delegate); |
| +} |
| + |
| void LayerAnimationSequence::Progress(base::TimeTicks now, |
| LayerAnimationDelegate* delegate) { |
| + DCHECK(start_time_ != base::TimeTicks()); |
|
sky
2013/02/19 17:06:56
DCHECK_NE
ajuma
2013/02/20 16:09:10
This won't compile, since values passed to DCHECK_
|
| bool redraw_required = false; |
| if (elements_.empty()) |
| @@ -44,7 +60,8 @@ void LayerAnimationSequence::Progress(base::TimeTicks now, |
| size_t current_index = last_element_ % elements_.size(); |
| base::TimeDelta element_duration; |
| while (is_cyclic_ || last_element_ < elements_.size()) { |
| - elements_[current_index]->set_start_time(last_start_); |
| + elements_[current_index]->set_requested_start_time(last_start_); |
| + elements_[current_index]->set_animation_group_id(animation_group_id_); |
| if (!elements_[current_index]->IsFinished(now, &element_duration)) |
| break; |
| @@ -53,12 +70,16 @@ void LayerAnimationSequence::Progress(base::TimeTicks now, |
| redraw_required = true; |
| last_start_ += element_duration; |
| ++last_element_; |
| + last_progressed_fraction_ = |
|
sky
2013/02/19 17:06:56
Should this be reset early on to make sure it it s
ajuma
2013/02/20 16:09:10
Done. This is now reset in ::Start.
|
| + elements_[current_index]->last_progressed_fraction(); |
| current_index = last_element_ % elements_.size(); |
| } |
| if (is_cyclic_ || last_element_ < elements_.size()) { |
| if (elements_[current_index]->Progress(now, delegate)) |
| redraw_required = true; |
| + last_progressed_fraction_ = |
| + elements_[current_index]->last_progressed_fraction(); |
| } |
| // Since the delegate may be deleted due to the notifications below, it is |
| @@ -68,12 +89,14 @@ void LayerAnimationSequence::Progress(base::TimeTicks now, |
| if (!is_cyclic_ && last_element_ == elements_.size()) { |
| last_element_ = 0; |
| + waiting_for_group_start_ = false; |
| + animation_group_id_ = 0; |
| NotifyEnded(); |
| } |
| } |
| bool LayerAnimationSequence::IsFinished(base::TimeTicks time) { |
| - if (is_cyclic_) |
| + if (is_cyclic_ || waiting_for_group_start_) |
| return false; |
| if (elements_.empty()) |
| @@ -86,7 +109,7 @@ bool LayerAnimationSequence::IsFinished(base::TimeTicks time) { |
| size_t current_index = last_element_; |
| base::TimeDelta element_duration; |
| while (current_index < elements_.size()) { |
| - elements_[current_index]->set_start_time(current_start); |
| + elements_[current_index]->set_requested_start_time(current_start); |
| if (!elements_[current_index]->IsFinished(time, &element_duration)) |
| break; |
| @@ -107,6 +130,8 @@ void LayerAnimationSequence::ProgressToEnd(LayerAnimationDelegate* delegate) { |
| while (current_index < elements_.size()) { |
| if (elements_[current_index]->ProgressToEnd(delegate)) |
| redraw_required = true; |
| + last_progressed_fraction_ = |
| + elements_[current_index]->last_progressed_fraction(); |
| ++current_index; |
| ++last_element_; |
| } |
| @@ -116,6 +141,8 @@ void LayerAnimationSequence::ProgressToEnd(LayerAnimationDelegate* delegate) { |
| if (!is_cyclic_) { |
| last_element_ = 0; |
| + waiting_for_group_start_ = false; |
| + animation_group_id_ = 0; |
| NotifyEnded(); |
| } |
| } |
| @@ -129,13 +156,14 @@ void LayerAnimationSequence::GetTargetValue( |
| elements_[i]->GetTargetValue(target); |
| } |
| -void LayerAnimationSequence::Abort() { |
| +void LayerAnimationSequence::Abort(LayerAnimationDelegate* delegate) { |
| size_t current_index = last_element_ % elements_.size(); |
| while (current_index < elements_.size()) { |
| - elements_[current_index]->Abort(); |
| + elements_[current_index]->Abort(delegate); |
| ++current_index; |
| } |
| last_element_ = 0; |
| + waiting_for_group_start_ = false; |
| NotifyAborted(); |
| } |
| @@ -156,6 +184,13 @@ bool LayerAnimationSequence::HasCommonProperty( |
| return intersection.size() > 0; |
| } |
| +bool LayerAnimationSequence::IsFirstElementThreaded() const { |
| + if (!elements_.empty()) |
| + return elements_[0]->IsThreaded(); |
| + |
| + return false; |
| +} |
| + |
| void LayerAnimationSequence::AddObserver(LayerAnimationObserver* observer) { |
| if (!observers_.HasObserver(observer)) { |
| observers_.AddObserver(observer); |
| @@ -168,6 +203,22 @@ void LayerAnimationSequence::RemoveObserver(LayerAnimationObserver* observer) { |
| observer->DetachedFromSequence(this, true); |
| } |
| +void LayerAnimationSequence::OnThreadedAnimationStarted( |
| + const cc::AnimationEvent& event) { |
| + if (elements_.empty() || event.groupId != animation_group_id_) |
| + return; |
| + |
| + size_t current_index = last_element_ % elements_.size(); |
| + const LayerAnimationElement::AnimatableProperties& element_properties = |
| + elements_[current_index]->properties(); |
| + LayerAnimationElement::AnimatableProperty event_property = |
| + LayerAnimationElement::ToAnimatableProperty(event.targetProperty); |
| + DCHECK(element_properties.find(event_property) != element_properties.end()); |
| + elements_[current_index]->set_effective_start_time( |
| + base::TimeTicks::FromInternalValue( |
| + event.monotonicTime * base::Time::kMicrosecondsPerSecond)); |
| +} |
| + |
| void LayerAnimationSequence::OnScheduled() { |
| NotifyScheduled(); |
| } |