Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(81)

Side by Side Diff: ui/compositor/layer_animation_sequence.cc

Issue 11896017: Thread ui opacity animations (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Address comments Created 7 years, 10 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/compositor/layer_animation_sequence.h" 5 #include "ui/compositor/layer_animation_sequence.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <iterator> 8 #include <iterator>
9 9
10 #include "base/debug/trace_event.h" 10 #include "base/debug/trace_event.h"
11 #include "ui/compositor/layer_animation_delegate.h" 11 #include "ui/compositor/layer_animation_delegate.h"
12 #include "ui/compositor/layer_animation_element.h" 12 #include "ui/compositor/layer_animation_element.h"
13 #include "ui/compositor/layer_animation_observer.h" 13 #include "ui/compositor/layer_animation_observer.h"
14 14
15 namespace ui { 15 namespace ui {
16 16
17 LayerAnimationSequence::LayerAnimationSequence() 17 LayerAnimationSequence::LayerAnimationSequence()
18 : is_cyclic_(false), 18 : is_cyclic_(false),
19 last_element_(0) { 19 last_element_(0),
20 waiting_for_group_start_(false),
21 animation_group_id_(0),
22 last_progressed_fraction_(0.0) {
20 } 23 }
21 24
22 LayerAnimationSequence::LayerAnimationSequence(LayerAnimationElement* element) 25 LayerAnimationSequence::LayerAnimationSequence(LayerAnimationElement* element)
sky 2013/02/19 17:06:56 Can we get rid of this and only have one construct
ajuma 2013/02/20 16:09:10 Constructing a one-element sequence seems common e
23 : is_cyclic_(false), 26 : is_cyclic_(false),
24 last_element_(0) { 27 last_element_(0),
28 waiting_for_group_start_(false),
29 animation_group_id_(0),
30 last_progressed_fraction_(0.0) {
25 AddElement(element); 31 AddElement(element);
26 } 32 }
27 33
28 LayerAnimationSequence::~LayerAnimationSequence() { 34 LayerAnimationSequence::~LayerAnimationSequence() {
29 FOR_EACH_OBSERVER(LayerAnimationObserver, 35 FOR_EACH_OBSERVER(LayerAnimationObserver,
30 observers_, 36 observers_,
31 DetachedFromSequence(this, true)); 37 DetachedFromSequence(this, true));
32 } 38 }
33 39
40 void LayerAnimationSequence::ProgressToEffectiveStart(
41 LayerAnimationDelegate* delegate) {
42 if (elements_.empty())
43 return;
44
45 elements_[0]->set_animation_group_id(animation_group_id_);
sky 2013/02/19 17:06:56 How come this is only done for the first element?
ajuma 2013/02/20 16:09:10 To avoid making an extra pass over the sequence, t
46 elements_[0]->ProgressToEffectiveStart(delegate);
47 }
48
34 void LayerAnimationSequence::Progress(base::TimeTicks now, 49 void LayerAnimationSequence::Progress(base::TimeTicks now,
35 LayerAnimationDelegate* delegate) { 50 LayerAnimationDelegate* delegate) {
51 DCHECK(start_time_ != base::TimeTicks());
sky 2013/02/19 17:06:56 DCHECK_NE
ajuma 2013/02/20 16:09:10 This won't compile, since values passed to DCHECK_
36 bool redraw_required = false; 52 bool redraw_required = false;
37 53
38 if (elements_.empty()) 54 if (elements_.empty())
39 return; 55 return;
40 56
41 if (last_element_ == 0) 57 if (last_element_ == 0)
42 last_start_ = start_time_; 58 last_start_ = start_time_;
43 59
44 size_t current_index = last_element_ % elements_.size(); 60 size_t current_index = last_element_ % elements_.size();
45 base::TimeDelta element_duration; 61 base::TimeDelta element_duration;
46 while (is_cyclic_ || last_element_ < elements_.size()) { 62 while (is_cyclic_ || last_element_ < elements_.size()) {
47 elements_[current_index]->set_start_time(last_start_); 63 elements_[current_index]->set_requested_start_time(last_start_);
64 elements_[current_index]->set_animation_group_id(animation_group_id_);
48 if (!elements_[current_index]->IsFinished(now, &element_duration)) 65 if (!elements_[current_index]->IsFinished(now, &element_duration))
49 break; 66 break;
50 67
51 // Let the element we're passing finish. 68 // Let the element we're passing finish.
52 if (elements_[current_index]->Progress(now, delegate)) 69 if (elements_[current_index]->Progress(now, delegate))
53 redraw_required = true; 70 redraw_required = true;
54 last_start_ += element_duration; 71 last_start_ += element_duration;
55 ++last_element_; 72 ++last_element_;
73 last_progressed_fraction_ =
sky 2013/02/19 17:06:56 Should this be reset early on to make sure it it s
ajuma 2013/02/20 16:09:10 Done. This is now reset in ::Start.
74 elements_[current_index]->last_progressed_fraction();
56 current_index = last_element_ % elements_.size(); 75 current_index = last_element_ % elements_.size();
57 } 76 }
58 77
59 if (is_cyclic_ || last_element_ < elements_.size()) { 78 if (is_cyclic_ || last_element_ < elements_.size()) {
60 if (elements_[current_index]->Progress(now, delegate)) 79 if (elements_[current_index]->Progress(now, delegate))
61 redraw_required = true; 80 redraw_required = true;
81 last_progressed_fraction_ =
82 elements_[current_index]->last_progressed_fraction();
62 } 83 }
63 84
64 // Since the delegate may be deleted due to the notifications below, it is 85 // Since the delegate may be deleted due to the notifications below, it is
65 // important that we schedule a draw before sending them. 86 // important that we schedule a draw before sending them.
66 if (redraw_required) 87 if (redraw_required)
67 delegate->ScheduleDrawForAnimation(); 88 delegate->ScheduleDrawForAnimation();
68 89
69 if (!is_cyclic_ && last_element_ == elements_.size()) { 90 if (!is_cyclic_ && last_element_ == elements_.size()) {
70 last_element_ = 0; 91 last_element_ = 0;
92 waiting_for_group_start_ = false;
93 animation_group_id_ = 0;
71 NotifyEnded(); 94 NotifyEnded();
72 } 95 }
73 } 96 }
74 97
75 bool LayerAnimationSequence::IsFinished(base::TimeTicks time) { 98 bool LayerAnimationSequence::IsFinished(base::TimeTicks time) {
76 if (is_cyclic_) 99 if (is_cyclic_ || waiting_for_group_start_)
77 return false; 100 return false;
78 101
79 if (elements_.empty()) 102 if (elements_.empty())
80 return true; 103 return true;
81 104
82 if (last_element_ == 0) 105 if (last_element_ == 0)
83 last_start_ = start_time_; 106 last_start_ = start_time_;
84 107
85 base::TimeTicks current_start = last_start_; 108 base::TimeTicks current_start = last_start_;
86 size_t current_index = last_element_; 109 size_t current_index = last_element_;
87 base::TimeDelta element_duration; 110 base::TimeDelta element_duration;
88 while (current_index < elements_.size()) { 111 while (current_index < elements_.size()) {
89 elements_[current_index]->set_start_time(current_start); 112 elements_[current_index]->set_requested_start_time(current_start);
90 if (!elements_[current_index]->IsFinished(time, &element_duration)) 113 if (!elements_[current_index]->IsFinished(time, &element_duration))
91 break; 114 break;
92 115
93 current_start += element_duration; 116 current_start += element_duration;
94 ++current_index; 117 ++current_index;
95 } 118 }
96 119
97 return (current_index == elements_.size()); 120 return (current_index == elements_.size());
98 } 121 }
99 122
100 void LayerAnimationSequence::ProgressToEnd(LayerAnimationDelegate* delegate) { 123 void LayerAnimationSequence::ProgressToEnd(LayerAnimationDelegate* delegate) {
101 bool redraw_required = false; 124 bool redraw_required = false;
102 125
103 if (elements_.empty()) 126 if (elements_.empty())
104 return; 127 return;
105 128
106 size_t current_index = last_element_ % elements_.size(); 129 size_t current_index = last_element_ % elements_.size();
107 while (current_index < elements_.size()) { 130 while (current_index < elements_.size()) {
108 if (elements_[current_index]->ProgressToEnd(delegate)) 131 if (elements_[current_index]->ProgressToEnd(delegate))
109 redraw_required = true; 132 redraw_required = true;
133 last_progressed_fraction_ =
134 elements_[current_index]->last_progressed_fraction();
110 ++current_index; 135 ++current_index;
111 ++last_element_; 136 ++last_element_;
112 } 137 }
113 138
114 if (redraw_required) 139 if (redraw_required)
115 delegate->ScheduleDrawForAnimation(); 140 delegate->ScheduleDrawForAnimation();
116 141
117 if (!is_cyclic_) { 142 if (!is_cyclic_) {
118 last_element_ = 0; 143 last_element_ = 0;
144 waiting_for_group_start_ = false;
145 animation_group_id_ = 0;
119 NotifyEnded(); 146 NotifyEnded();
120 } 147 }
121 } 148 }
122 149
123 void LayerAnimationSequence::GetTargetValue( 150 void LayerAnimationSequence::GetTargetValue(
124 LayerAnimationElement::TargetValue* target) const { 151 LayerAnimationElement::TargetValue* target) const {
125 if (is_cyclic_) 152 if (is_cyclic_)
126 return; 153 return;
127 154
128 for (size_t i = last_element_; i < elements_.size(); ++i) 155 for (size_t i = last_element_; i < elements_.size(); ++i)
129 elements_[i]->GetTargetValue(target); 156 elements_[i]->GetTargetValue(target);
130 } 157 }
131 158
132 void LayerAnimationSequence::Abort() { 159 void LayerAnimationSequence::Abort(LayerAnimationDelegate* delegate) {
133 size_t current_index = last_element_ % elements_.size(); 160 size_t current_index = last_element_ % elements_.size();
134 while (current_index < elements_.size()) { 161 while (current_index < elements_.size()) {
135 elements_[current_index]->Abort(); 162 elements_[current_index]->Abort(delegate);
136 ++current_index; 163 ++current_index;
137 } 164 }
138 last_element_ = 0; 165 last_element_ = 0;
166 waiting_for_group_start_ = false;
139 NotifyAborted(); 167 NotifyAborted();
140 } 168 }
141 169
142 void LayerAnimationSequence::AddElement(LayerAnimationElement* element) { 170 void LayerAnimationSequence::AddElement(LayerAnimationElement* element) {
143 properties_.insert(element->properties().begin(), 171 properties_.insert(element->properties().begin(),
144 element->properties().end()); 172 element->properties().end());
145 elements_.push_back(make_linked_ptr(element)); 173 elements_.push_back(make_linked_ptr(element));
146 } 174 }
147 175
148 bool LayerAnimationSequence::HasCommonProperty( 176 bool LayerAnimationSequence::HasCommonProperty(
149 const LayerAnimationElement::AnimatableProperties& other) const { 177 const LayerAnimationElement::AnimatableProperties& other) const {
150 LayerAnimationElement::AnimatableProperties intersection; 178 LayerAnimationElement::AnimatableProperties intersection;
151 std::insert_iterator<LayerAnimationElement::AnimatableProperties> ii( 179 std::insert_iterator<LayerAnimationElement::AnimatableProperties> ii(
152 intersection, intersection.begin()); 180 intersection, intersection.begin());
153 std::set_intersection(properties_.begin(), properties_.end(), 181 std::set_intersection(properties_.begin(), properties_.end(),
154 other.begin(), other.end(), 182 other.begin(), other.end(),
155 ii); 183 ii);
156 return intersection.size() > 0; 184 return intersection.size() > 0;
157 } 185 }
158 186
187 bool LayerAnimationSequence::IsFirstElementThreaded() const {
188 if (!elements_.empty())
189 return elements_[0]->IsThreaded();
190
191 return false;
192 }
193
159 void LayerAnimationSequence::AddObserver(LayerAnimationObserver* observer) { 194 void LayerAnimationSequence::AddObserver(LayerAnimationObserver* observer) {
160 if (!observers_.HasObserver(observer)) { 195 if (!observers_.HasObserver(observer)) {
161 observers_.AddObserver(observer); 196 observers_.AddObserver(observer);
162 observer->AttachedToSequence(this); 197 observer->AttachedToSequence(this);
163 } 198 }
164 } 199 }
165 200
166 void LayerAnimationSequence::RemoveObserver(LayerAnimationObserver* observer) { 201 void LayerAnimationSequence::RemoveObserver(LayerAnimationObserver* observer) {
167 observers_.RemoveObserver(observer); 202 observers_.RemoveObserver(observer);
168 observer->DetachedFromSequence(this, true); 203 observer->DetachedFromSequence(this, true);
169 } 204 }
170 205
206 void LayerAnimationSequence::OnThreadedAnimationStarted(
207 const cc::AnimationEvent& event) {
208 if (elements_.empty() || event.groupId != animation_group_id_)
209 return;
210
211 size_t current_index = last_element_ % elements_.size();
212 const LayerAnimationElement::AnimatableProperties& element_properties =
213 elements_[current_index]->properties();
214 LayerAnimationElement::AnimatableProperty event_property =
215 LayerAnimationElement::ToAnimatableProperty(event.targetProperty);
216 DCHECK(element_properties.find(event_property) != element_properties.end());
217 elements_[current_index]->set_effective_start_time(
218 base::TimeTicks::FromInternalValue(
219 event.monotonicTime * base::Time::kMicrosecondsPerSecond));
220 }
221
171 void LayerAnimationSequence::OnScheduled() { 222 void LayerAnimationSequence::OnScheduled() {
172 NotifyScheduled(); 223 NotifyScheduled();
173 } 224 }
174 225
175 void LayerAnimationSequence::OnAnimatorDestroyed() { 226 void LayerAnimationSequence::OnAnimatorDestroyed() {
176 if (observers_.might_have_observers()) { 227 if (observers_.might_have_observers()) {
177 ObserverListBase<LayerAnimationObserver>::Iterator it(observers_); 228 ObserverListBase<LayerAnimationObserver>::Iterator it(observers_);
178 LayerAnimationObserver* obs; 229 LayerAnimationObserver* obs;
179 while ((obs = it.GetNext()) != NULL) { 230 while ((obs = it.GetNext()) != NULL) {
180 if (!obs->RequiresNotificationWhenAnimatorDestroyed()) { 231 if (!obs->RequiresNotificationWhenAnimatorDestroyed()) {
(...skipping 17 matching lines...) Expand all
198 OnLayerAnimationEnded(this)); 249 OnLayerAnimationEnded(this));
199 } 250 }
200 251
201 void LayerAnimationSequence::NotifyAborted() { 252 void LayerAnimationSequence::NotifyAborted() {
202 FOR_EACH_OBSERVER(LayerAnimationObserver, 253 FOR_EACH_OBSERVER(LayerAnimationObserver,
203 observers_, 254 observers_,
204 OnLayerAnimationAborted(this)); 255 OnLayerAnimationAborted(this));
205 } 256 }
206 257
207 } // namespace ui 258 } // namespace ui
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698