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Unified Diff: ui/base/material_design/material_design_controller.h

Issue 1188713007: Moved --top-chrome-md command line switch from chrome_switches to ui_base_switches. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 6 months ago
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Index: ui/base/material_design/material_design_controller.h
diff --git a/ui/base/material_design/material_design_controller.h b/ui/base/material_design/material_design_controller.h
new file mode 100644
index 0000000000000000000000000000000000000000..c2e49d79b6f815e16072de14886eafa8882ffe00
--- /dev/null
+++ b/ui/base/material_design/material_design_controller.h
@@ -0,0 +1,63 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_BASE_MATERIAL_DESIGN_MATERIAL_DESIGN_CONTROLLER_H_
+#define UI_BASE_MATERIAL_DESIGN_MATERIAL_DESIGN_CONTROLLER_H_
+
+#include "base/macros.h"
+#include "ui/base/ui_base_export.h"
+
+namespace ui {
+
+namespace test {
+class MaterialDesignControllerTestAPI;
+} // namespace test
+
+// Central controller to handle material design look and feel.
+class UI_BASE_EXPORT MaterialDesignController {
+ public:
+ // The different look and feel options.
+ enum class LookAndFeel {
tdanderson 2015/06/18 20:54:23 +1 to Gene's suggestion of using "mode" instead of
bruthig 2015/06/22 18:51:11 Done.
+ // Basic material design look and feel.
+ MATERIAL,
+ // Material design look and feel targeted for convertible devices.
tdanderson 2015/06/18 20:54:23 I'd re-phrase the comment here (and in ui_base_swi
bruthig 2015/06/22 18:51:11 Done.
+ HYBRID,
+ // Classic, non-material, look and feel.
+ CLASSIC
tdanderson 2015/06/18 20:54:24 Naming these MATERIAL, MATERIAL_HYBRID, and NON_MA
bruthig 2015/06/22 18:51:11 Done.
+ };
+
+ // Get the current LookAndFeel that should be used by the system.
+ static LookAndFeel GetLookAndFeel();
+
+ private:
+ friend class test::MaterialDesignControllerTestAPI;
+
+ // Tracks whether |look_and_feel_| has been initialized.
+ static bool is_look_and_feel_initialized_;
tdanderson 2015/06/18 20:54:23 Perhaps include a comment about why this is needed
bruthig 2015/06/22 18:51:11 Done.
+
+ // The current look and feel to be used by the system.
+ static LookAndFeel look_and_feel_;
+
+ // Declarations only. Do not allow construction of an object.
+ MaterialDesignController();
+ ~MaterialDesignController();
+
+ // Initializes |look_and_feel_|.
+ static void InitializeLookAndFeel();
+
+ // Resets the look and feel state to uninitialized. To be used by tests to
+ // cleanup global state.
+ static void UninitializeLookAndFeel();
+
+ // Set |look_and_feel_| to |look_and_feel| and updates
+ // |is_look_and_feel_initialized_| to true. Can be used by tests to directly
+ // set the look and feel.
+ static void SetLookAndFeel(LookAndFeel look_and_feel);
+
+ DISALLOW_COPY_AND_ASSIGN(MaterialDesignController);
+};
+
+} // namespace ui
+
+#endif // UI_BASE_MATERIAL_DESIGN_MATERIAL_DESIGN_CONTROLLER_H_

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