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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef UI_BASE_MATERIAL_DESIGN_MATERIAL_DESIGN_CONTROLLER_H_ | |
| 6 #define UI_BASE_MATERIAL_DESIGN_MATERIAL_DESIGN_CONTROLLER_H_ | |
| 7 | |
| 8 #include "base/macros.h" | |
| 9 #include "ui/base/ui_base_export.h" | |
| 10 | |
| 11 namespace ui { | |
| 12 | |
| 13 namespace test { | |
| 14 class MaterialDesignControllerTestAPI; | |
| 15 } // namespace test | |
| 16 | |
| 17 // Central controller to handle material design look and feel. | |
| 18 class UI_BASE_EXPORT MaterialDesignController { | |
| 19 public: | |
| 20 // The different look and feel options. | |
| 21 enum class LookAndFeel { | |
|
tdanderson
2015/06/18 20:54:23
+1 to Gene's suggestion of using "mode" instead of
bruthig
2015/06/22 18:51:11
Done.
| |
| 22 // Basic material design look and feel. | |
| 23 MATERIAL, | |
| 24 // Material design look and feel targeted for convertible devices. | |
|
tdanderson
2015/06/18 20:54:23
I'd re-phrase the comment here (and in ui_base_swi
bruthig
2015/06/22 18:51:11
Done.
| |
| 25 HYBRID, | |
| 26 // Classic, non-material, look and feel. | |
| 27 CLASSIC | |
|
tdanderson
2015/06/18 20:54:24
Naming these MATERIAL, MATERIAL_HYBRID, and NON_MA
bruthig
2015/06/22 18:51:11
Done.
| |
| 28 }; | |
| 29 | |
| 30 // Get the current LookAndFeel that should be used by the system. | |
| 31 static LookAndFeel GetLookAndFeel(); | |
| 32 | |
| 33 private: | |
| 34 friend class test::MaterialDesignControllerTestAPI; | |
| 35 | |
| 36 // Tracks whether |look_and_feel_| has been initialized. | |
| 37 static bool is_look_and_feel_initialized_; | |
|
tdanderson
2015/06/18 20:54:23
Perhaps include a comment about why this is needed
bruthig
2015/06/22 18:51:11
Done.
| |
| 38 | |
| 39 // The current look and feel to be used by the system. | |
| 40 static LookAndFeel look_and_feel_; | |
| 41 | |
| 42 // Declarations only. Do not allow construction of an object. | |
| 43 MaterialDesignController(); | |
| 44 ~MaterialDesignController(); | |
| 45 | |
| 46 // Initializes |look_and_feel_|. | |
| 47 static void InitializeLookAndFeel(); | |
| 48 | |
| 49 // Resets the look and feel state to uninitialized. To be used by tests to | |
| 50 // cleanup global state. | |
| 51 static void UninitializeLookAndFeel(); | |
| 52 | |
| 53 // Set |look_and_feel_| to |look_and_feel| and updates | |
| 54 // |is_look_and_feel_initialized_| to true. Can be used by tests to directly | |
| 55 // set the look and feel. | |
| 56 static void SetLookAndFeel(LookAndFeel look_and_feel); | |
| 57 | |
| 58 DISALLOW_COPY_AND_ASSIGN(MaterialDesignController); | |
| 59 }; | |
| 60 | |
| 61 } // namespace ui | |
| 62 | |
| 63 #endif // UI_BASE_MATERIAL_DESIGN_MATERIAL_DESIGN_CONTROLLER_H_ | |
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