Index: runtime/embedders/openglui/common/gl_graphics_handler.h |
=================================================================== |
--- runtime/embedders/openglui/common/gl_graphics_handler.h (revision 0) |
+++ runtime/embedders/openglui/common/gl_graphics_handler.h (revision 0) |
@@ -0,0 +1,40 @@ |
+// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+#ifndef EMBEDDERS_OPENGLUI_COMMON_GL_GRAPHICS_HANDLER_H_ |
+#define EMBEDDERS_OPENGLUI_COMMON_GL_GRAPHICS_HANDLER_H_ |
+ |
+#include "embedders/openglui/common/graphics_handler.h" |
+#include "embedders/openglui/common/opengl.h" |
+#include "embedders/openglui/common/timer.h" |
+ |
+class GLGraphicsHandler : public GraphicsHandler { |
+ public: |
+ GLGraphicsHandler() |
+ : GraphicsHandler() { |
+ } |
+ |
+ virtual int32_t Start() = 0; |
+ virtual void Stop() = 0; |
+ |
+ void SwapBuffers() { |
+ GLSwapBuffers(); |
+ } |
+ |
+ virtual int32_t Update() { |
+ SwapBuffers(); |
+ return 0; |
+ } |
+ |
+ void SetViewport(int left, int top, int width, int height); |
+ int BuildProgram(const char* vertexShaderSource, |
+ const char* fragmentShaderSource) const; |
+ int BuildShader(const char* source, GLenum shaderType) const; |
+ |
+ virtual ~GLGraphicsHandler() { |
+ } |
+}; |
+ |
+#endif // EMBEDDERS_OPENGLUI_COMMON_GL_GRAPHICS_HANDLER_H_ |
+ |