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Unified Diff: runtime/embedders/openglui/common/gl_graphics_handler.h

Issue 11883013: Refactored OpenGL embedder that works on Android, Mac or Linux. (Closed) Base URL: http://dart.googlecode.com/svn/branches/bleeding_edge/dart/
Patch Set: Created 7 years, 11 months ago
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Index: runtime/embedders/openglui/common/gl_graphics_handler.h
===================================================================
--- runtime/embedders/openglui/common/gl_graphics_handler.h (revision 0)
+++ runtime/embedders/openglui/common/gl_graphics_handler.h (revision 0)
@@ -0,0 +1,40 @@
+// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+#ifndef EMBEDDERS_OPENGLUI_COMMON_GL_GRAPHICS_HANDLER_H_
+#define EMBEDDERS_OPENGLUI_COMMON_GL_GRAPHICS_HANDLER_H_
+
+#include "embedders/openglui/common/graphics_handler.h"
+#include "embedders/openglui/common/opengl.h"
+#include "embedders/openglui/common/timer.h"
+
+class GLGraphicsHandler : public GraphicsHandler {
+ public:
+ GLGraphicsHandler()
+ : GraphicsHandler() {
+ }
+
+ virtual int32_t Start() = 0;
+ virtual void Stop() = 0;
+
+ void SwapBuffers() {
+ GLSwapBuffers();
+ }
+
+ virtual int32_t Update() {
+ SwapBuffers();
+ return 0;
+ }
+
+ void SetViewport(int left, int top, int width, int height);
+ int BuildProgram(const char* vertexShaderSource,
+ const char* fragmentShaderSource) const;
+ int BuildShader(const char* source, GLenum shaderType) const;
+
+ virtual ~GLGraphicsHandler() {
+ }
+};
+
+#endif // EMBEDDERS_OPENGLUI_COMMON_GL_GRAPHICS_HANDLER_H_
+
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