| Index: runtime/embedders/openglui/common/gl_graphics_handler.h
|
| ===================================================================
|
| --- runtime/embedders/openglui/common/gl_graphics_handler.h (revision 0)
|
| +++ runtime/embedders/openglui/common/gl_graphics_handler.h (revision 0)
|
| @@ -0,0 +1,40 @@
|
| +// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
|
| +// for details. All rights reserved. Use of this source code is governed by a
|
| +// BSD-style license that can be found in the LICENSE file.
|
| +
|
| +#ifndef EMBEDDERS_OPENGLUI_COMMON_GL_GRAPHICS_HANDLER_H_
|
| +#define EMBEDDERS_OPENGLUI_COMMON_GL_GRAPHICS_HANDLER_H_
|
| +
|
| +#include "embedders/openglui/common/graphics_handler.h"
|
| +#include "embedders/openglui/common/opengl.h"
|
| +#include "embedders/openglui/common/timer.h"
|
| +
|
| +class GLGraphicsHandler : public GraphicsHandler {
|
| + public:
|
| + GLGraphicsHandler()
|
| + : GraphicsHandler() {
|
| + }
|
| +
|
| + virtual int32_t Start() = 0;
|
| + virtual void Stop() = 0;
|
| +
|
| + void SwapBuffers() {
|
| + GLSwapBuffers();
|
| + }
|
| +
|
| + virtual int32_t Update() {
|
| + SwapBuffers();
|
| + return 0;
|
| + }
|
| +
|
| + void SetViewport(int left, int top, int width, int height);
|
| + int BuildProgram(const char* vertexShaderSource,
|
| + const char* fragmentShaderSource) const;
|
| + int BuildShader(const char* source, GLenum shaderType) const;
|
| +
|
| + virtual ~GLGraphicsHandler() {
|
| + }
|
| +};
|
| +
|
| +#endif // EMBEDDERS_OPENGLUI_COMMON_GL_GRAPHICS_HANDLER_H_
|
| +
|
|
|