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Unified Diff: runtime/embedders/openglui/android/android_sound_handler.cc

Issue 11883013: Refactored OpenGL embedder that works on Android, Mac or Linux. (Closed) Base URL: http://dart.googlecode.com/svn/branches/bleeding_edge/dart/
Patch Set: Created 7 years, 11 months ago
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Index: runtime/embedders/openglui/android/android_sound_handler.cc
===================================================================
--- runtime/embedders/openglui/android/android_sound_handler.cc (revision 0)
+++ runtime/embedders/openglui/android/android_sound_handler.cc (revision 0)
@@ -0,0 +1,258 @@
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+#include "embedders/openglui/android/android_sound_handler.h"
+
+#include "embedders/openglui/android/android_resource.h"
+#include "embedders/openglui/common/log.h"
+
+AndroidSoundHandler::AndroidSoundHandler(android_app* application)
+ : SoundHandler(),
+ application_(application),
+ engine_(NULL),
+ engine_if_(NULL),
+ output_mix_(NULL),
+ background_player_(NULL),
+ background_player_if_(NULL),
+ background_player_seek_if_(NULL),
+ sample_player_(NULL),
+ sample_player_if_(NULL),
+ sample_player_queue_(NULL) {
+ SoundHandler::instance_ = this;
+}
+
+int32_t AndroidSoundHandler::Start() {
+ LOGI("Starting SoundService");
+
+ const SLInterfaceID k_engine_mix_IIDs[] = { SL_IID_ENGINE };
+ const SLboolean k_engine_mix_reqs[] = { SL_BOOLEAN_TRUE };
+ const SLInterfaceID k_output_mix_IIDs[] = {};
+ const SLboolean k_output_mix_reqs[] = {};
+ int32_t res = slCreateEngine(&engine_, 0, NULL, 1,
+ k_engine_mix_IIDs, k_engine_mix_reqs);
+ if (res == SL_RESULT_SUCCESS) {
+ res = (*engine_)->Realize(engine_, SL_BOOLEAN_FALSE);
+ if (res == SL_RESULT_SUCCESS) {
+ res = (*engine_)->GetInterface(engine_, SL_IID_ENGINE, &engine_if_);
+ if (res == SL_RESULT_SUCCESS) {
+ res = (*engine_if_)->CreateOutputMix(engine_if_, &output_mix_, 0,
+ k_output_mix_IIDs, k_output_mix_reqs);
+ if (res == SL_RESULT_SUCCESS) {
+ res = (*output_mix_)->Realize(output_mix_, SL_BOOLEAN_FALSE);
+ if (res == SL_RESULT_SUCCESS) {
+ if (StartSamplePlayer() == 0) {
+ return 0;
+ }
+ }
+ }
+ }
+ }
+ }
+ LOGI("Failed to start SoundService");
+ Stop();
+ return -1;
+}
+
+void AndroidSoundHandler::Stop() {
+ StopBackground();
+ if (output_mix_ != NULL) {
+ (*output_mix_)->Destroy(output_mix_);
+ output_mix_ = NULL;
+ }
+ if (engine_ != NULL) {
+ (*engine_)->Destroy(engine_);
+ engine_ = NULL;
+ engine_if_ = NULL;
+ }
+ if (sample_player_ != NULL) {
+ (*sample_player_)->Destroy(sample_player_);
+ sample_player_ = NULL;
+ sample_player_if_ = NULL;
+ sample_player_queue_ = NULL;
+ }
+ samples_.clear();
+}
+
+int32_t AndroidSoundHandler::CreateAudioPlayer(SLEngineItf engine_if,
+ const SLInterfaceID extra_if,
+ SLDataSource data_source,
+ SLDataSink data_sink,
+ SLObjectItf& player_out,
+ SLPlayItf& player_if_out) {
+ const SLuint32 SoundPlayerIIDCount = 2;
+ const SLInterfaceID SoundPlayerIIDs[] = { SL_IID_PLAY, extra_if };
+ const SLboolean SoundPlayerReqs[] = { SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE };
+ int32_t res = (*engine_if)->CreateAudioPlayer(engine_if,
+ &player_out,
+ &data_source,
+ &data_sink,
+ SoundPlayerIIDCount,
+ SoundPlayerIIDs,
+ SoundPlayerReqs);
+
+ if (res == SL_RESULT_SUCCESS) {
+ res = (*player_out)->Realize(player_out, SL_BOOLEAN_FALSE);
+ if (res == SL_RESULT_SUCCESS) {
+ res = (*player_out)->GetInterface(sample_player_,
+ SL_IID_PLAY,
+ &player_if_out);
+ if (res == SL_RESULT_SUCCESS) {
+ return 0;
+ }
+ }
+ }
+ return -1;
+}
+
+int32_t AndroidSoundHandler::PlayBackground(const char* path) {
+ LOGI("Creating audio player");
+
+ Resource resource(path);
+ int fd = resource.descriptor();
+ if (fd < 0) {
+ LOGI("Could not open file %s", path);
+ return -1;
+ }
+
+ SLDataLocator_AndroidFD data_locator_in = {
+ SL_DATALOCATOR_ANDROIDFD,
+ fd,
+ resource.start(),
+ resource.length()
+ };
+ SLDataFormat_MIME data_format = {
+ SL_DATAFORMAT_MIME,
+ NULL,
+ SL_CONTAINERTYPE_UNSPECIFIED
+ };
+ SLDataSource data_source = { &data_locator_in, &data_format };
+
+ resource.Close();
+
+ SLDataLocator_OutputMix data_locator_out =
+ { SL_DATALOCATOR_OUTPUTMIX, output_mix_ };
+ SLDataSink data_sink = { &data_locator_out, NULL };
+
+ int32_t res = CreateAudioPlayer(engine_if_,
+ SL_IID_SEEK,
+ data_source,
+ data_sink,
+ background_player_,
+ background_player_if_);
+
+ if (res != SL_RESULT_SUCCESS) {
+ LOGE("Couldn't create audio player");
+ return -1;
+ }
+
+ if ((*background_player_)->
+ GetInterface(background_player_, SL_IID_SEEK,
+ &background_player_seek_if_) != SL_RESULT_SUCCESS) {
+ LOGE("Couldn't get seek interface");
+ return -1;
+ }
+ LOGI("Got seek interface");
+ if ((*background_player_seek_if_)->
+ SetLoop(background_player_seek_if_, SL_BOOLEAN_TRUE, 0,
+ SL_TIME_UNKNOWN) != SL_RESULT_SUCCESS) {
+ LOGE("Couldn't set loop");
+ return -1;
+ }
+ LOGI("Set loop");
+ if ((*background_player_if_)->
+ SetPlayState(background_player_if_, SL_PLAYSTATE_PLAYING) !=
+ SL_RESULT_SUCCESS) {
+ LOGE("Couldn't start playing");
+ return -1;
+ }
+ LOGI("Started playing");
+ return 0;
+}
+
+void AndroidSoundHandler::StopBackground() {
+ if (background_player_if_ != NULL) {
+ SLuint32 state;
+ (*background_player_)->GetState(background_player_, &state);
+ if (state == SL_OBJECT_STATE_REALIZED) {
+ (*background_player_if_)->SetPlayState(background_player_if_,
+ SL_PLAYSTATE_PAUSED);
+
+ (*background_player_)->Destroy(background_player_);
+ background_player_ = NULL;
+ background_player_if_ = NULL;
+ background_player_seek_if_ = NULL;
+ }
+ }
+}
+
+int32_t AndroidSoundHandler::StartSamplePlayer() {
+ SLDataLocator_AndroidSimpleBufferQueue data_locator_in = {
+ SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE,
+ 1
+ };
+
+ SLDataFormat_PCM data_format= {
+ SL_DATAFORMAT_PCM,
+ 1,
+ SL_SAMPLINGRATE_44_1,
+ SL_PCMSAMPLEFORMAT_FIXED_16,
+ SL_PCMSAMPLEFORMAT_FIXED_16,
+ SL_SPEAKER_FRONT_CENTER,
+ SL_BYTEORDER_LITTLEENDIAN
+ };
+
+ SLDataSource data_source = { &data_locator_in, &data_format };
+
+ SLDataLocator_OutputMix data_locator_out =
+ { SL_DATALOCATOR_OUTPUTMIX, output_mix_ };
+ SLDataSink data_sink = { &data_locator_out, NULL };
+
+ int32_t res = CreateAudioPlayer(engine_if_, SL_IID_BUFFERQUEUE,
+ data_source,
+ data_sink,
+ sample_player_, sample_player_if_);
+
+ if (res == SL_RESULT_SUCCESS) {
+ res = (*sample_player_)->GetInterface(sample_player_,
+ SL_IID_BUFFERQUEUE,
+ &sample_player_queue_);
+ if (res == SL_RESULT_SUCCESS) {
+ res = (*sample_player_if_)->SetPlayState(sample_player_if_,
+ SL_PLAYSTATE_PLAYING);
+ if (res == SL_RESULT_SUCCESS) {
+ return 0;
+ }
+ }
+ }
+ LOGE("Error while starting sample player");
+ return -1;
+}
+
+int32_t AndroidSoundHandler::PlaySample(const char* path) {
+ SLuint32 state;
+ (*sample_player_)->GetState(sample_player_, &state);
+ if (state != SL_OBJECT_STATE_REALIZED) {
+ LOGE("Sample player has not been realized");
+ } else {
+ Sample* sample = GetSample(path);
+ if (sample != NULL) {
+ int16_t* buffer = reinterpret_cast<int16_t*>(sample->buffer());
+ off_t len = sample->length();
+
+ // Remove any current sample.
+ int32_t res = (*sample_player_queue_)->Clear(sample_player_queue_);
+ if (res == SL_RESULT_SUCCESS) {
+ res = (*sample_player_queue_)->Enqueue(sample_player_queue_,
+ buffer, len);
+ if (res == SL_RESULT_SUCCESS) {
+ return 0;
+ }
+ LOGE("Enqueueing sample failed");
+ }
+ }
+ }
+ return -1;
+}
+
+
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