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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Apple Inc. All rights reserved. | 2 * Copyright (C) 2011 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 66 , m_mapPoint(false) | 66 , m_mapPoint(false) |
| 67 , m_mapQuad(true) | 67 , m_mapQuad(true) |
| 68 , m_direction(mappingDirection) | 68 , m_direction(mappingDirection) |
| 69 { | 69 { |
| 70 } | 70 } |
| 71 | 71 |
| 72 TransformState(const TransformState& other) { *this = other; } | 72 TransformState(const TransformState& other) { *this = other; } |
| 73 | 73 |
| 74 TransformState& operator=(const TransformState&); | 74 TransformState& operator=(const TransformState&); |
| 75 | 75 |
| 76 void setQuad(const FloatQuad& quad) { m_lastPlanarQuad = quad; } | 76 void setQuad(const FloatQuad& quad) |
| 77 { |
| 78 // FIXME: this assumes that the quad being added is in the coordinate sy
stem of the current state. |
| 79 // This breaks if we're simultaneously mapping a point. https://bugs.web
kit.org/show_bug.cgi?id=106680 |
| 80 ASSERT(!m_mapPoint); |
| 81 m_accumulatedOffset = LayoutSize(); |
| 82 m_lastPlanarQuad = quad; |
| 83 } |
| 77 | 84 |
| 78 void move(LayoutUnit x, LayoutUnit y, TransformAccumulation accumulate = Fla
ttenTransform) | 85 void move(LayoutUnit x, LayoutUnit y, TransformAccumulation accumulate = Fla
ttenTransform) |
| 79 { | 86 { |
| 80 move(LayoutSize(x, y), accumulate); | 87 move(LayoutSize(x, y), accumulate); |
| 81 } | 88 } |
| 82 | 89 |
| 83 void move(const LayoutSize&, TransformAccumulation = FlattenTransform); | 90 void move(const LayoutSize&, TransformAccumulation = FlattenTransform); |
| 84 void applyTransform(const AffineTransform& transformFromContainer, Transform
Accumulation = FlattenTransform, bool* wasClamped = 0); | 91 void applyTransform(const AffineTransform& transformFromContainer, Transform
Accumulation = FlattenTransform, bool* wasClamped = 0); |
| 85 void applyTransform(const TransformationMatrix& transformFromContainer, Tran
sformAccumulation = FlattenTransform, bool* wasClamped = 0); | 92 void applyTransform(const TransformationMatrix& transformFromContainer, Tran
sformAccumulation = FlattenTransform, bool* wasClamped = 0); |
| 86 void flatten(bool* wasClamped = 0); | 93 void flatten(bool* wasClamped = 0); |
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| 106 OwnPtr<TransformationMatrix> m_accumulatedTransform; | 113 OwnPtr<TransformationMatrix> m_accumulatedTransform; |
| 107 LayoutSize m_accumulatedOffset; | 114 LayoutSize m_accumulatedOffset; |
| 108 bool m_accumulatingTransform; | 115 bool m_accumulatingTransform; |
| 109 bool m_mapPoint, m_mapQuad; | 116 bool m_mapPoint, m_mapQuad; |
| 110 TransformDirection m_direction; | 117 TransformDirection m_direction; |
| 111 }; | 118 }; |
| 112 | 119 |
| 113 } // namespace WebCore | 120 } // namespace WebCore |
| 114 | 121 |
| 115 #endif // TransformState_h | 122 #endif // TransformState_h |
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