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Unified Diff: content/renderer/media/renderer_audio_hardware_config.h

Issue 11880009: Introduce AudioHardwareConfig for renderer side audio device info. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Plumb. Created 7 years, 11 months ago
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Index: content/renderer/media/renderer_audio_hardware_config.h
diff --git a/content/renderer/media/renderer_audio_hardware_config.h b/content/renderer/media/renderer_audio_hardware_config.h
new file mode 100644
index 0000000000000000000000000000000000000000..5a646338403c3cfa1c2475ac0698c1f97389c170
--- /dev/null
+++ b/content/renderer/media/renderer_audio_hardware_config.h
@@ -0,0 +1,57 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CONTENT_RENDERER_MEDIA_RENDERER_AUDIO_HARDWARE_CONFIG_H_
+#define CONTENT_RENDERER_MEDIA_RENDERER_AUDIO_HARDWARE_CONFIG_H_
+
+#include "base/compiler_specific.h"
henrika (OOO until Aug 14) 2013/01/29 10:46:49 Why do you need this one here?
DaleCurtis 2013/01/30 01:31:06 Necessary for the DISALLOW_COPY_AND_ASSIGN() macro
+#include "base/synchronization/lock.h"
+#include "content/common/content_export.h"
+#include "media/base/audio_hardware_config.h"
+
+namespace content {
+
+// Provides access to the audio hardware configuration from the renderer side.
+class CONTENT_EXPORT RendererAudioHardwareConfig
+ : public media::AudioHardwareConfig {
+ public:
+ // Must be constructed on the render thread. RendererAudioHardwareConfig
+ // sends a synchronous IPC to retrieve the audio hardware configuration; once
+ // complete accessors and updaters may be called from any thread.
+ RendererAudioHardwareConfig();
+ virtual ~RendererAudioHardwareConfig();
+
+ // Constructor for tests which don't have a render thread.
+ RendererAudioHardwareConfig(int output_buffer_size, int output_sample_rate,
henrika (OOO until Aug 14) 2013/01/29 10:46:49 Should it be public?
DaleCurtis 2013/01/30 01:31:06 Easier if it is. Otherwise there's a bunch of ugly
+ int input_sample_rate,
+ media::ChannelLayout input_channel_layout);
+
+ // Accessors for the currently cached hardware configuration. Safe to call
+ // from any thread.
+ virtual int GetOutputBufferSize() OVERRIDE;
+ virtual int GetOutputSampleRate() OVERRIDE;
+ virtual int GetInputSampleRate() OVERRIDE;
+ virtual media::ChannelLayout GetInputChannelLayout() OVERRIDE;
+
+ // Allows callers to update the cached values for either input or output. The
+ // values are paired under the assumption that these values will only be set
+ // after an input or output device change respectively. Safe to call from
+ // any thread.
+ void UpdateInputConfig(int sample_rate, media::ChannelLayout channel_layout);
henrika (OOO until Aug 14) 2013/01/29 10:46:49 OK, now I get it. Seen as implementation detail an
+ void UpdateOutputConfig(int buffer_size, int sample_rate);
+
+ private:
+ // Cached values; access is protected by |config_lock_|.
+ base::Lock config_lock_;
henrika (OOO until Aug 14) 2013/01/29 10:46:49 How is this class used today? Are all methods only
DaleCurtis 2013/01/29 19:36:00 AudioRendererMixerManager::GetMixer() may be calle
+ int output_buffer_size_;
+ int output_sample_rate_;
+ int input_sample_rate_;
+ media::ChannelLayout input_channel_layout_;
+
+ DISALLOW_COPY_AND_ASSIGN(RendererAudioHardwareConfig);
+};
+
+} // namespace content
+
+#endif // CONTENT_RENDERER_MEDIA_RENDERER_AUDIO_HARDWARE_CONFIG_H_

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