Index: content/renderer/media/renderer_audio_hardware_config.h |
diff --git a/content/renderer/media/renderer_audio_hardware_config.h b/content/renderer/media/renderer_audio_hardware_config.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..5a646338403c3cfa1c2475ac0698c1f97389c170 |
--- /dev/null |
+++ b/content/renderer/media/renderer_audio_hardware_config.h |
@@ -0,0 +1,57 @@ |
+// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CONTENT_RENDERER_MEDIA_RENDERER_AUDIO_HARDWARE_CONFIG_H_ |
+#define CONTENT_RENDERER_MEDIA_RENDERER_AUDIO_HARDWARE_CONFIG_H_ |
+ |
+#include "base/compiler_specific.h" |
henrika (OOO until Aug 14)
2013/01/29 10:46:49
Why do you need this one here?
DaleCurtis
2013/01/30 01:31:06
Necessary for the DISALLOW_COPY_AND_ASSIGN() macro
|
+#include "base/synchronization/lock.h" |
+#include "content/common/content_export.h" |
+#include "media/base/audio_hardware_config.h" |
+ |
+namespace content { |
+ |
+// Provides access to the audio hardware configuration from the renderer side. |
+class CONTENT_EXPORT RendererAudioHardwareConfig |
+ : public media::AudioHardwareConfig { |
+ public: |
+ // Must be constructed on the render thread. RendererAudioHardwareConfig |
+ // sends a synchronous IPC to retrieve the audio hardware configuration; once |
+ // complete accessors and updaters may be called from any thread. |
+ RendererAudioHardwareConfig(); |
+ virtual ~RendererAudioHardwareConfig(); |
+ |
+ // Constructor for tests which don't have a render thread. |
+ RendererAudioHardwareConfig(int output_buffer_size, int output_sample_rate, |
henrika (OOO until Aug 14)
2013/01/29 10:46:49
Should it be public?
DaleCurtis
2013/01/30 01:31:06
Easier if it is. Otherwise there's a bunch of ugly
|
+ int input_sample_rate, |
+ media::ChannelLayout input_channel_layout); |
+ |
+ // Accessors for the currently cached hardware configuration. Safe to call |
+ // from any thread. |
+ virtual int GetOutputBufferSize() OVERRIDE; |
+ virtual int GetOutputSampleRate() OVERRIDE; |
+ virtual int GetInputSampleRate() OVERRIDE; |
+ virtual media::ChannelLayout GetInputChannelLayout() OVERRIDE; |
+ |
+ // Allows callers to update the cached values for either input or output. The |
+ // values are paired under the assumption that these values will only be set |
+ // after an input or output device change respectively. Safe to call from |
+ // any thread. |
+ void UpdateInputConfig(int sample_rate, media::ChannelLayout channel_layout); |
henrika (OOO until Aug 14)
2013/01/29 10:46:49
OK, now I get it. Seen as implementation detail an
|
+ void UpdateOutputConfig(int buffer_size, int sample_rate); |
+ |
+ private: |
+ // Cached values; access is protected by |config_lock_|. |
+ base::Lock config_lock_; |
henrika (OOO until Aug 14)
2013/01/29 10:46:49
How is this class used today? Are all methods only
DaleCurtis
2013/01/29 19:36:00
AudioRendererMixerManager::GetMixer() may be calle
|
+ int output_buffer_size_; |
+ int output_sample_rate_; |
+ int input_sample_rate_; |
+ media::ChannelLayout input_channel_layout_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(RendererAudioHardwareConfig); |
+}; |
+ |
+} // namespace content |
+ |
+#endif // CONTENT_RENDERER_MEDIA_RENDERER_AUDIO_HARDWARE_CONFIG_H_ |