Index: cc/tile_manager.cc |
diff --git a/cc/tile_manager.cc b/cc/tile_manager.cc |
index 58e3b3df2f2f787f24b9b639a47bca1ab8032335..5ad985ec81efc0b8a222304b69d1408d22066bbc 100644 |
--- a/cc/tile_manager.cc |
+++ b/cc/tile_manager.cc |
@@ -549,6 +549,8 @@ void TileManager::OnRasterTaskCompleted( |
resource_pool_->resource_provider()->beginSetPixels(resource->id()); |
managed_tile_state.resource = resource.Pass(); |
tiles_with_pending_set_pixels_.push(tile); |
+ |
+ resource_pool_->resource_provider()->shallowFlushIfSupported(); |
epenner
2013/01/10 04:45:49
Could this just go straight into the resource prov
reveman
2013/01/10 14:46:58
I think the tile manager is the right place for th
epenner
2013/01/10 17:34:42
Yeah sorry, this patch is good as is, just thinkin
epenner
2013/01/10 17:45:42
So actually I talked with Dave and this is good as
|
} else { |
resource_pool_->resource_provider()->releasePixelBuffer(resource->id()); |
resource_pool_->ReleaseResource(resource.Pass()); |