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Unified Diff: gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc

Issue 118203002: During virtual context switches only restore texture units that have changed from the previous cont… (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Incorporate comments and add unit tests Created 6 years, 11 months ago
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Index: gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc b/gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc
index 910cb0104b214ec80de4dd7872f5a70f1904a145..f39b52bfbcd96aa62167ac1e631426694c263bd5 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc
@@ -14,6 +14,7 @@
#include "gpu/command_buffer/service/async_pixel_transfer_manager_mock.h"
#include "gpu/command_buffer/service/cmd_buffer_engine.h"
#include "gpu/command_buffer/service/context_group.h"
+#include "gpu/command_buffer/service/context_state.h"
#include "gpu/command_buffer/service/gl_surface_mock.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h"
#include "gpu/command_buffer/service/gpu_switches.h"
@@ -8820,6 +8821,99 @@ TEST_F(GLES2DecoderTest, DiscardFramebufferEXTUnsupported) {
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
}
+TEST_F(GLES2DecoderManualInitTest, RestoreState) {
+ InitDecoder(
+ "", // extensions
+ false, // has alpha
+ false, // has depth
+ false, // has stencil
+ false, // request alpha
+ false, // request depth
+ false, // request stencil
+ false); // bind generates resource
+ SetupTexture();
+
+ InSequence sequence;
+ // Expect to restore texture bindings for unit GL_TEXTURE0.
+ EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE0))
+ .Times(1)
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, BindTexture(GL_TEXTURE_2D, kServiceTextureId))
+ .Times(1)
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, BindTexture(GL_TEXTURE_CUBE_MAP,
+ TestHelper::kServiceDefaultTextureCubemapId))
+ .Times(1)
+ .RetiresOnSaturation();
+
+ // Expect to restore texture bindings for remaining units.
+ for (unsigned i = 0; i < group().max_texture_units() - 1; ++i) {
+ EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1 + i))
+ .Times(1)
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, BindTexture(GL_TEXTURE_2D,
+ TestHelper::kServiceDefaultTexture2dId))
+ .Times(1)
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, BindTexture(GL_TEXTURE_CUBE_MAP,
+ TestHelper::kServiceDefaultTextureCubemapId))
+ .Times(1)
+ .RetiresOnSaturation();
+ }
+
+ // Expect to restore the active texture unit to GL_TEXTURE0.
+ EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE0))
+ .Times(1)
+ .RetiresOnSaturation();
+
+ GetDecoder()->RestoreAllTextureUnitBindings(NULL);
+}
+
+TEST_F(GLES2DecoderManualInitTest, RestoreStateWithPreviousState) {
Ken Russell (switch to Gerrit) 2014/01/08 02:56:28 Could you please add a couple more tests? - Havi
+ InitDecoder(
+ "", // extensions
+ false, // has alpha
+ false, // has depth
+ false, // has stencil
+ false, // request alpha
+ false, // request depth
+ false, // request stencil
+ false); // bind generates resource
+ SetupTexture();
+
+ // Construct a previous ContextState with all texture bindings
+ // set to default textures.
+ ContextState prev_state(NULL, NULL);
+ prev_state.texture_units.resize(group().max_texture_units());
+ for (uint32 tt = 0; tt < prev_state.texture_units.size(); ++tt) {
+ TextureRef* ref_cube_map =
+ group().texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_CUBE_MAP);
+ prev_state.texture_units[tt].bound_texture_cube_map = ref_cube_map;
+ TextureRef* ref_2d =
+ group().texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_2D);
+ prev_state.texture_units[tt].bound_texture_2d = ref_2d;
+ }
+ prev_state.active_texture_unit = 0;
+
+ InSequence sequence;
+ // Expect to restore only GL_TEXTURE_2D binding for GL_TEXTURE0 unit,
+ // since the rest of the bindings haven't changed between the current
+ // state and the |prev_state|.
+ EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE0))
+ .Times(1)
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, BindTexture(GL_TEXTURE_2D, kServiceTextureId))
+ .Times(1)
+ .RetiresOnSaturation();
+
+ // Expect to restore active texture unit to GL_TEXTURE0.
+ EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE0))
+ .Times(1)
+ .RetiresOnSaturation();
+
+ GetDecoder()->RestoreAllTextureUnitBindings(&prev_state);
+}
+
// TODO(gman): Complete this test.
// TEST_F(GLES2DecoderTest, CompressedTexImage2DGLError) {
// }

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