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Unified Diff: cc/texture_draw_quad.cc

Issue 11783094: cc: Add point-based UV coordinate on TextureLayer (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fixed unittest and abreviations Created 7 years, 11 months ago
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Index: cc/texture_draw_quad.cc
diff --git a/cc/texture_draw_quad.cc b/cc/texture_draw_quad.cc
index adce50fb648676c5c6c4637da6b047e79e3e2092..a921eaa95f1b40702a65e6c67bb4ee8ada4257f2 100644
--- a/cc/texture_draw_quad.cc
+++ b/cc/texture_draw_quad.cc
@@ -21,7 +21,8 @@ scoped_ptr<TextureDrawQuad> TextureDrawQuad::Create() {
void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state,
gfx::Rect rect, gfx::Rect opaque_rect,
unsigned resource_id, bool premultiplied_alpha,
- const gfx::RectF& uv_rect,
+ const gfx::PointF& uv_top_left,
+ const gfx::PointF& uv_bottom_right,
const float vertex_opacity[4], bool flipped) {
gfx::Rect visible_rect = rect;
bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f
@@ -30,7 +31,8 @@ void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state,
opaque_rect, visible_rect, needs_blending);
this->resource_id = resource_id;
this->premultiplied_alpha = premultiplied_alpha;
- this->uv_rect = uv_rect;
+ this->uv_top_left = uv_top_left;
+ this->uv_bottom_right = uv_bottom_right;
this->vertex_opacity[0] = vertex_opacity[0];
this->vertex_opacity[1] = vertex_opacity[1];
this->vertex_opacity[2] = vertex_opacity[2];
@@ -42,13 +44,15 @@ void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state,
gfx::Rect rect, gfx::Rect opaque_rect,
gfx::Rect visible_rect, bool needs_blending,
unsigned resource_id, bool premultiplied_alpha,
- const gfx::RectF& uv_rect,
+ const gfx::PointF& uv_top_left,
+ const gfx::PointF& uv_bottom_right,
const float vertex_opacity[4], bool flipped) {
DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
opaque_rect, visible_rect, needs_blending);
this->resource_id = resource_id;
this->premultiplied_alpha = premultiplied_alpha;
- this->uv_rect = uv_rect;
+ this->uv_top_left = uv_top_left;
+ this->uv_bottom_right = uv_bottom_right;
this->vertex_opacity[0] = vertex_opacity[0];
this->vertex_opacity[1] = vertex_opacity[1];
this->vertex_opacity[2] = vertex_opacity[2];
@@ -86,18 +90,20 @@ bool TextureDrawQuad::PerformClipping() {
gfx::RectF clippedRect = IntersectRects(rectF, clipRect());
if (clippedRect.IsEmpty()) {
rect = gfx::Rect();
- uv_rect = gfx::RectF();
+ uv_top_left = gfx::PointF();
+ uv_bottom_right = gfx::PointF();
danakj 2013/01/11 02:21:51 should this be PointF(1.f, 1.f)
Jerome 2013/01/11 18:00:01 To keep the previous behavior uv_bottom_right shou
return true;
}
// Create a new uv-rect by clipping the old one to the new bounds.
- uv_rect = gfx::RectF(
- uv_rect.x()
- + uv_rect.width() / rectF.width() * (clippedRect.x() - rectF.x()),
- uv_rect.y()
- + uv_rect.height() / rectF.height() * (clippedRect.y() - rectF.y()),
- uv_rect.width() / rectF.width() * clippedRect.width(),
- uv_rect.height() / rectF.height() * clippedRect.height());
+ float u_scale = (uv_bottom_right.x() - uv_top_left.x()) / rectF.width();
danakj 2013/01/11 02:21:51 I might have messed this up, or you might see a mo
Jerome 2013/01/11 18:00:01 LGTM. Any reason why there is no void Vector2dF::
danakj 2013/01/11 20:00:12 Ya, I thought about this too.. Ill file a bug
+ float v_scale = (uv_bottom_right.y() - uv_top_left.y()) / rectF.height();
+ uv_bottom_right = gfx::PointF(
+ uv_top_left.x() + u_scale * (clippedRect.right() - rectF.x()),
+ uv_top_left.y() + v_scale * (clippedRect.bottom() - rectF.y()));
+ uv_top_left = gfx::PointF(
+ uv_top_left.x() + u_scale * (clippedRect.x() - rectF.x()),
+ uv_top_left.y() + v_scale * (clippedRect.y() - rectF.y()));
// Indexing according to the quad vertex generation:
// 1--2

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