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Unified Diff: cc/texture_draw_quad.cc

Issue 11783094: cc: Add point-based UV coordinate on TextureLayer (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fixing danakj comments Created 7 years, 11 months ago
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Index: cc/texture_draw_quad.cc
diff --git a/cc/texture_draw_quad.cc b/cc/texture_draw_quad.cc
index f652707f6cd3555803f6c3fdc2fdfe3bdd25451c..bd7028c416365c413c8194e648c3aed82cca49ab 100644
--- a/cc/texture_draw_quad.cc
+++ b/cc/texture_draw_quad.cc
@@ -5,6 +5,7 @@
#include "cc/texture_draw_quad.h"
#include "base/logging.h"
+#include "ui/gfx/vector2d_f.h"
namespace cc {
@@ -21,7 +22,8 @@ scoped_ptr<TextureDrawQuad> TextureDrawQuad::Create() {
void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state,
gfx::Rect rect, gfx::Rect opaque_rect,
unsigned resource_id, bool premultiplied_alpha,
- const gfx::RectF& uv_rect,
+ gfx::PointF uv_top_left,
+ gfx::PointF uv_bottom_right,
const float vertex_opacity[4], bool flipped) {
gfx::Rect visible_rect = rect;
bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f
@@ -30,7 +32,8 @@ void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state,
opaque_rect, visible_rect, needs_blending);
this->resource_id = resource_id;
this->premultiplied_alpha = premultiplied_alpha;
- this->uv_rect = uv_rect;
+ this->uv_top_left = uv_top_left;
+ this->uv_bottom_right = uv_bottom_right;
this->vertex_opacity[0] = vertex_opacity[0];
this->vertex_opacity[1] = vertex_opacity[1];
this->vertex_opacity[2] = vertex_opacity[2];
@@ -42,13 +45,15 @@ void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state,
gfx::Rect rect, gfx::Rect opaque_rect,
gfx::Rect visible_rect, bool needs_blending,
unsigned resource_id, bool premultiplied_alpha,
- const gfx::RectF& uv_rect,
+ gfx::PointF uv_top_left,
+ gfx::PointF uv_bottom_right,
const float vertex_opacity[4], bool flipped) {
DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
opaque_rect, visible_rect, needs_blending);
this->resource_id = resource_id;
this->premultiplied_alpha = premultiplied_alpha;
- this->uv_rect = uv_rect;
+ this->uv_top_left = uv_top_left;
+ this->uv_bottom_right = uv_bottom_right;
this->vertex_opacity[0] = vertex_opacity[0];
this->vertex_opacity[1] = vertex_opacity[1];
this->vertex_opacity[2] = vertex_opacity[2];
@@ -85,18 +90,34 @@ bool TextureDrawQuad::PerformClipping() {
gfx::RectF clippedRect = IntersectRects(rectF, clipRect());
if (clippedRect.IsEmpty()) {
rect = gfx::Rect();
- uv_rect = gfx::RectF();
+ uv_top_left = gfx::PointF();
+ uv_bottom_right = gfx::PointF();
return true;
}
// Create a new uv-rect by clipping the old one to the new bounds.
- uv_rect = gfx::RectF(
- uv_rect.x()
- + uv_rect.width() / rectF.width() * (clippedRect.x() - rectF.x()),
- uv_rect.y()
- + uv_rect.height() / rectF.height() * (clippedRect.y() - rectF.y()),
- uv_rect.width() / rectF.width() * clippedRect.width(),
- uv_rect.height() / rectF.height() * clippedRect.height());
+ /*
enne (OOO) 2013/01/14 17:58:40 ...
Jerome 2013/01/14 23:47:08 Whoops...
+ float u_scale = (uv_bottom_right.x() - uv_top_left.x()) / rectF.width();
+ float v_scale = (uv_bottom_right.y() - uv_top_left.y()) / rectF.height();
+ uv_bottom_right = gfx::PointF(
+ uv_top_left.x() + u_scale * (clippedRect.right() - rectF.x()),
+ uv_top_left.y() + v_scale * (clippedRect.bottom() - rectF.y()));
+ uv_top_left = gfx::PointF(
+ uv_top_left.x() + u_scale * (clippedRect.x() - rectF.x()),
+ uv_top_left.y() + v_scale * (clippedRect.y() - rectF.y()));
+ */
+ gfx::Vector2dF uv_scale(uv_bottom_right - uv_top_left);
enne (OOO) 2013/01/14 17:58:40 Are there unit tests for this texture clipping and
Jerome 2013/01/14 23:47:08 Done.
+ uv_scale.Scale(1.f / rectF.width(), 1.f / rectF.height());
+ uv_bottom_right = uv_top_left +
+ gfx::ScaleVector2d(
+ clippedRect.bottom_right() - rectF.origin(),
+ uv_scale.x(),
+ uv_scale.y());
+ uv_top_left = uv_top_left +
+ gfx::ScaleVector2d(
+ clippedRect.origin() - rectF.origin(),
+ uv_scale.x(),
+ uv_scale.y());
// Indexing according to the quad vertex generation:
// 1--2
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