| Index: ui/surface/accelerated_surface_transformer_win.hlsl
|
| ===================================================================
|
| --- ui/surface/accelerated_surface_transformer_win.hlsl (revision 175160)
|
| +++ ui/surface/accelerated_surface_transformer_win.hlsl (working copy)
|
| @@ -1,28 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -// @gyp_namespace(ui_surface)
|
| -// Compiles into C++ as 'accelerated_surface_transformer_win_hlsl_compiled.h'
|
| -
|
| -struct Vertex {
|
| - float4 position : POSITION;
|
| - float2 texCoord : TEXCOORD0;
|
| -};
|
| -
|
| -texture t;
|
| -sampler s;
|
| -
|
| -// @gyp_compile(vs_2_0, vsOneTexture)
|
| -//
|
| -// Passes a position and texture coordinate to the pixel shader.
|
| -Vertex vsOneTexture(Vertex input) {
|
| - return input;
|
| -};
|
| -
|
| -// @gyp_compile(ps_2_0, psOneTexture)
|
| -//
|
| -// Samples a texture at the given texture coordinate and returns the result.
|
| -float4 psOneTexture(float2 texCoord : TEXCOORD0) : COLOR0 {
|
| - return tex2D(s, texCoord);
|
| -};
|
|
|