Chromium Code Reviews
DescriptionDon't aggregate quads outside of damage rect when using partial swap.
The quads will be scissored out, so aggregating them is a waste.
For me on a webpage with a tiny spinner this reduces DisplayScheduler::OnBeginFrameDeadline time by around 30%, and reduces the GPU process CPU time by around 50%.
BUG=490447
CQ_INCLUDE_TRYBOTS=tryserver.blink:linux_blink_rel
Committed: https://crrev.com/826aae36bc7da8a39f9b5eebefe9e51c59a63cfd
Cr-Commit-Position: refs/heads/master@{#338619}
Patch Set 1 #Patch Set 2 : #
Total comments: 9
Patch Set 3 : #Patch Set 4 : #
Total comments: 5
Patch Set 5 : #
Depends on Patchset: Messages
Total messages: 11 (3 generated)
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