| Index: src/core/SkEdge.cpp
|
| diff --git a/src/core/SkEdge.cpp b/src/core/SkEdge.cpp
|
| index 8904ca727b99fa08835985529fde208a4a802ec6..9ce255843f66c05ae0e28220dcbd4e0626c30804 100644
|
| --- a/src/core/SkEdge.cpp
|
| +++ b/src/core/SkEdge.cpp
|
| @@ -36,19 +36,11 @@ int SkEdge::setLine(const SkPoint& p0, const SkPoint& p1, const SkIRect* clip,
|
| SkFDot6 x0, y0, x1, y1;
|
|
|
| {
|
| -#ifdef SK_SCALAR_IS_FLOAT
|
| float scale = float(1 << (shift + 6));
|
| x0 = int(p0.fX * scale);
|
| y0 = int(p0.fY * scale);
|
| x1 = int(p1.fX * scale);
|
| y1 = int(p1.fY * scale);
|
| -#else
|
| - shift = 10 - shift;
|
| - x0 = p0.fX >> shift;
|
| - y0 = p0.fY >> shift;
|
| - x1 = p1.fX >> shift;
|
| - y1 = p1.fY >> shift;
|
| -#endif
|
| }
|
|
|
| int winding = 1;
|
| @@ -179,7 +171,6 @@ int SkQuadraticEdge::setQuadratic(const SkPoint pts[3], int shift)
|
| SkFDot6 x0, y0, x1, y1, x2, y2;
|
|
|
| {
|
| -#ifdef SK_SCALAR_IS_FLOAT
|
| float scale = float(1 << (shift + 6));
|
| x0 = int(pts[0].fX * scale);
|
| y0 = int(pts[0].fY * scale);
|
| @@ -187,15 +178,6 @@ int SkQuadraticEdge::setQuadratic(const SkPoint pts[3], int shift)
|
| y1 = int(pts[1].fY * scale);
|
| x2 = int(pts[2].fX * scale);
|
| y2 = int(pts[2].fY * scale);
|
| -#else
|
| - shift = 10 - shift;
|
| - x0 = pts[0].fX >> shift;
|
| - y0 = pts[0].fY >> shift;
|
| - x1 = pts[1].fX >> shift;
|
| - y1 = pts[1].fY >> shift;
|
| - x2 = pts[2].fX >> shift;
|
| - y2 = pts[2].fY >> shift;
|
| -#endif
|
| }
|
|
|
| int winding = 1;
|
| @@ -339,7 +321,6 @@ int SkCubicEdge::setCubic(const SkPoint pts[4], const SkIRect* clip, int shift)
|
| SkFDot6 x0, y0, x1, y1, x2, y2, x3, y3;
|
|
|
| {
|
| -#ifdef SK_SCALAR_IS_FLOAT
|
| float scale = float(1 << (shift + 6));
|
| x0 = int(pts[0].fX * scale);
|
| y0 = int(pts[0].fY * scale);
|
| @@ -349,17 +330,6 @@ int SkCubicEdge::setCubic(const SkPoint pts[4], const SkIRect* clip, int shift)
|
| y2 = int(pts[2].fY * scale);
|
| x3 = int(pts[3].fX * scale);
|
| y3 = int(pts[3].fY * scale);
|
| -#else
|
| - shift = 10 - shift;
|
| - x0 = pts[0].fX >> shift;
|
| - y0 = pts[0].fY >> shift;
|
| - x1 = pts[1].fX >> shift;
|
| - y1 = pts[1].fY >> shift;
|
| - x2 = pts[2].fX >> shift;
|
| - y2 = pts[2].fY >> shift;
|
| - x3 = pts[3].fX >> shift;
|
| - y3 = pts[3].fY >> shift;
|
| -#endif
|
| }
|
|
|
| int winding = 1;
|
|
|