Index: components/test_runner/gamepad_controller.cc |
diff --git a/content/shell/renderer/test_runner/gamepad_controller.cc b/components/test_runner/gamepad_controller.cc |
similarity index 97% |
rename from content/shell/renderer/test_runner/gamepad_controller.cc |
rename to components/test_runner/gamepad_controller.cc |
index c3ecd407b4c66bf30092eb496f6ec329af868920..615a051a84c119b728dc98d35ce0ba29cff72553 100644 |
--- a/content/shell/renderer/test_runner/gamepad_controller.cc |
+++ b/components/test_runner/gamepad_controller.cc |
@@ -2,9 +2,9 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#include "content/shell/renderer/test_runner/gamepad_controller.h" |
+#include "components/test_runner/gamepad_controller.h" |
-#include "content/shell/renderer/test_runner/web_test_delegate.h" |
+#include "components/test_runner/web_test_delegate.h" |
#include "gin/arguments.h" |
#include "gin/handle.h" |
#include "gin/object_template_builder.h" |
@@ -85,7 +85,8 @@ gin::ObjectTemplateBuilder GamepadControllerBindings::GetObjectTemplateBuilder( |
return gin::Wrappable<GamepadControllerBindings>::GetObjectTemplateBuilder( |
isolate) |
.SetMethod("connect", &GamepadControllerBindings::Connect) |
- .SetMethod("dispatchConnected", &GamepadControllerBindings::DispatchConnected) |
+ .SetMethod("dispatchConnected", |
+ &GamepadControllerBindings::DispatchConnected) |
.SetMethod("disconnect", &GamepadControllerBindings::Disconnect) |
.SetMethod("setId", &GamepadControllerBindings::SetId) |
.SetMethod("setButtonCount", &GamepadControllerBindings::SetButtonCount) |